THERE IS NOWHERE LEFT TO RETREAT. YOU MUST FIGHT.
YOU HEAR WAR CRIES AND THE CLANG OF METAL
YOU SPIN TO FACE THE SOUND.
TO YOUR LEFT.
BEHIND YOU.
DXKTO YOUR RIGHT.SDXLI
TO YOUR RIGHT.
IN FRONT OF YOU.
THIS DIRECTION WILL TAKE YOU BACK INTO THE WILDERNESS. DO YOU STILL WANT TO GO THIS WAY?
YOU TRIP ON A WIRE TO THE ACCOMPANIMENT OF BELLS TINKLING. AFTER A MOMENT THERE IS A COMMOTION AHEAD OF YOU.
FLEE
ADVANCE CAUTIOUSLY
ATTACK
YOU CHARGE INTO A GROUP OF SCRUFFY LOOKING NOMADS.
A GROUP OF NOMADS SPOT YOU. THEY SHOUT AND CHARGE. AS THEY COME CLOSER THEIR NUMBERS SWELL WITH ARRIVALS.
THE HEROIC DEATHS OF THOSE YOU HAVE JUST BATTLED HAS BOUGHT TIME FOR THE HEADMAN TO RALLY HIS PEOPLE. WITH A TREMENDOUS CRY HE LEADS HIS TRIBE INTO BATTLE.
BOUGHT TIME FOR THE HEADMAN TO RALLY HIS PEOPLE. WITH A TREMENDOUS CRY HE LEADS HIS TRIBE INTO BATTLE. E?'P
A CROWD OF SCRUFFY LOOKING NOMADS GATHERS AS HIDDEN SENTRIES GIVE WORD OF YOUR APPROACH. THERE ARE ABOUT AN EQUAL NUMBER OF MEN AND WOMEN.
ALL THE NOMADS HOLD THEIR SWORDS AT THE READY, WATCHING YOU WARILY. MORE NOMADS APPEAR FROM OUT OF TENTS IN THE CAMP.
YOU CAN SEE CHILDREN PEERING OUT OF THE TENT OPENINGS, ONLY TO BE PUSHED BACK INSIDE BY THEIR MOTHERS.
THE NOMADS WAIT FOR YOU TO MAKE THE FIRST MOVE.
THE BIGGEST, MEANEST, DIRTIEST NOMAD PUSHES HIS WAY TO THE FRONT OF THE CROWD. FIVE OTHER NOMADS STAND AROUND HIM AS IF TO PROTECT HIM.
TOMORROW
TONIGHT
THE BIGGEST NOMAD, APPARENTLY THE CHIEF OR HEADMAN, ACKNOWLEDGES YOU WITH A NOD, 'WE WILL GIVE A FEAST IN YOUR HONOR
PBXDXO. WILL YOU JOI
THE HEADMAN WALKS UP TO YOU WITH HIS GUARDS. 'GOOD MORNING. THERE ARE CELEBRATIONS PLANNED TODAY.'
YOU ARE TREATED AS HONORED GUESTS FOR THE REST OF THE DAY. THERE ARE CONTESTS OF STRENGTH AND SKILL IN YOUR HONOR.
AS NIGHT FALLS, THE NOMADS BUILD A HUGE CAMPFIRE IN THE CENTER OF THE CAMP. THE WHOLE TRIBE GATHERS FOR THE FEAST. AFTER THE FEAST THERE IS DANCING AND WILD CELEBRATIONS.
THE HEADMAN SEEMS VERY UNEASY AS HE CONTINUES TO SPEAK. HE PRACTICALLY BEGS YOU TO STAY FOR A FEW MORE DAYS, RATHER THAN LEAVE IN THE MORNING AS YOU PLANNED.
A GUARD APPEARS BEFORE YOU, 'YOU MUST HAVE MADE A MISTAKE. ALLOW ME TO ESCORT YOU TO YOUR LODGING.'
FOLLOW THE GUARD
ATTACK THE GUARD
AS THE GUARD TURNS TO ESCORT YOU BACK TO YOUR TENT, YOU SMILE AND STICK HIM IN THE BACK. WITH A CHOKED CRY HE COLLAPSES.
HOWEVER, AWAKENED BY THE TALK SOMEONE IN THE TENT HAS SEEN YOUR ACT AND A SCREAM GOES OUT 'TREACHERY! THEY HAVE SLAIN SAMIR!' THE CAMP BEGINS TO STIR.
