EVIL LOOKING FROGS BOIL UP FROM BELOW.
HOBGOBLINS CHARGE SCREAMING.
A SKELETAL FORCE SPOTS YOU AND ATTACKS.
SOME GHOULS DECIDE TO ADD YOU TO THEIR MENU.
SCORPIONS APPROACH HUNGRILY.
YOU ARE ENTERING A WEEDY, GARBAGE STREWN COURTYARD. A DRUM BEGINS TO BEAT AND HOBGOBLINS ATTACK.
THINGS SEEM STRANGELY QUIET. THE DRUM HAS FADED TO SILENCE.
YOU ARE CHASED OUT INTO THE STREETS.
THIS CAVERNOUS BUILDING SERVES AS A BARRACKS.
YOU ARE APPALLED BY THE STENCH IN THIS DAMP BUILDING.
YOU ARE IN A DETERIORATED BUILDING.
WHEN YOU ENTER, A FEW FADED, MOTHEATEN TAPESTRIES FLUTTER MOURNFULLY.
SEVERAL BABY HOBGOBLINS FLEE, SCREAMING IN FEAR!
THE FLOOR IS SLIPPERY FROM DUNG AND REEKS OF URINE.
SKULLCRUSHER PROUDLY POINTS OUT HIS HANDIWORK.
GRAFFITI COVERS THE WALLS IN MEANINGLESS ABANDON.
S!C3+ I0AI IHA
YOU CAN BARELY SEE A DARK OBJECT TO THE WEST.
YOU SEE A DEAD HOBGOBLIN WITH ITS HEAD CRUSHED. WRITTEN IN BLOOD IS A MESSAGE: 'SKULLCRUSHER WAS HERE.'
SKULLCRUSHER LAUGHS AND CRACKS HIS KNUCKLES.
WHAT DO YOU DO WITH THE BODY?
SEARCH
DESTROY
LEAVE
YOU FIND NOTHING OF ANY VALUE.
YOU DESTROY EVERYTHING OF VALUE.
A SIMPLE KITCHEN, A FEW CLAY BOWLS ADORN THE FLOOR.
THE REMAINS OF A SMOKING FIRE.
BREAD AND MEAT LIE ABOUT, AS WELL AS PIECES OF HUMAN ANATOMY.
YOU ARE IN A VERY SMALL, DARK ROOM.
A MUSCULAR MAN LOCKED IN CHAINS LIES HERE. NEAR HIM IS A PAGE THAT YOU PLACE IN YOUR JOURNAL UNDER ENTRY 47.
WHAT DO YOU DO WITH THE MAN?
FREE
ATTACK
PARLAY
LEAVE
HOW WILL YOU FREE HIM?
UNLOCK
PICK LOCK
BREAK CHAINS
LEAVE
YOU HAVE NO KEY TO UNLOCK THE PADLOCKS.
THE BRASS KEY YOU FOUND OPENS ALL OF THE PADLOCKS.
NO ONE IS ABLE TO PICK ALL THE PADLOCKS.
DESPITE GREAT EFFORT, THE CHAINS HOLD.
THE MAN DIES A CRUEL DEATH.
THERE IS A FREE MAN HERE. WHAT DO YOU DO?
ATTACK
WAIT
FLEE
PARLAY
LEAVE
THE MAN WAITS IMPATIENTLY.
YOU FLEE THE ROOM.
ADD HIM TO YOUR PARTY?
THERE IS NO ROOM IN YOUR PARTY FOR HIM.
YOU ARE IN A LARGE ROOM WHICH SERVES AS A CRUDE TEMPLE, AND CAUSES A VAGUE FEELING OF DISQUIET.
ATOP A SMALL BONE ALTAR, STANDS AN ANCIENT, HOBGOBLIN. SHE SCREAMS 'I AM THE MIGHTY GRISHNAK! YOU HAVE INTERRUPTED MY UNHOLY RITES! FEEL MY INFERNAL WRATH!'
THIS ROOM HAS HAD BLOOD SMEARED ON THE FLOOR AND WALLS IN A RITUAL, UNHOLY MANNER.
THIS ROOM IS DIMLY LIT WITH GUTTERING TORCHES.
