// Item database file
//	The line above **must** be the first line of the items file!!!
//	
//	Total validation is performed when reading this data. Nothing you do can cause the program to crash.  It may spit error messages and quit for lack of something decent to do but it will not crash or do unexpected things. It shouldn't anyway. If it does, please let us know.
//	
//	The first item has the name "template" and will be ignored.  You can use it as a 'template'.  Copy it to the bottom of the file and edit the copy to add your item to the database.
//	
//	Each line is of the form    name = value (value may be omitted)
//	eg:		Special Ability = 
//	This line will be interpreted as setting 'Special Ability' to the empty string.  This is commonly the default so in many cases it is the same as omitting the line entirely.
//	
//	White space is a bit important.  Because names and values can contain blanks.  So the rule is....leading and trailing whitespace are ignored.  So, for example:
//		attack bonus         =     3         <cr>
//		attack bonus=3<cr>
//	are equivalent.  But
//		attack    bonus = 3
//		attack bonus = 3
//	are different.
//	
//	Lines starting with two slashes are comment lines.  Like this one.
//	
//	Attribute names are case-insensitive.  
//		Name = Wimpy Axe
//		namE = Wimpy Axe
//		NAME = Wimpy Axe
//	are equivalent.
//	Text values retain their case.  Values with enumerated possibilities are case-insensitive.  Example  baseclass = PaLaDiN     + FiGhTeR+ThIeF
//	
//	File names can use the UNIX syntax with slashes because the backslash is used to escape special characters and it gets ugly to put double backslashes everywhere.  If you like to use backslashes you may. We will accept either.  Even mixed in a single filename.
//	Example:    C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp
//	
//	Item definitions are delimited by \(BEGIN) ........ \(END) which must start in column 1.  This ain't free format. You get what you pay for.  
//	
//	 ************ Now for the interesting part  ***********
//	
//	Each item is defined by the following fields:
//	
//	Name (text, required - item record ignored if missing or blank).
//	
//	Each item mut have a unique name.  You may add a qualifier to a name (separated with a vertical bar) to make it unique.  For example:
//		Axe
//		Axe|Sharp
//		Axe|Dull
//	The qualifier is only used when editing a design.  The qualifier is discarded when the binary files for the design are created.  But the unique name is necessary during the design stage to allow unambiguous references to the items.  During gameplay they are identified by a binary integer 'key' so there is no confusion between the three Axes even though they all print as 'Axe'.
//	default - no default value...required
//	eg:		name = Axe of Partial Beheading
//	
//	Id Name (text, Name used for identified magical items - text, or NA)
//	default - no default value
//	eg:		Id Name = qwerty
//	
//	Launch Sound File (text, WAV file played when item attack is initiated on opponent, None)
//	default is to use the default launch sound
//	eg:     launch sound = C:/uaf/UAF/ShootArrow.wav
//	        launch sound = None
//	        launch sound = 
//	
//	Hit Sound File (text, WAV file played when item hits opponent, or None)
//	default is to use the default hit sound
//	eg:     hit sound = C:/uaf/UAF/ouch.wav
//	        hit sound = None
//	        hit sound = 
//	
//	Miss Sound File (text, WAV file played when item misses opponent, None)
//	default is to use the default miss sound
//	eg:     miss sound = C:/uaf/UAF/swish.wav
//	        miss sound = None
//	        miss sound = 
//	
//	Missile Sprite
//	comma-separated text: 
//	   filename,delay,num frames, frame width, frame height, style, MaxLoops, flags
//	   filename can be blank to use DEFAULT or "none"
//	   delay in millisecs where 1 sec=1000 ms (should be 0 for items)
//	   num frames is total frames in image
//	   width is pixel width of single frame in image
//	   height is pixel height
//	   style is animation style where:
//	       0=sequenced (sequences thru frames on way to target)
//	       1=directional (like arrows, requires 8 frames for directions N,NE,E,SE,S,SW,W,NW)
//	   MaxLoops is the max nbr times the animation will loop, if looping enabled by flags
//	   flags is animation properties where: (flags are additive)
//	       0=none
//	       1=not used for items
//	       2=loop only nbr times in Max Loops
//	       4=loop this animation
//	       flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2)
//	default - DEFAULT
//	eg: missle sprite = c:\sprites\arrow.bmp,0,1,16,16,1,0,0
//	
//	Hit Sprite
//	comma-separated text: 
//	   filename,delay,num frames, frame width, frame height, style, MaxLoops, flags
//	   filename can be blank to use DEFAULT or "none"
//	   delay in millisecs where 1 sec=1000 ms (should be 0 for items)
//	   num frames is total frames in image
//	   width is pixel width of single frame in image
//	   height is pixel height
//	   style is animation style, should be 0 for hit sprite
//	   MaxLoops is the max nbr times the animation will loop, if looping enabled by flags
//	   flags is animation properties where: (flags are additive)
//	       0=none
//	       1=not used for items
//	       2=loop only nbr times in Max Loops
//	       4=loop this animation
//	       flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2)
//	
//	default is "none"
//	eg:		hit sprite = wham.png,0,1,16,16,0,0,0
//	
//	ROF per round (float, 3 attacks every 2 rounds = 3/2 = 1.5)
//	default is 1.0
//	eg:     ROF per round = 2.0
//	
//	Combat Range (int, in squares)
//	default is 1
//	eg:     combat range = 3
//	
//	Cost (int - in gold pieces)
//	default is zero
//	eg:     cost = 12
//	
//	Hands to carry (0,1,2)
//	default is 1
//	eg:     hands to carry = 2
//	
// baseclass (assassin, magicUser, cleric, thief, fighter, paladin, ranger, druid, any)
//	this is hte name of the baseclass which may use this item
//	names correspond to those in the baseclass database
//	Multiple basecllases may be declared by adding additional lines.
//	default - any
//	eg:		baseclass = ranger
//			baseclass = thief
//	
//	Small/Medium damage dice (NumDice 'D' NumSides + Bonus - damage to small/medium creatures)
//	default is 0D0+0
//	eg:     small/medium damage dice = 1D8+3
//	
//	large damage dice (NumDice 'D' NumSides + Bonus - damage to large creatures)
//	default is 0D0+0
//	eg:     large damage dice = 1D6+2
//	
//	AC base (int)
//	default is 0
//	eg:     AC base = 1
//	
//	AC Bonus (int)
//	default is zero
//	eg:     AC bonus = 1
//	
//	Attack Bonus (int)
//	default is zero
//	eg:     attack bonus = 3
//	
//	Experience (int - given to player when item received)
//	default is zero
//	eg:     experience = 23
//	
//	Encumbrance (int - weight in gold pieces, the gp per pound is configured in UAFConfig.txt)
//	default is zero
//	eg:     encumbrance = 20
//	
// Cursed (yes/no)
//	if yes, item cannot be un-readied without magical intervention
//	default is no
//	eg:     cursed = yes
//	
//	Non Lethal (yes or no - if yes, item cannot reduce target below 0 hit points)
//	default is yes
//	eg:     non lethal = yes
//	
//	Readied Location (weapon hand, shield hand, armor, on hands, head, waist, body, back, feet, fingers, quiver
//	default is weapon hand
//	eg:     readied location = QUIVER
//	
///	Bundle Qty (int - if higher than 1, item can be joined/halved and is purchased in this qty)
//	default is 1
//	eg:     bundle quantity = 10
//	
//	Special Abilities 
//	eg:     Special Ability = SA_Bless,1
//	
//	Weapon Type (not weapon, hand held blunt, hand held cutting, hand held or thrown, sling, bow, crossbow, thrown only, ammo (bolts,etc), Spell Caster, Spell-like Ability)
//	default - not weapon
//	eg:		weapon type = sling
//		
//	Note about weapon type Spell-like Ability: when used in combat by monsters, only words/characters after the vertical bar will be displayed
//	
//	Ammo Type (text - specifies ammo category)
//	  Before a weapon can use ammo, the Ammo Type text for both must match exactly.
//	  The Ammo Type can be any text string
//	  eg:  ammo type = bow
//	
//	Usable? (yes or no)
//	default is no
//	eg:     usable = yes
//	
// Scribtable (yes/no)
//	Determines if an items (such as a scroll) is scribable by PC
//	eg:		scribtable = no
//
// not magical (yes/no)
//	Used to determine if an item is to be considered magical
//	eg:		not magical = yes
//
// can drop (yes/no)
//	Determines if PC or NPC can drop the item from their inventory
//	eg:		can drop = yes
//
// CanHalveJoin (yes/no)
//	For items with a Bundle Quantity of greater than 1, this keyword
//	determines if the item can be halved into two smaller groups or combined
//	with another like item to form a bigger group
//	eg:		CanHalveJoin = no
//
// number of charges (zero or positive integer)
//	This sets the number of times an item can be USEd, typically for
//	use with magical items
//	eg:		number of charges = 0
//
// Examine Event ID (zero or positive integer)
//	If item has an EXAMINE event associated with it, the value is that number
//	which is specific to a corresponding event number in your design
//	default:	0
//	eg:		Examine Event ID = 28
//
// Examine Label (text)
//	If using an examine event, the label can be renamed
//	default:	EXAMINE
//	eg:		Examine Label = DRINK
//
// Recharge Rate (how often item charges are restored to maximagicUserm)
//	can be 'never' or 'daily'
//	default is never, and only has effect if 'usable = yes'
//	eg: recharge rate = daily
//	
// Spell effect (name of spell in spell database that this item can cast)
//	default is none
//	eg:     spell effect = Cause Tonsillitus
//