THE HEADMAN COMES TO YOU AND SAYS, 'ABOUT MY REQUEST OF LAST NIGHT, WHAT IS YOUR DECISION?'
STAY AND FIGHT
LEAVE
LOOKING DISAPPOINTED THE HEADMAN SAYS, 'GOOD LUCK IN YOUR TRAVELS.'
THE SOUND OF WAR CRIES DRAWS YOU OUT OF THE HUT.
A HORDE OF KOBOLDS IS ATTACKING THE CAMP. A LONE SENTRY CHARGES BUT IS QUICKLY CUT DOWN. A FAMILY EMERGES FROM A HUT AND CHARGES THE KOBOLDS.
AHEAD YOU SEE A LARGE GROUP OF KOBOLDS ENGAGED IN MELEE WITH SOME NOMADS.
THE NOMADS SEE YOU AND SHOUT, 'THE FILTHY TRAITORS! GET THEM!' THE KOBOLDS, SEEING AN OPPORTUNITY, JOIN WITH THEM.
YOU SEE A HUGE GROUP OF KOBOLDS MOVING RELUNCTANTLY FORWARD UNDER THE CURSES OF THEIR LEADER. THE HEADMAN WALKS UP AND SLAPS YOU ON THE BACK.
DESTROY THE KOBOLDS
FLEE
THE HEADMAN SNEERS, 'COWARDS!' HE TURNS TO THE TWO GUARDS STILL LIVING AND YELLS, 'FOR HYRNKA!' HE AND HIS TWO GUARDS CHARGE INTO THE PACK.
AS THEY REACH THE PACK A FLURRY OF ARROWS STRIKE THEM. UNDAUNTED THEY STRIKE. KOBOLDS DIE LIKE FLIES AROUND THESE HEROES. A GUARD FALLS WITH A SCORE OF WOUNDS.
WITHIN TEN MINUTES THE KOBOLDS BREAK, HALF THEIR NUMBER DEAD. THE CHIEF COMES BACK, 'I PROMISED YOU REWARD FOR YOUR AID. SO IT SHALL BE... EQUAL TO YOUR HONOR.'
THE SHAMAN WALKS UP TO YOU. 'YOU FOUGHT AS THE HEROES OF LEGEND. A REWARD WAS PROMISED AND SO SHALL IT BE.'
AN WALKS UP TO YOU. 'YOU FOUGHT AS THE HEROES OF LEGEND. A REWARD WAS PROMISED AND SO SHALL IT BE.'GB
A HORDE OF KOBOLDS IS ATTACKING THE CAMP.
ADVANCING ON YOU IS A LARGE BAND OF KOBOLDS WITH BLOOD LUST IN THEIR EYES.
YOU SEE A HUGE GROUP OF KOBOLDS MOVING RELUNCTANTLY FORWARD UNDER THE CURSES OF THEIR LEADER.
JUST AS YOU THINK YOURSELVES FREE OF DANGER, THE HEADMAN, HIS SHAMAN AND GUARDS ATTACK WITH CRIES OF 'FOUL TRAITORS!' AT THE SAME TIME KOBOLDS ATTACK.
DO YOU TAKE IT?
AS YOU MOVE THROUGH THE ROOM THERE IS A FLASH, AND YOU SUDDENLY FIND YOURSELVES ELSEWHERE.
A SECRET DOOR IS FOUND
IN FRONT OF YOU.
TO YOUR RIGHT.
DXI BEHIND YOU.D1FB8EC8
BEHIND YOU.
TO YOUR LEFT.
YOU SEE A HUMAN PRIEST.
HE SMILES AT YOU AND RAISES HIS HAND IN BENEDICTION.
I HAVE A SECRET. I HAVE CHISELED ALMOST ALL THE WAY THROUGH TO THE OUTSIDE. BUT I NO LONGER HAVE THE STRENGTH TO BREAK THROUGH. WILL YOU TRY?
YOU BREAK THROUGH. THE PRIEST TEARFULLY THANKS YOU AND GOES THROUGH THE HOLE.
THERE IS A HOLE IN THE WALL THAT LEADS TO THE OUTSIDE. DO YOU GO THROUGH IT?
PEACE BROTHER. YOU, TOO, ARE ONE OF MY FLOCK. I HAVE BUT RECENTLY PRAYED FOR ANOTHER OF MY FLOCK AND MAY PRAY NO MORE.