YOU SEE THE CHIEF OF THE HOBGOBLINS, A HUGE OGRE. AS YOU ENTER, HE RISES TO HIS FULL, TEN FEET OF HEIGHT; HIS HEAD WREATHED IN THE FLICKERING SHADOWS.
YOU FIND AN IRON BOX, ACROSS THE LOCK IS THE SEAL OF THE FAMILY OF CADORNA. OPENING THE BOX WILL DAMAGE THE SEAL BEYOND REPAIR. WHAT DO YOU DO?
OPEN IT
TAKE IT UNOPENED
YOU ENCOUNTER HOBGOBLINS!
THE HOBGOBLINS RESPOND WITH A PIERCING BATTLE CRY!
SKULLCRUSHER
THE HOBGOBLINS GIVE CHASE, BUT YOU ESCAPE.
YOU FIND A PAGE FROM A DIARY AND PLACE IT IN YOUR JOURNAL UNDER ENTRY 11.
ON THE WELL IS A NOTE,'THIEVES ONLY.' THE WELL HAS NO RUNGS OR ROPE AND SEEMS VERY DEEP. ONLY A SKILLFUL CLIMBER COULD SURVIVE THE DESCENT. WHAT DO YOU DO?
LEAVE
CLIMB DOWN
WHO WILL CLIMB DOWN?
THAT ONE IS NOT WELL ENOUGH TO CLIMB.
YOU BEGIN A LONG FALL.
YOU FLOAT DOWN THE WELL.
FROM AN ARCHWAY AT THE BOTTOM COME ARROWS.
YOU HIT AN UNYIELDING STONE FLOOR.
YOUR FRIEND FLOATS OUT OF THE WELL.
HERE IS A LAUGHING THIEF.
AN OLD THIEF STANDS HERE.'WELCOME TO MY GUILD. I AM RESTAL.' HE BOWS LOW.
THE OLD THIEF LAUGHS, 'PERHAPS WE SHALL MEET AGAIN.'
A ROPE IS TOSSED UP AND THE REST OF THE PARTY COMES DOWN. THE OLD THIEF SAYS 'OUR RULES REQUIRE YOU TO BE BLINDFOLDED IN OUR GUILD HOUSE, OKAY?'
YOU ARE BLINDFOLDED AND TAKEN ON A LONG, TWISTING WALK, THEN UP A LADDER.'ONLY MEET US AT THE MAIN WELL.'
HE POINTS HIS RING AT YOU AND YOU RISE UP AND OUT THE WELL.
THE SPECTRE HAS NOTICED YOU.
THE SKY DARKENS.
FIERCE GUSTS OF WIND HOWL PAST AND THE GROUND SHAKES AS PEALS OF THUNDER ROCK THE LAND.  THE SWIRLING MURK HIDES WHAT LIES AHEAD.
UNTIL AN EXPLOSION OF LIGHTNING REVEALS THE NIGHTMARE SCENE OF A GRAVEYARD TURNED UPSIDE DOWN.
SKELETONS.
SKELETONS SILENTLY ATTACK.
CLAWS RISE FROM THE SOIL AND ATTEMPT TO DRAG YOU DOWN.
EASTEHEC8AD Q8FS5XAC53+  E2
THE ENCLAVE IS GUARDED BY A SKELETON ARMY!
YOU FIND A GIANT SKELETON
AND ITS RETAINERS.
YOU FIND A MARBLE CHEST.  OPEN IT?
ZOMBIES.
LUMBERING FIGURES REACH FOR YOU.
ZOMBIES SHUFFLE DOWN THE STAIRS!
A ZOMBIE WITH GRAY, LEATHERY-HARD SKIN GAZES AT YOU WITH HATE-FILLED EYES.
VARIOUS OBJECTS ARE SCATTERED ABOUT. WILL YOU PICK THEM UP?
WIGHTS.
DARK, BENT CREATURES RUSH SWIFTLY AT YOU.
YOU STAND BEFORE A HUGE TOWER. THE SINGLE ENTRANCE IS LOCKED AND STRONGLY BUILT.
WARNING VOICES CRY FROM WITHIN.  'WE ARE THE SPIRITS OF THOSE WHO FOUGHT THE DRAGONS.  LEAVE US OR DIE.'
DO YOU LEAVE?
YOU ARE ATTACKED BY WIGHTS.