\(BEGIN)
name = template
id name = 
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 0
cost = 0
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
recharge rate = never
spell effect = none
\(END)

// melee weapons
\(BEGIN)
name = Awl Pike
id name = Awl Pike
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Awl Pike|1
id name = Awl Pike +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Awl Pike|2
id name = Awl Pike +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Awl Pike|3
id name = Awl Pike +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Awl Pike|4
id name = Awl Pike +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Awl Pike|5
id name = Awl Pike +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche
id name = Bardiche
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche|1
id name = Bardiche +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche|2
id name = Bardiche +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche|3
id name = Bardiche +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche|4
id name = Bardiche +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bardiche|5
id name = Bardiche +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword
id name = Bastard Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 5
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword|1
id name = Bastard Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword|2
id name = Bastard Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword|3
id name = Bastard Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword|4
id name = Bastard Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bastard Sword|5
id name = Bastard Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 2D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe
id name = Battle Axe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe|1
id name = Battle Axe +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe|2
id name = Battle Axe +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe|3
id name = Battle Axe +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe|4
id name = Battle Axe +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Battle Axe|5
id name = Battle Axe +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword
id name = Broad Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword|1
id name = Broad Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword|2
id name = Broad Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword|3
id name = Broad Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword|4
id name = Broad Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Broad Sword|5
id name = Broad Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club
id name = Club
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club|1
id name = Club +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 400
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club|2
id name = Club +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 800
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club|3
id name = Club +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1200
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club|4
id name = Club +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2000
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Club|5
id name = Club +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,150,4,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 4000
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 30
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,club
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger
id name = Dagger
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger|1
id name = Dagger +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 100
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger|2
id name = Dagger +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 300
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger|3
id name = Dagger +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger|4
id name = Dagger +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 800
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dagger|5
id name = Dagger +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$1$2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Long Sword
id name = Drow Long Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +1
Special Ability = item_ElfBonus,Drow Long Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Long Sword|1
id name = Drow Long Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = MagicWeapon,2
Special Ability = item_DrowEquipment,Drow Long Sword +2
Special Ability = item_ElfBonus,Drow Long Sword +2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Long Sword|2
id name = Drow Long Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +3
Special Ability = item_ElfBonus,Drow Long Sword +3
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Long Sword|3
id name = Drow Long Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +4
Special Ability = item_ElfBonus,Drow Long Sword +4
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Long Sword|4
id name = Drow Long Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Long Sword +5
Special Ability = item_ElfBonus,Drow Long Sword +5
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Mace
id name = Drow Mace +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Mace|1
id name = Drow Mace +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Mace|2
id name = Drow Mace +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Mace|3
id name = Drow Mace +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Mace|4
id name = Drow Mace +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Mace +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Whip
id name = Drow Whip +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = druid
small/medium damage dice = 1D2 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Whip|1
id name = Drow Whip +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = druid
small/medium damage dice = 1D2 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Whip|2
id name = Drow Whip +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = druid
small/medium damage dice = 1D2 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Whip|3
id name = Drow Whip +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = druid
small/medium damage dice = 1D2 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Whip|4
id name = Drow Whip +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = druid
small/medium damage dice = 1D2 + 0
large damage dice = 1D1 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Whip +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
Special Ability = item_Whip,1
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail
id name = Flail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail|1
id name = Flail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail|2
id name = Flail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1100
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail|3
id name = Flail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail|4
id name = Flail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3100
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Flail|5
id name = Flail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4200
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd
id name = Halberd
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd|1
id name = Halberd +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd|2
id name = Halberd +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd|3
id name = Halberd +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd|4
id name = Halberd +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Halberd|5
id name = Halberd +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 2D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing/slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer
id name = Hammer
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer|1
id name = Hammer +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 500
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer|2
id name = Hammer +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1200
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer|3
id name = Hammer +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1600
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer|4
id name = Hammer +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2000
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hammer|5
id name = Hammer +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Hammer.png,210,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2500
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,hammer
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe
id name = Hand Axe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe|1
id name = Hand Axe +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe|2
id name = Hand Axe +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe|3
id name = Hand Axe +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1200
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe|4
id name = Hand Axe +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Hand Axe|5
id name = Hand Axe +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_HandAve.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,axe
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword
id name = Khopesh Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword|1
id name = Khopesh Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword|2
id name = Khopesh Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword|3
id name = Khopesh Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword|4
id name = Khopesh Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Khopesh Sword|5
id name = Khopesh Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 75
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife
id name = Knife
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife|1
id name = Knife +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife|2
id name = Knife +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife|3
id name = Knife +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1200
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife|4
id name = Knife +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Knife|5
id name = Knife +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 6
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,knife
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword
id name = Long Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|1
id name = Long Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|2
id name = Long Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|3
id name = Long Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|4
id name = Long Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|5
id name = Long Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|6
id name = Long Sword vs Giants
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1100
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Long Sword vs Giants
Special Ability = item_LongSwordVsGiants
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Sword|7
id name = Vorpal Long Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D12 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Vorpal Long Sword
Special Ability = item_MagicalWeapon,3
Special Ability = item_VorpalLongSword,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace
id name = Mace
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace|1
id name = Mace +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace|2
id name = Mace +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace|3
id name = Mace +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace|4
id name = Mace +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Mace|5
id name = Mace +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick
id name = Military Pick
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick|1
id name = Military Pick +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick|2
id name = Military Pick +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick|3
id name = Military Pick +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick|4
id name = Military Pick +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Military Pick|5
id name = Military Pick +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star
id name = Morning Star
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star|1
id name = Morning Star +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star|2
id name = Morning Star +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star|3
id name = Morning Star +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star|4
id name = Morning Star +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Morning Star|5
id name = Morning Star +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3500
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 2D4 + 0
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 125
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff
id name = Quarter Staff
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff|1
id name = Quarter Staff +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff|2
id name = Quarter Staff +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff|3
id name = Quarter Staff +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff|4
id name = Quarter Staff +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Quarter Staff|5
id name = Quarter Staff +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar
id name = Scimitar
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar|1
id name = Scimitar +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 450
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar|2
id name = Scimitar +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar|3
id name = Scimitar +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar|4
id name = Scimitar +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2100
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scimitar|5
id name = Scimitar +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3200
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D8 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 40
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shillelagh
id name = Shillelagh
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Club.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = druid
small/medium damage dice = 2D4 + 0
large damage dice = 1D4 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,shillelagh
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword
id name = Short Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword|1
id name = Short Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword|2
id name = Short Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword|3
id name = Short Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword|4
id name = Short Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Sword|5
id name = Short Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 35