YOU FIND THE CORPSE OF A MAN. THE BODY HAS BEEN STRIPPED OF WEAPONS AND ARMOR, AS WELL AS ANY USEFUL GEAR.
HOWEVER, YOU FIND A BOOK UNDER THE BODY. IT IS THE JOURNAL OF TYRMOR.  IT IS FACINATING AND YOU INCLUDE MUCH OF ITS INFORMATION IN YOUR JOURNAL AS ENTRY 26.
YOU SEE ROCKS SCATTERED ABOUT THE SMOOTH FLAGSTONES.
AS YOU CAREFULLY SEARCH THE ROOM, YOU FEEL A STRANGE TINGLE WHEN YOU GET CLOSE TO A BARE AREA.
GO BACK
MOVE ON
THROW A ROCK
YOU THROW A ROCK. SUDDENLY IT DISAPPEARS WITH A FLASH!
YOU SEE
YOU ARE SURPRISED BY
YOU SURPRISE
THEY SMILE AT YOU.
THEY WAVE AND SAY 'SAVED!'
THE LEADER WAVES AND CALLS TO YOU.
ONE LICKS ITS LIPS.
THEY FLY TOWARD YOU.
A BAND OF HUMAN FIGHTERS.
DISPLACER BEASTS.
DWARVEN FIGHTERS.
A TRIO OF LIZARD MEN.
VISCIOUS LOOKING DRIDERS.
SOME GAUNT MEN IN POORLY FITTING LEATHER.
LARGE INSECTS WITH RUSTY RED FEATHERS.
SOME LARGE BULL HEADED MEN.
A GROUP OF EMACIATED ELVES.
SOME HUNGRY LOOKING KOBOLDS.
DO YOU TAKE IT?
AS YOU MOVE THROUGH THE ROOM THERE IS A FLASH AND YOU SUDDENLY FIND YOURSELF ELSEWHERE.
A SECRET DOOR IS FOUND
IN FRONT OF YOU.
TO YOUR RIGHT.
BEHIND YOU.
DXJTO YOUR LEFT.ALPHC
TO YOUR LEFT.
YOU SEE ROCKS SCATTERED ABOUT THE SMOOTH FLAGSTONES.
AS YOU CAREFULLY SEARCH THE ROOM YOU FEEL A STRANGE TINGLE AS YOU GET CLOSE TO A BARE AREA.
GO BACK
MOVE ON
THROW A ROCK
YOU THROW A ROCK. SUDDENLY IT DISAPPEARS WITH A FLASH!
YOU SEE A GROUP OF FIVE LIZARD MEN. THEY HISS AT YOU.
THEY ARE WARY, BUT NOT HOSTILE.
STANDING READY THEIR LEADER SAYS 'YOU MUST BE THE SERVANTS OF YARASH!'
THEIR LEADER SAYS 'FOUL SERVANTS OF YARASH!'
YOU HAVE ENTERED A ROOM FILLED WITH A HORRIBLE ASSORTMENT OF TORTURE INSTUMENTS. IN THE CENTER IS A LARGE TABLE WITH METAL RESTRAINTS.
THE WALLS ARE LINED WITH FLASKS AND BOTTLES CONTAINING POWDERS, OILS, OINTMENTS, AND DRAUGHTS. THESE ARE SURELY OF AN ALCHEMICAL NATURE.
YOU HAVE ENTERED A ROOM FILLED WITH LARGE VATS WITH THE SAME OILY BLACK STUFF THAT FLOWS FROM THE FOUNTAIN. THE CHAMBER STINKS. ON THE WALLS ARE SHELVES OF BOTTLES AND FLASKS.
AS YOU ARE POKING AROUND IN THE VATS, A PAIN CRAZED LIZARD MAN SURFACES AND ATTACKS YOU! TWO OTHERS QUICKLY JOIN HIM FROM OTHER VATS.
YOU HAVE ENTERED WHAT LOOKS LIKE AN ORDINARY ALCHEMISTS LAB... RECENTLY USED.
YOU FIND A NOTEBOOK. A TYPICAL ENTRY READS, 'SUBJECT 213: PROGRESSING WELL, SCARS HEALING, UNABLE TO TALK YET. SUBJECT 214: DIED WHEN TREATED, FAILED AGAIN...'
YOU ARE IN A STOREROOM HOLDING A VAST COLLECTION OF MAGICAL JUNK.
HOWEVER, HIDDEN AMIDST ALL THIS JUNK YOU FIND SOME TREASURE.