TA V8IDA
IN THE CHAMBER IS A SINGLE CRYPT.  FLOATING ABOVE THE CRYPT IS A WRAITH. 'I AM THE PROTECTOR OF THE PALADIN. I GUARD HIS REMAINS FOR ALL ETERNITY.  LEAVE OR SUFFER.'  WHAT DO YOU DO?
LEAVE
STAY
IN THE CRYPT LIES THE FULLY-EQUIPPED BODY OF A MIGHTY WARRIOR.  DO YOU STRIP THE BODY?
A TOWER STANDS CLEARLY ABOVE ALL CRYPTS IN THE AREA.  HUGE PILES OF HUMAN BONES ARE STREWN ABOUT.
A SMALL ARMY OF SKELETONS RUSHES FROM THE TOWER.
NOXIOUS FUMES POUR FROM THE TOWER DOORWAY, MAKING IT IMPOSSIBLE TO SEE INSIDE.
NOXIOUS FUMES TEAR AT YOUR THROAT AS YOU CRUNCH THROUGH PILES OF DRIED BONES.
YOU SURPRISE A SHADOWY FORM CREATING NEW SKELETONS.
ALL AROUND THE TOWER, PILES OF HAIR AND FUR COVER THE AREA.
THE TOWER DOOR SWINGS OPEN AND A SMALL ARMY OF ZOMBIES SHUFFLES OUT.  THE DOOR CLOSES WITH A CLAMOR OF LOCKS FALLING INTO PLACE.
THE CHAMBER IS FILLED WITH USELESS CLOTHING AND RUSTING ARMOR.
IN A CHAMBER FILLED WITH RUINED PARCHMENTS, YOU SURPRISE A SHAPE THAT IS CREATING ZOMBIES.
WITH SLOW, OMINOUS CREAKS, MUMMIES OPEN THEIR SARCOPHOGI.
THE AIR AROUND THE TOWER IS CHARGED WITH STATIC ELECTRICITY AND BALL LIGHTNING.
WIGHTS APPEAR FROM BEHIND THE TOWER.
THERE ARE LARGE SILVER HOLY SYMBOLS UP AND DOWN THE CRACK IN THE DOORWAY.
THE LOWER CHAMBER IS FILLED WITH GLASS AND FUR OBJECTS OF ALL TYPES.
A SHARP CRACK SPLITS THE AIR AND YOU ARE STUNG.
YOU SURPRISE A FIGURE AS IT SUMMONS A WIGHT.
IN THE ENTRY IS SET A HUGE PAIR OF BRASS DOORS.
SHADOWY FORMS FLOW FROM BETWEEN THE DOORS AND ATTACK.
IN THE MIDDLE OF A DOOR IS A PANEL OF A POWERFUL KNIGHT FIGHTING SEVERAL UNDEAD.
A VOICE SPEAKS, 'COME, MY BRAVE ADVENTURERS.  YOU MUST TAKE MY GIFTS TO BETTER FIGHT THE EVIL THAT HAS COME TO THE CITY.'
FROM THE MAGICALLY-LIT TOMB OF A BRAVE KNIGHT, A BODY RISES FROM ITS RESTING PLACE TO LAY WEAPONS BEFORE THE PARTY.
YOU ARE APPROACHED BY A MAN CLAD IN MYSTIC ROBES.
DO YOU LET HIM JOIN THE PARTY OR SEND HIM AWAY?
LET HIM JOIN
SEND HIM AWAY
YOUR PARTY IS TOO LARGE FOR ME TO JOIN.
INSIDE THE RUINS OF A BLACK MARBLE CRYPT IS A COFFIN FILLED WITH DUST.  AMONG THE PILES OF DUST ARE SEVERAL BROKEN CROSSES, VIALS OF SPILLED HOLY WATER, AND A SCROLL.
DO YOU READ THE SCROLL?
THE SCROLL IS PLACED IN YOUR JOURNAL AS ENTRY 43.
DO YOU WANT TO DO ANYTHING WITH THE COFFIN?
WHAT DO YOU WANT TO DO TO IT?
EXAMINE
SANCTIFY
OVERTURN
YOU FIND NOTHING.
YOU SCATTER THE DUST AND PLACE WHAT HOLY ITEMS YOU CAN SPARE INSIDE.