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_ElfBonus,Short Sword +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger
id name = Silver Dagger
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 3
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger|1
id name = Silver Dagger +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 100
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,1
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger|2
id name = Silver Dagger +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 300
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,2
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger|3
id name = Silver Dagger +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,3
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger|4
id name = Silver Dagger +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 2000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,4
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Dagger|5
id name = Silver Dagger +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dagger.png,150,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 4000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D3 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,dagger
Special Ability = item_MagicalWeapon,5
Special Ability = item_SilverWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear
id name = Spear
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear|1
id name = Spear +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 600
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear|2
id name = Spear +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 1300
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear|3
id name = Spear +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 3000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear|4
id name = Spear +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 4500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spear|5
id name = Spear +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Spear.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 6000
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D8 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HurledWeapon,spear
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held or thrown
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|1
id name = Spiritual Hammer|1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|2
id name = Spiritual Hammer|2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|3
id name = Spiritual Hammer|3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|4
id name = Spiritual Hammer|4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|5
id name = Spiritual Hammer|5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|6
id name = Spiritual Hammer|6
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,6
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|7
id name = Spiritual Hammer|7
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,7
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|8
id name = Spiritual Hammer|8
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,8
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|9
id name = Spiritual Hammer|9
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,9
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|10
id name = Spiritual Hammer|10
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,10
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|11
id name = Spiritual Hammer|11
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,11
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|12
id name = Spiritual Hammer|12
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,12
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|13
id name = Spiritual Hammer|3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,13
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Spiritual Hammer|14
id name = Spiritual Hammer|14
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = paladin
small/medium damage dice = 1D6 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,14
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident
id name = Trident
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident|1
id name = Trident +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident|2
id name = Trident +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,blunt
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident|3
id name = Trident +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident|4
id name = Trident +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Trident|5
id name = Trident +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 1
large damage dice = 3D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,piercing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword
id name = Two-Handed Sword
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword|1
id name = Two-Handed Sword +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 600
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword|2
id name = Two-Handed Sword +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,2
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword|3
id name = Two-Handed Sword +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2100
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,3
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword|4
id name = Two-Handed Sword +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,4
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Two-Handed Sword|5
id name = Two-Handed Sword +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D10 + 0
large damage dice = 3D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,5
Special Ability = item_WeaponType,slashing
weapon type = hand held cutting
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// ranged weapons
\(BEGIN)
name = Composite Long Bow
id name = Composite Long Bow
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 20
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow
weapon type = bow
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Long Bow|1
id name = Composite Long Bow +1
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow +1
Special Ability = item_MagicalWeapon,1
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Long Bow|2
id name = Composite Long Bow +2
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 1800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow +2
Special Ability = item_MagicalWeapon,2
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Long Bow|3
id name = Composite Long Bow +3
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 2800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow +3
Special Ability = item_MagicalWeapon,3
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Long Bow|4
id name = Composite Long Bow +4
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 3500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow +4
Special Ability = item_MagicalWeapon,4
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Long Bow|5
id name = Composite Long Bow +5
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 5000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Long Bow +5
Special Ability = item_MagicalWeapon,5
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow
id name = Composite Short Bow
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 15
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow
weapon type = bow
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow|1
id name = Composite Short Bow +1
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 700
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow +1
Special Ability = item_MagicalWeapon,1
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow|2
id name = Composite Short Bow +2
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 1500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow +2
Special Ability = item_MagicalWeapon,2
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow|3
id name = Composite Short Bow +3
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 2400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow +3
Special Ability = item_MagicalWeapon,3
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow|4
id name = Composite Short Bow +4
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 3200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow +4
Special Ability = item_MagicalWeapon,4
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Composite Short Bow|5
id name = Composite Short Bow +5
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 18
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Composite Short Bow +5
Special Ability = item_MagicalWeapon,5
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart
id name = Dart
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 0
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|1
id name = Dart of Hornet's Nest
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 12.000000
combat range = 5
cost = 1500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|2
id name = Dart +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 10
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|3
id name = Dart +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 25
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|4
id name = Dart +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 120
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|5
id name = Dart +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 100
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|6
id name = Dart +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 160
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,3
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Dart|7
id name = Poison Dart
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Dart.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 3.000000
combat range = 5
cost = 0
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D3 + 0
large damage dice = 1D2 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 5
Special Ability = item_MissileWeapon,3
Special Ability = item_Poison
Special Ability = item_RangedWeapon,$2$3
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow
id name = Fine Long Bow
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 5000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_FineLongBow,2
Special Ability = item_ElfBonus,Fine Long Bow
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow|1
id name = Fine Long Bow +1
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 6000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Fine Long Bow +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_FineLongBow,3
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow|2
id name = Fine Long Bow +2
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 8000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Fine Long Bow +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_FineLongBow,4
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow|3
id name = Fine Long Bow +3
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 11000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Fine Long Bow +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_FineLongBow,5
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow|4
id name = Fine Long Bow +4
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 15000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Fine Long Bow +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_FineLongBow,6
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Fine Long Bow|5
id name = Fine Long Bow +5
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 20000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Fine Long Bow +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_FineLongBow,7
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin
id name = Javelin
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 0
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 5
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|1
id name = Javelin +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 400
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|2
id name = Javelin +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 800
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|3
id name = Javelin +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 1200
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|4
id name = Javelin +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 1600
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|5
id name = Javelin +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 2000
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 2
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Javelin|6
id name = Javelin of Lightning
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Javelin.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 6
cost = 600
hands to carry = 1
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 20
large damage dice = 1D6 + 20
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DamageType,2
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,4
Special Ability = item_RangedWeapon,$2$4
Special Ability = item_WeaponType,piercing
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow
id name = Light Crossbow
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 2
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|1
id name = Light Crossbow +1
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 700
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|2
id name = Light Crossbow +2
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 1500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|3
id name = Light Crossbow +3
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 2400
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|4
id name = Light Crossbow +4
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 3200
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|5
id name = Light Crossbow +5
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Light Crossbow|6
id name = Light Crossbow Cursed -3
launch sound = sound_Crossbow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 18
cost = 500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = -3
experience = 0
encumbrance = 50
cursed = yes
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Crossbow
Special Ability = item_MagicalWeapon,6
Special Ability = item_RangedWeapon,$6$12
weapon type = crossbow
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow
id name = Long Bow
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 12
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow|1
id name = Long Bow +1
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow|2
id name = Long Bow +2
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 1800
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow|3
id name = Long Bow +3
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 3000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow|4
id name = Long Bow +4
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Long Bow|5
id name = Long Bow +5
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 21