YOU SEE A SIGN OVER THE DOOR IN FRONT OF YOU. IT SAYS, 'DON'T FORGET THE PASSWORD'. THIS IS FOLLOWED BY SIX DWARVISH RUNES...
YOU QUICKLY TRANSLATE THEM AND SAY...?
DO YOU REALLY MEAN
NOKNOK
YOU HAVE ENTERED THE FOUNTAIN CHAMBER. IN THE CENTER OF THE ROOM A COLUMN OF BLACK FOUL WATER JETS UP THROUGH A CLEAR PIPE AND OUT THE ROOF.
ANOTHER PIPE, RUNNING FROM THE WALL ACROSS AND TO YOUR RIGHT, PUMPS IN STREAMS OF THE FOUL LIQUID. ALL ABOUT THE ROOM ARE VALVES, GAUGES, PETCOCKS, AND PIPES.
WHAT DO YOU DO?
MOVE QUICKLY AWAY
DESTROY THE EQUIPMENT
YOU HEAR A WHINING FROM THE PIPES THE BLACK LIQUID IS BUBBLING. HOWEVER, NOT ALL THE EQUIPMENT IS YET DESTROYED.
YOU HAVE DESTROYED THE LAST PIECE OF EQUIPMENT.
THE WHINE SUBSIDES AS THE PRESSURE IS RELEASED.
YOU RUN FOR THE EXIT. AS YOU SLAM THE DOOR BEHIND YOU, YOU HEAR AN ENORMOUS EXPLOSION. THE EQUIPMENT IS NOW CERTAINLY DESTROYED.
YOU START TO RUN FOR THE EXIT... YOU DON'T MAKE IT.
THERE IS AN ENORMOUS EXPLOSION! BITS OF PIPE AND OTHER PLUMBING FIXTURES FLY IN ALL DIRECTIONS.
YOU HAVE ENTERED A PUMPING ROOM. WORKING AS SLAVES IN THIS ROOM ARE THREE LIZARD MEN WITH WHIP CUTS ACROSS THEIR BACK WHO ARE SHACKLED TO THE WALL BY LONG CHAINS.
TWO OF THEM ARE POURING BARRELS OF THE BLACK CONTAMINANT INTO A LARGE VAT. THE OTHER IS WORKING A BELLOWS PUMP.
THEY RECOIL IN FEAR
AS YOU FREE THEM THEY TELL YOU ALL ABOUT WHAT YARASH IS DOING AND HOW YOU CAN GET HELP FROM THEIR TRIBE IN THE SWAMP. YOU COPY ALL THEY SAY AS ENTRY 35 OF YOUR JOURNAL.
THE LIZARD MEN'S FEAR CHANGES TO RAGE AND THEY THROW THEIR BARRELS OF CONTAMINANT ON THE PARTY.
AN ANCIENT MAGE LOOKS UP FROM HIS STUDIES, 'AH, GOOD, I NEED MORE SPECIMENS AS CONTROLS.' HE TURNS TO HIS MUTATED GUARDS, 'SUBDUE THEM!'
YOU SEE A DIAL THAT CAN BE SET TO FOUR DIFFERENT COLORS: BLUE, COPPER, SILVER, AND GOLD. IT IS CURRENTLY SET TO
DO YOU WISH TO CHANGE THE SETTING?
CHANGE TO WHAT SETTING?
BLUE
COPPER
SILVER
GOLD
BLUE.
COPPER.
SILVER.
GOLD.
THIS IS THE DESK OF YARASH. ON IT IS A LITTER OF PAPERS.
AMONG THE PAPERS ON THE DESK YOU FIND THE FOLLOWING AND SLIP THEM INTO YOUR JOURNAL:
YOU FIND A RECENTLY ABBANDONED CAMP.
YOU HAVE STUMBLED UPON A LARGE NOMAD CAMP.  WILL YOU ENTER IT?
ENTER
LEAVE
YOU ARE ON THE NORTH EDGE OF THE CITY.  WILL YOU ENTER THE NORTHERN CITY GATES OR ENTER THE GRAVEYARD?
CITY
GRAVEYARD
LEAVE
YOU ARE ON THE EASTERN EDGE OF THE CITY.  THERE ARE  NORTH AND SOUTH ENTRANCES INTO THE CITY AND A SMALL BOAT THAT YOU CAN TAKE TO THE CIVILISED AREA.  WHICH ROUTE WILL YOU TAKE?