THE COFFIN MAKES A MESS ON THE FLOOR.
YOU ARE IN THE DUSTY REMAINS OF A BLACK MARBLE CRYPT.
THERE IS A VAMPIRE HERE.
WOODEN STAIRS LEAD INTO A PIT.  DO YOU GO DOWN?
THE CHAMBER LIGHTS UP TO REVEAL A TALL, PALE MAN WITH VERY WHITE TEETH.
THE VAMPIRE TURNS INTO A VAPOR CLOUD AND FLOATS AWAY.
YOU FIND THE VAMPIRE'S TREASURE TROVE.  DO YOU TAKE IT?
A PACK OF HUNGRY GHOULS LOPES TOWARD YOU.
THE MYSTIC MAN SPEAKS, 'THE VAMPIRE IS BEHIND THE NORTHERN WALL.'
YOU ARE SUDDENLY CONFRONTED BY
YOU HAVE MANAGED TO SNEAK UP ON SOME
YOU ARE NOTICED.
YOU FIND SOME UNDEAD.
THEY DON'T LISTEN.
DO YOU WANT TO TAKE A BOAT BACK TO PHLAN?
YOU BOARD A BOAT.
THE BOAT DISEMBARKS YOU AT SOKAL KEEP.
THE SKELETON OF A LONG-DEAD ELF LIES HIDDEN BY ROCKS AND REEDS.  ITS WEAPONS AND EQUIPMENT ARE BADLY RUSTED AND CORRODED BY SALT, ITS LEATHERS ARE WORM EATEN AND CRUSTED IN DIRT.
IN A POUCH ON THE REMAINS IS A CRUMBLING PARCHMENT SCROLL WITH THE WORDS ...
WHAT DO YOU DO?
LEAVE
SEARCH
ATTACK
TALK
THE ELF IS LONG DEAD.
YOU HACK THE BODY TO BITS.
YOU SEE THE PITIFUL REMAINS OF A DEAD ELF.  EVERYTHING OF VALUE HAS BEEN TAKEN OR DESTROYED.
YOU STAND BELOW THE ROTTING REMAINS OF THE ONCE-MIGHTY GATES OF SOKAL KEEP.
ECHOING FOOTSTEPS ARE DIMLY HEARD WITHIN THE KEEP.  TO THE WEST RISES A MOUND OF REEDS.
AN UNDEAD PATROL CONFRONTS YOU.  DO YOU GIVE THE PASSWORD?
A PACK OF UNDEAD SUDDENLY APPEARS.
SAMOSUD
SHESTNI
THE UNDEAD LEAVE.
THEY DIDN'T LIKE THAT WORD.
UNWHOLESOME MOLD AND FUNGI COVER THE DECAYING RUINS OF THE KEEP'S STABLE.  A PUTRID SMELL OF SICKNESS RISES AS YOU ENTER THE BUILDING.
A THICK CARPET OF FUNGUS COVERS THE FLOOR OF THIS ROOM.
A BROKEN HEARTH AND BELLOWS DOMINATES THE COLLAPSED REMAINS OF A BLACKSMITH'S SHOP.  THE FLOOR IS SPONGEY AND DAMP.  THE CROAKING OF FROGS GREETS YOUR ENTRY.
THE CROAKING RISES IN VOLUME.
CROAK!
AS YOU SEARCH THROUGH THE WRECKED SMITHY, YOU FIND THAT TIME HAS CRUMBLED EVERYTHING WITH THE EXCEPTION OF ONE OLD HAMMER.
DO YOU TAKE IT?
THIS BUILDING IS FILLED WITH BROKEN AND SPLINTERED WOOD, THE REMAINS OF THE BUNKS AND CHESTS OF THE ORIGINAL DEFENDERS.  IT SEEMS EVERYTHING HAS BEEN WELL LOOTED.
A MIST RISES AND THICKENS INTO NUMEROUS SHADOWING FIGURES.  FROM THESE FIGURES RISES A LOW MOANING.
GHOSTLY SHAPES SCREECH OUT A DREADFUL KEENING HOWL
WRONG WORD.
THE MOANING CONTINUES.