cost = 5000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Long Bow +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$7$14
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow
id name = Short Bow
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 3
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow|1
id name = Short Bow +1
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 700
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow +1
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow|2
id name = Short Bow +2
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 1500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow +2
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow|3
id name = Short Bow +3
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 2500
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow +3
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow|4
id name = Short Bow +4
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 2000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow +4
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Short Bow|5
id name = Short Bow +5
launch sound = sound_Bow.wav
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 2.000000
combat range = 15
cost = 4000
hands to carry = 2
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 80
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Bow
Special Ability = item_ElfBonus,Short Bow +5
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$5$10
weapon type = bow
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling
id name = Sling
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 1
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling|1
id name = Sling +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 140
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling|2
id name = Sling +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 300
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling|3
id name = Sling +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 500
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling|4
id name = Sling +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 700
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Sling|5
id name = Sling +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 16
cost = 900
hands to carry = 1
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,5
Special Ability = item_RangedWeapon,$4$8
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling
id name = Staff Sling
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 1
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling|1
id name = Staff Sling +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 800
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,1
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling|2
id name = Staff Sling +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 1800
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,2
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling|3
id name = Staff Sling +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 2800
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,3
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling|4
id name = Staff Sling +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 3800
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,4
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Staff Sling|5
id name = Staff Sling +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Stone.png,0,2,48,48,0,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 9
cost = 5000
hands to carry = 2
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D8 + 0
large damage dice = 2D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_CombatAim,Sling
Special Ability = item_MagicalWeapon,5
Special Ability = item_RangedWeapon,$3$6
Special Ability = item_WeaponType,blunt
weapon type = sling
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// ammo
\(BEGIN)
name = Arrow
id name = Arrow
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 20
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Arrow|1
id name = Arrow +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Arrow|2
id name = Arrow +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Arrow|3
id name = Arrow +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 9
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Arrow|4
id name = Arrow +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 12
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Arrow|5
id name = Arrow +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Arrow.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 15
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,1
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = Bow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt
id name = Bolt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 20
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|1
id name = Blessed Bolt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 1
large damage dice = 1D4 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 2
Special Ability = item_MagicalWeapon,6
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|2
id name = Bolt +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,1
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|3
id name = Bolt +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 2
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,2
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|4
id name = Bolt +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 9
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 3
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,3
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|5
id name = Bolt +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 12
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 4
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,4
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bolt|6
id name = Bolt +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = item_Bolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 15
hands to carry = 0
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D4 + 0
large damage dice = 1D4 + 0
AC base = 0
AC bonus = 0
attack bonus = 5
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = QUIVER
bundle quantity = 10
Special Ability = item_MagicalWeapon,5
Special Ability = item_MissileWeapon,2
Special Ability = item_WeaponType,piercing
weapon type = ammo
ammo type = CrossBow
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = yes
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// armor
\(BEGIN)
name = Banded Mail
id name = Banded Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 18
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Banded Mail|1
id name = Banded Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 900
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Banded Mail|2
id name = Banded Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1800
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Banded Mail|3
id name = Banded Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2800
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Banded Mail|4
id name = Banded Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3800
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Banded Mail|5
id name = Banded Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 5000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -6
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 350
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail
id name = Chain Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 15
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail|1
id name = Chain Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 700
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail|2
id name = Chain Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail|3
id name = Chain Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail|4
id name = Chain Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Chain Mail|5
id name = Chain Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Chain
id name = Drow Chain +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Chain|1
id name = Drow Chain +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +2
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Chain|2
id name = Drow Chain +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +3
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Chain|3
id name = Drow Chain +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +4
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Chain|4
id name = Drow Chain +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Chain +5
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain
id name = Elfin Chain
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 50
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain|1
id name = Elfin Chain +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain|2
id name = Elfin Chain +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain|3
id name = Elfin Chain +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain|4
id name = Elfin Chain +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Elfin Chain|5
id name = Elfin Chain +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 10000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -5
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm
id name = Great Helm
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm|1
id name = Great Helm +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm|2
id name = Great Helm +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm|3
id name = Great Helm +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm|4
id name = Great Helm +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Great Helm|5
id name = Great Helm +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 175
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm
id name = Helm
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm|1
id name = Helm +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm|2
id name = Helm +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm|3
id name = Helm +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1600
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm|4
id name = Helm +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2400
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Helm|5
id name = Helm +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = HEAD  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor
id name = Leather Armor
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor|1
id name = Leather Armor +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor|2
id name = Leather Armor +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor|3
id name = Leather Armor +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1300
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor|4
id name = Leather Armor +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2300
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Leather Armor|5
id name = Leather Armor +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3600
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -2
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 150
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail
id name = Plate Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 80
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail|1
id name = Plate Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail|2
id name = Plate Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2100
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail|3
id name = Plate Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3100
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail|4
id name = Plate Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4100
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Plate Mail|5
id name = Plate Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 5500
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -7
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 450
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail
id name = Ring Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail|1
id name = Ring Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 500
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail|2
id name = Ring Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1200
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail|3
id name = Ring Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1400
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail|4
id name = Ring Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2600
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring Mail|5
id name = Ring Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 250
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail
id name = Scale Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 9
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail|1
id name = Scale Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 600
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail|2
id name = Scale Mail +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1350
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail|3
id name = Scale Mail +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1600
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail|4
id name = Scale Mail +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3200
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Scale Mail|5
id name = Scale Mail +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -4
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 400
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor
id name = Studded Leather Armor
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor|1
id name = Studded Leather Armor +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 500
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor|2
id name = Studded Leather Armor +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor|3
id name = Studded Leather Armor +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1200
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor|4
id name = Studded Leather Armor +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Studded Leather Armor|5
id name = Studded Leather Armor +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -3
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 200
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Svirfneblin Chain Mail
id name = Svirfneblin Chain Mail
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 15
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -8
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Svirfneblin Chain Mail|1
id name = Svirfneblin Chain Mail +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 415
hands to carry = 0
baseclass = cleric
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D6 + 0
large damage dice = 0D0 + 0
AC base = -8
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 300
cursed = no
non lethal = no
readied location = ARMOR 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// shields