NORTH
SOUTH
BOAT
LEAVE
YOU ARE ON THE WESTERN EDGE OF THE CITY.  THERE ARE TWO ENTERANCES INTO THE CITY, A NORTH ENTRANCE AND A SOUTH ENTRANCE.  WHICH ENTRANCE WILL YOU TAKE?
NORTH
SOUTH
LEAVE
YOU HAVE FOUND A ROWBOAT HIDDEN AMOUNGST THE REEDS.  WILL YOU TAKE IT TO THE PYRAMID?
YOU ARE IN FRONT OF A MAGNIFICENT PYRAMID.  YOU HAVE FOUND A SECRET DOOR THAT LEADS INTO THE PYRAMID.  WHAT WILL YOU DO?
ENTER
GO BACK
THERE IS A BOAT HERE THAT WILL TAKE YOU BACK TO THE CIVILISED SECTION OF PHLAN.  WILL YOU TAKE IT?
TAKE BOAT
STAY
YOU SPOT A GROUP OF
YOU ARE SURPRISED BY A GROUP OF
YOU SURPRISE A GROUP OF
SUDDENLY YOU ARE FACE TO FACE WITH A GROUP OF
FALL FOR YOUR SPARKLING PERSONALITY AND WANDER AWAY WITHOUT A FIGHT.
YOU CONVINCE THE
THAT COMBAT IS NOT NECESSARY AND YOU GO ON YOUR WAY.
YOU HAVE INSULTED THE
ATTACK YOU IMMEDIATELY!
GREET YOU AND YOU EXCHANGE PLESANTRIES.  THE
THEN LEAVE AND BID YOU GOOD DAY.
YOU HAVE FOUND A SMALL WOODED GROVE.  WILL YOU ENTER?
ENTER
LEAVE
YOU HAVE FOUND SOME RUINED HUTS.  WILL YOU INVESTIGATE?
INVESTIGATE
LEAVE
YOU ARE AT THE EDGE OF THE GROVE.
NEAR YOU IS A POOL OF WATER.  SOMEONE OR THING IS SPLASHING IN THE POOL.  WILL YOU APPROACH THE POOL?
APPROACH
LEAVE
YOU SEE SOME LIZARD MEN SWIMMING IN THE POOL.  UPON SEEING YOU THEY ATTACK!
AS YOU WALK THROUGH THE TRESS YOU ARE AMBUSHED BY TWO DISPLACER BEASTS.
AS YOU ENTER THE ROOM YOU SEE FOUR KOBOLDS CHAINED TO THE WALL.  ONE OF THEM SAYS 'RELEASE US, OR THE LIZARD MEN WILL EAT US!'  WHAT WILL YOU DO?
RELEASE
ATTACK
LEAVE
YOU RELEASE THE KOBOLDS AND THEY THANK YOU.  ONE OF THEM SAYS, 'WATCH OUT FOR THE MUTANT LIZARD MEN, THEY'RE KILLERS!'  THEY THEN RUN OUT THE DOOR.
YOU COLDLY KILL THE DEFENSELESS KOBOLDS.
AN AWFUL STENCH IS COMING FROM THE WEST.
YOU ENTER A HUT THAT IS COVERED IN FILTH.  STANDING IN A POOL OF BLACK MUCK ARE TWO HORRIBLY MUTATED LIZARD MEN.  THEY LUNGE OUT AND ATTACK THE PARTY.
IS COVERED IN FILTH.  STANDING IN A POOL OF BLACK MUCK ARE TWO HORRIBLY MUTATED LIZARD MEN.  THEY LUNGE OUT AND
INSIDE THIS HUT ARE FOUR LIZARD MEN.  THEY ATTACK YOU IMMEDIATELY.
IN THIS ROOM THERE ARE FOUR LARGE LIZARD MEN.  AS YOU ENTER ONE OF THEM YELLS 'KILL' AND THEY ATTACK.
A SWARM OF STIRGES SWOOPS DOWN AND ATTACKS THE PARTY!
YOU ARE ABOUT TO LEAVE THIS AREA.  DO YOU WANT TO RETURN?
RETURN
LEAVE
KOBOLDS
DISPLACER BEASTS
DRIDERS
STIRGES
LIZARD MEN
BANDITS
NOMADS
MERCHANTS
AS YOU LEAVE THE SORCERER'S PYRAMID BEHIND YOU CAN SEE THAT THE LAND IS ALREADY BEGINNING TO RECOVER FROM THE ALCHEMICAL POLLUTION CAUSED BY THE PYRAMID.