THE HAUNTS BURST INTO A CHORUS OF HOWLS, MOANS, COMPLAINTS, WAILS, AND OTHER LAMENTATIONS OVER THEIR FATE AND THE FATE OF THEIR FAMILIES. THEY WERE THE ORIGINAL DEFENDERS OF THE KEEP,
BEFORE THE CLERIC'S SPELLS INADVERTENTLY BOUND THEM TO THIS PLACE. ONE SPIRIT'S VOICE RISES ABOVE THE REST, 'AN ACCOUNT OF OUR TRIALS IS WITHIN THE DIARY.' HE POINTS TO A FLOORBOARD.
BENEATH A FLOORBOARD YOU FIND SOME GEMS AND A FEW PAGES OF A DIARY.  YOU COPY THESE PAGES INTO YOUR JOURNAL AS ENTRY 3.
DO YOU TAKE THE GEMS?
THE INTERIOR IS OVERRUN WITH INSECTS.  AT YOUR FOOTSTEP, THEY FALL FROM THE WALLS AND CEILING.
A LOUD COMMOTION RISES FROM THE COURTYARD.  BASHING OPEN THE DOOR, A LARGE FORCE OF ORCS AND HOBGOBLINS RUSHES YOU.
ON A HOBGOBLIN BODY, YOU FIND A NOTE THAT YOU COPY INTO YOUR JOURNAL AS ENTRY 57.
THE HALL IS EMPTY, SAVE FOR SIGNS OF A RECENT BATTLE.
YOU ENTER THE KEEP'S OLD ARMORY.  ALL OF THE WEAPONS AND ARMOR HAVE DECAYED INTO USELESSNESS.
PASSING THROUGH AN ILLUSIONARY WALL, YOU ENTER A PORTION OF THE KEEP THAT REMAINS UNTOUCHED BY TIME OR RAVAGING ARMIES.
THERE IS A GLOW IN THE NORTHWESTERN CORNER OF THE ROOM.
SPECIAL STANDS IN THE NORTHWESTERN CORNER HOLD EQUIPMENT.
ON STANDS ARE A SHIELD, A MACE, A SWORD, AND A SMALL SUIT OF CHAINMAIL.  THE EQUIPMENT HAS NOT BEEN TARNISHED BY THE PASSING YEARS.
DO YOU TAKE IT?
THIS WAS ONCE THE CHAPEL OF THE KEEP.  INSIDE THE DOORWAY ARE THE DRIED HUSKS OF TWO ORCS, THEIR FACES TWISTED WITH TERROR.  A LARGE ALTAR DOMINATES THE SOUTHERN WALL.
A PALE FORM RISES BEFORE YOU.
THE OUTLINE OF A SAD-FACED MAN WAVERS AND FADES AWAY.
THE SHAPE SPEAKS, 'I AM THE LIFE FORM OF FERRAN MARTINEZ, BOUND WITH THE UNDEAD SPIRITS OF ALL WHO DIE WITHIN THESE WALLS TO GUARD THE KEEP. TELL ME, HAS THE CITY BEEN FREED?'
E SPEAKS, 'I AM THE LIFE FORM OF FERRAN MARTINEZ, BOUND WITH THE UNDEAD SPIRITS OF ALL WHO DIE WITHIN THES
DO YOU:
TELL THE TRUTH?
LIE?
RUN AWAY?
FERRAN SPEAKS: 'THE CITY FELL LONG AGO TO THE UNBLESSED CREATURES IMBUED WITH THE MIGHT OF A MAGICAL POOL.  CHIEF AMONG THESE WERE TYRANTHRAXUS, EDRANKA, AND TORATH.
WITH THEIR POWERS THEY RULED AND UNITED ALL ELSE, DRIVING FORWARD TO DESTROY US ALL. THE SAGE MENDOR WORKED HARD TO GATHER RECORD OF ALL THESE THINGS, BUT THEY ARE LOST NOW, HIS LIBRARY OVERRUN.
TO FIND HELP FOR YOUR BATTLES, YOU SHOULD PASS THROUGH THE ILLUSIONARY WALL IN THE ARMORY OF THIS KEEP.
TO PASS MY GUARDS ON THE WAY OUT, SPEAK THE WORD 'SAMOSUD'.  NOW WE ARE FREED, OUR DUTY DONE!' FERRAN FADES AWAY.