\(BEGIN)
name = Buckler
id name = Buckler
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Buckler|1
id name = Buckler +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 450
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Buckler|2
id name = Buckler +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 900
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Buckler|3
id name = Buckler +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1440
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Buckler|4
id name = Buckler +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2160
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Buckler|5
id name = Buckler +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Buckler
id name = Drow Buckler +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler + 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Buckler|1
id name = Drow Buckler +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +2
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Buckler|2
id name = Drow Buckler +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +3
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Buckler|3
id name = Drow Buckler +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +4
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Drow Buckler|4
id name = Drow Buckler +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_DrowEquipment,Drow Buckler +5
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield
id name = Shield
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield|1
id name = Shield +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 500
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield|2
id name = Shield +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield|3
id name = Shield +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1600
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield|4
id name = Shield +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2400
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Shield|5
id name = Shield +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Shield|1
id name = Silver Shield +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 800
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Shield|2
id name = Silver Shield +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 1600
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,2
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Shield|3
id name = Silver Shield +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3200
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,3
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Shield|4
id name = Silver Shield +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4800
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,4
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Silver Shield|5
id name = Silver Shield +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 6000
hands to carry = 1
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = -1
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,5
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// potions
\(BEGIN)
name = Potion
id name = Potion of Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 80
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 19
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Potion|1
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 160
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion1
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 3
Examine Event ID = 20
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Potion|1a
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion1a
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 3
Examine Event ID = 21
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Potion|1b
id name = Potion of Extra Healing
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 32
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion1b
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 3
Examine Event ID = 22
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Potion|2
id name = Potion of Invisibility
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion2
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 23
Examine Label = EXAMINE
recharge rate = never
spell effect = itemPotionInvisibility
\(END)

\(BEGIN)
name = Potion|3
id name = Potion of Speed
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 90
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion3
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 24
Examine Label = EXAMINE
recharge rate = never
spell effect = itemPotionSpeed
\(END)

\(BEGIN)
name = Potion|4
id name = Potion of Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 280
hands to carry = 1
baseclass = fighter
baseclass = paladin
baseclass = ranger
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 25
Examine Label = EXAMINE
recharge rate = never
spell effect = itemPotionGiantStrength
\(END)

\(BEGIN)
name = Potion|5
id name = Antidote
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 26
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Potion|6
id name = Elixir of Youth
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2000
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
Special Ability = item_Potion6
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 27
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// rings
\(BEGIN)
name = Ring
id name = Ring
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 100
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|1
id name = Ring of Vulnerability
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 400
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 3
AC bonus = 10
attack bonus = 0
experience = 0
encumbrance = 1
cursed = yes
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|2
id name = Ring of Prot +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|3
id name = Ring of Prot +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2500
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|4
id name = Ring of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|5
id name = Ring of Prot +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|6
id name = Ring of Prot +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|7
id name = Ring of Invisiblity
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1500
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfInvisibility,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|8
id name = Ring of Protection From Evil
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfProtectionFromEvil,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|9
id name = Ring of Cold Resistance
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfColdResistance,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|10
id name = Ring of Electric Immunity
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfElectricalImmunity,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|11
id name = Ring of Fire Resistance
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfFireResistance,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|12
id name = Ring of Blinking
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfBlinking
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|13
id name = Ring of Wizardry 1st level
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 10000
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfWizardry,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|14
id name = Ring of Wizardry 2nd level
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 20000
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfWizardry,2
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|15
id name = Ring of Wizardry 3rd level
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 30000
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfWizardry,3
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|16
id name = Ring of Wizardry 4th level
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 40000
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfWizardry,4
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Ring|17
id name = Ring of Wizardry 5th level
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 50000
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = FINGER
bundle quantity = 1
Special Ability = itemSlot_Fingers, ring
Special Ability = item_RingOfWizardry,5
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// scrolls
\(BEGIN)
name = Scroll
id name = Scroll of Hold Monster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Hold Monster
\(END)

\(BEGIN)
name = Scroll|1
id name = Scroll of Fire Touch
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Fire Touch
\(END)

\(BEGIN)
name = Scroll|2
id name = Scroll of Minor Globe of Invulnerability
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 100
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Minor Globe of Invulnerability
\(END)

\(BEGIN)
name = Scroll|3
id name = Scroll of Death Spell
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Death Spell
\(END)

\(BEGIN)
name = Scroll|4
id name = Scroll of Globe of Invulnerability
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Globe of Invulnerability
\(END)

\(BEGIN)
name = Scroll|5
id name = Scroll of Stone to Flesh
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Stone to Flesh
\(END)

\(BEGIN)
name = Scroll|6
id name = Scroll of Delayed Blast Fireball
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Delayed Blast Fireball
\(END)

\(BEGIN)
name = Scroll|7
id name = Scroll of Monster Summoning
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 180
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Monster Summoning I
\(END)

\(BEGIN)
name = Scroll|8
id name = Scroll of Power Word, Kill
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 180
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Power Word, Kill
\(END)

\(BEGIN)
name = Scroll|9
id name = Scroll of Restoration
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Restoration
\(END)

\(BEGIN)
name = Scroll|10
id name = Scroll of Resurrection
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Resurrection
\(END)

\(BEGIN)
name = Scroll|11
id name = Scroll of Destruction
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Destruction
\(END)

\(BEGIN)
name = Scroll|12
id name = Scroll of Energy Drain
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 140
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Energy Drain
\(END)

\(BEGIN)
name = Scroll|13
id name = Scroll of Blade Barrier
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 120
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 2
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Blade Barrier
\(END)

\(BEGIN)
name = Scroll|14
id name = Scroll of Magic Missile
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Magic Missile
\(END)

\(BEGIN)
name = Scroll|15
id name = Scroll of Mirror Image
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 40
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Mirror Image
\(END)

\(BEGIN)
name = Scroll|16
id name = Scroll of Stinking Cloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 40
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Stinking Cloud
\(END)

\(BEGIN)
name = Scroll|17
id name = Scroll of Haste
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Haste
\(END)

\(BEGIN)
name = Scroll|18
id name = Scroll of Lightning Bolt
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Lightning Bolt
\(END)

\(BEGIN)
name = Scroll|19
id name = Scroll of Protection From Dragon Breath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 60
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 1
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Scroll,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = itemScrollImmuneDragonBreath
\(END)

// wands
\(BEGIN)
name = Wand
id name = Wand of Fireballs
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 3200
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Wand,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 20
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = WandFireball
\(END)

\(BEGIN)
name = Wand|1
id name = Wand of Ice Storm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4000
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Wand,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 20
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = WandIceStorm
\(END)

\(BEGIN)
name = Wand|2
id name = Wand of Lightning
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 3200
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Wand,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 20
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = WandLightningBolt
\(END)

\(BEGIN)
name = Wand|3
id name = Wand of Magic Missiles
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 7000
hands to carry = 1
baseclass = assassin
baseclass = cleric
baseclass = druid
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Wand,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 25
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = WandMagicMissile
\(END)

\(BEGIN)
name = Wand|4
id name = Wand of Paralysis
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 5000
hands to carry = 1
baseclass = magicUser
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Wand,magicUser
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 20
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = WandParalysis
\(END)

// miscellaneous
\(BEGIN)
name = Belt
id name = Belt
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 3
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Belt|1
id name = Belt of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 3
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Boots
id name = Boots
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = FEET  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Boots|1
id name = Boots of Speed
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = FEET  
bundle quantity = 1
Special Ability = item_BootsOfSpeed,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bracers
id name = Bracers AC 6
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2400
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bracers|1
id name = Bracers AC 4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 3600
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -6
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Bracers|2
id name = Bracers AC 2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4800
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -8
attack bonus = 0
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = ARMS  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak
id name = Cloak
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|1
id name = Cloak of Displacement
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 3500
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
Special Ability = item_CloakOfDisplacement,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|2
id name = Cloak of Prot +1
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 2000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -1
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|3
id name = Cloak of Prot +2
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -2
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|4
id name = Cloak of Prot +3
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 6000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -3
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|5
id name = Cloak of Prot +4
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 8000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -4
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Cloak|6
id name = Cloak of Prot +5
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 10000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = -5
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BACK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Empty Bottle
id name = Empty Bottle
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Gauntlets
id name = Gauntlets of Ogre Power
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 3000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = HANDS 
bundle quantity = 1
Special Ability = item_GauntletsOgrePower,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle
id name = Girdle
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|1
id name = Girdle of Hill Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 5000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,19
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|2
id name = Girdle of Stone Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 10000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,20
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|3
id name = Girdle of Frost Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 20000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,21
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|4
id name = Girdle of Fire Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 40000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,22
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|5
id name = Girdle of Cloud Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 80000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,23
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|6
id name = Girdle of Storm Giant Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 160000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,24
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Girdle|7
id name = Girdle of Titan Strength
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 320000
hands to carry = 0
baseclass = cleric
baseclass = assassin
baseclass = fighter
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 60
cursed = no
non lethal = no
readied location = WAIST 
bundle quantity = 1
Special Ability = item_GirdleGiantStrength,25
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Glasses
id name = Eyes of Charming
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 4800
hands to carry = 0
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 20
cursed = no
non lethal = no
readied location = FACE  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = daily
spell effect = none
\(END)

\(BEGIN)
name = Mirror
id name = Mirror
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 4
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
Special Ability = item_Reflect,1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Necklace
id name = Necklace of Missiles
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 7
cost = 4000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 50
cursed = no
non lethal = no
readied location = NECK  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 7
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Parchment
id name = Parchment
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 1
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = SHIELD
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = yes
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Periapt
id name = Periapt of Health
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 2000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 5
cursed = no
non lethal = no
readied location = NECK  
bundle quantity = 1
Special Ability = item_Periapt
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Robe
id name = Robe
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 0
cost = 1
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 0D0 + 0
large damage dice = 0D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 25
cursed = no
non lethal = no
readied location = BODY  
bundle quantity = 1
weapon type = not weapon
ammo type = 
usable = no
not magical = yes
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Stone
id name = Stone of Good Luck
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 5000
hands to carry = 0
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = PACK  
bundle quantity = 1
Special Ability = itemSlot_Pack, stone
Special Ability = item_StoneOfGoodLuck,1
weapon type = not weapon
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = Vial
id name = Vial of Holy Water
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 3
cost = 5
hands to carry = 1
baseclass = cleric
baseclass = druid
baseclass = assassin
baseclass = fighter
baseclass = magicUser
baseclass = paladin
baseclass = ranger
baseclass = thief
small/medium damage dice = 1D0 + 0
large damage dice = 1D0 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 10
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_HolyWater,1
weapon type = thrown only
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

// monster items
\(BEGIN)
name = Azer Mallet
id name = Azer Mallet
launch sound = none
hit sound = sound_Hit.wav
miss sound = sound_Miss.wav
missile sprite = none
hit sprite = none
ROF per round = 0.000000
combat range = 1
cost = 2
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 2
large damage dice = 1D6 + 1
AC base = 0
AC bonus = 0
attack bonus = 1
experience = 0
encumbrance = 100
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_WeaponType,blunt
weapon type = hand held blunt
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = yes
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = none
\(END)

\(BEGIN)
name = monsterBasiliskPetrifyGaze
id name = monsterBasiliskPetrifyGaze
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 0
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterBasiliskPetrifyGaze
\(END)

\(BEGIN)
name = monsterBeholderCharm
id name = monsterBeholderCharm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Charm|MonsterBeholder
\(END)

\(BEGIN)
name = monsterBeholderFear
id name = monsterBeholderFear
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Fear|MonsterBeholder
\(END)

\(BEGIN)
name = monsterBeholderFleshToStone
id name = monsterBeholderFleshToStone
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Flesh to Stone|MonsterBeholder
\(END)

\(BEGIN)
name = monsterBeholderSleep
id name = monsterBeholderSleep
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Sleep|MonsterBeholder
\(END)

\(BEGIN)
name = monsterBeholderSlow
id name = monsterBeholderSlow
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Slow|MonsterBeholder
\(END)

\(BEGIN)
name = monsterClericCauseBlindness
id name = monsterClericCauseBlindness
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cause Blindness|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericCauseCriticalWounds
id name = monsterClericCauseCriticalWounds
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cause Critical Wounds|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericCauseDisease
id name = monsterClericCauseDisease
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cause Disease|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericCauseLightWounds
id name = monsterClericCauseLightWounds
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cause Light Wounds|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericCauseSeriousWounds
id name = monsterClericCauseSeriousWounds
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cause Serious Wounds|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericFlameStrike
id name = monsterClericFlameStrike
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Flame Strike|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericHoldPerson
id name = monsterClericHoldPerson
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Hold Person|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericProtectionFromGood
id name = monsterClericProtectionFromGood
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Protection from Good|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericSilence
id name = monsterClericSilence
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Silence|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericSlayLiving
id name = monsterClericSlayLiving
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Slay Living|MonsterCleric
\(END)

\(BEGIN)
name = monsterClericSticksToSnakes
id name = monsterClericSticksToSnakes
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = cleric
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Sticks to Snakes|MonsterCleric
\(END)

\(BEGIN)
name = monsterDracoliskPetrifyGaze
id name = monsterDracoliskPetrifyGaze
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDracoliskPetrifyGaze
\(END)

\(BEGIN)
name = monsterDracoliskBreath
id name = monsterDracoliskBreath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,acid
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDracoliskBreathWeapon
\(END)

\(BEGIN)
name = monsterDragonBreathAcid
id name = monsterDragonBreathAcid
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,acid
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponAcid
\(END)

\(BEGIN)
name = monsterDragonBreathCold
id name = monsterDragonBreathCold
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,cold
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponCold
\(END)

\(BEGIN)
name = monsterDragonBreathColdSilver
id name = monsterDragonBreathColdSilver
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,cold
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponColdSilver
\(END)

\(BEGIN)
name = monsterDragonBreathFearGas
id name = monsterDragonBreathFearGas
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,fear
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponFear
\(END)

\(BEGIN)
name = monsterDragonBreathFire
id name = monsterDragonBreathFire
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_Fireball.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,fire
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponFire
\(END)

\(BEGIN)
name = monsterDragonBreathLightning
id name = monsterDragonBreathLightning
launch sound = none
hit sound = none
miss sound = none
missile sprite = spell_missile_LightningBolt.png,0,8,48,48,1,1,4,1,0,0
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,lightning
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponLightning
\(END)

\(BEGIN)
name = monsterDragonBreathParalysis
id name = monsterDragonBreathParalysis
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,paralysis
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponParalysis
\(END)

\(BEGIN)
name = monsterDragonBreathPoison
id name = monsterDragonBreathPoison
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,poison
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponPoison
\(END)

\(BEGIN)
name = monsterDragonBreathSleepGas
id name = monsterDragonBreathSleepGas
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,sleep
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponSleep
\(END)

\(BEGIN)
name = monsterDragonBreathSlowGas
id name = monsterDragonBreathSlowGas
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = DragonBreathWeapon,slow
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterDragonBreathWeaponSlow
\(END)

\(BEGIN)
name = monsterGiantSlugSpit
id name = monsterGiantSlugSpit
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 99
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterGiantSlugSpit
\(END)

\(BEGIN)
name = monsterGorgonBreath
id name = monsterGorgonBreath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterGorgonBreathWeapon
\(END)

\(BEGIN)
name = monsterHellHoundBreath
id name = monsterHellHoundBreath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterHellHoundBreathWeapon
\(END)

\(BEGIN)
name = monsterMageCharmMonster
id name = monsterMageCharmMonster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Charm Monster|MonsterMage
\(END)

\(BEGIN)
name = monsterMageCharmPerson
id name = monsterMageCharmPerson
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Charm Person|MonsterMage
\(END)

\(BEGIN)
name = monsterMageFireball
id name = monsterMageFireball
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Fireball|MonsterMage
\(END)

\(BEGIN)
name = monsterMageHoldMonster
id name = monsterMageHoldMonster
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Hold Monster|MonsterMage
\(END)

\(BEGIN)
name = monsterMageHoldPerson
id name = monsterMageHoldPerson
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Hold Person|MonsterMage
\(END)

\(BEGIN)
name = monsterMageIceStorm
id name = monsterMageIceStorm
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Ice Storm|MonsterMage
\(END)

\(BEGIN)
name = monsterMageMagicMissile
id name = monsterMageMagicMissile
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Magic Missile|MonsterMage
\(END)

\(BEGIN)
name = monsterMageMirrorImage
id name = monsterMageMirrorImage
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Mirror Image|MonsterMage
\(END)

\(BEGIN)
name = monsterMageReduce
id name = monsterMageReduce
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Reduce|MonsterMage
\(END)

\(BEGIN)
name = monsterMageSleep
id name = monsterMageSleep
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Sleep|MonsterMage
\(END)

\(BEGIN)
name = monsterMageStinkingCloud
id name = monsterMageStinkingCloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Stinking Cloud|MonsterMage
\(END)

\(BEGIN)
name = monsterMedusaPetrifyGaze
id name = monsterMedusaPetrifyGaze
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 5
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterMedusaPetrifyGaze
\(END)

\(BEGIN)
name = monsterMindFlayerMindBlast
id name = monsterMindFlayerMindBlast
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterMindFlayerMindBlast
\(END)

\(BEGIN)
name = monsterOgreMageColdRay
id name = monsterOgreMageColdRay
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
Special Ability = item_Noisy,spellcaster
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Cold Ray|MonsterOgreMage
\(END)

\(BEGIN)
name = monsterOgreMageInvisibility
id name = monsterOgreMageInvisibility
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = SpellCaster
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Invisibility|MonsterOgreMage
\(END)

\(BEGIN)
name = monsterPoisonCloud
id name = monsterPoisonCloud
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = fighter
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = no
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterPoisonCloud
\(END)

\(BEGIN)
name = monsterPyroliskImmolationGaze
id name = monsterPyroliskImmolationGaze
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 5
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterPyroliskImmolationGaze
\(END)

\(BEGIN)
name = monsterStormGiantLightningBolt
id name = monsterStormGiantLightningBolt
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 5
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = Lightning Bolt|MonsterStormGiant
\(END)

\(BEGIN)
name = monsterWinterWolfBreath
id name = monsterWinterWolfBreath
launch sound = none
hit sound = none
miss sound = none
missile sprite = none
hit sprite = none
ROF per round = 1.000000
combat range = 1
cost = 0
hands to carry = 1
baseclass = magicUser
small/medium damage dice = 1D6 + 0
large damage dice = 1D6 + 0
AC base = 0
AC bonus = 0
attack bonus = 0
experience = 0
encumbrance = 0
cursed = no
non lethal = no
readied location = WEAPON
bundle quantity = 1
weapon type = Spell-like Ability
ammo type = 
usable = yes
not magical = no
scribtable = no
can drop = no
CanHalveJoin = no
number of charges = 1
Examine Event ID = 0
Examine Label = EXAMINE
recharge rate = never
spell effect = monsterWinterWolfBreathWeapon
\(END)


\(BEGIN)
name = $$Help
id name = 
Special Ability = Date,"October 15, 2014"
Special Ability = Version,"1.01"
Special Ability = Updates1_01,"added monsterClericCauseCriticalWounds spellcaster item"
\(END)

