THE DOOR IS LOCKED.  DO YOU WANT TO BREAK IN?
MAD MAN
YOU ARE ROUSTED BY THE CITY WATCH AND TOLD TO MOVE ALONG. WHAT DO YOU DO?
STAY
YOU BOARD A BOAT.
THE HARBOR MASTER TELLS YOU BOATS LEAVE FOR THE WEST, THE EAST, SOKAL KEEP, AND THE NORTH SIDE OF THE BAY.  'ROUND TRIP PASSAGE IS 1 PLATINUM PIECE. WHAT PASSAGE CAN I SELL YOU?'
SOKAL
EAST
WEST
NONE
TO THE NORTH IS THE PASSENGER DOCK.
THE TEMPLE GUARDS INFORM YOU THAT THE BISHOP IS NOT RECEIVING VISITORS AT THIS TIME.  WHAT DO YOU DO?
LEAVE
FORCE YOUR WAY PAST
YOU ARE USHERED INTO THE BISHOP'S STUDY. BISHOP BRACCIO SPEAKS, 'ALLOW ME TO INTRODUCE DIRTEN, PRIEST OF ILMAR.
BEEN DESECRATED TO BANE.  GO WITH HIM ACROSS THE RIVER AND HELP HIM TO CLEANSE THE TEMPLE.  IN PAYMENT, YOU M
YOU ARE USHERED INTO THE STUDY WHERE DIRTEN WAITS.  'I AM ABOUT TO JOURNEY TO THE TEMPLE, WILL YOU COME WITH ME?'
THE PRIESTS OF TYR WELCOME YOU TO THE TEMPLE.
MAD MAN
YOU ARE WELCOMED BY PRIESTESS JOY OF SUNE.
YOU WALK NEAR THE
POISONOUS BARREN RIVER.
BEAUTIFUL STOJANOW RIVER.
WHO WILL PAY?
THAT PERSON WON'T PAY.
YOU DON'T HAVE ENOUGH PLATINUM.
THE SHOPKEEPER GREETS YOU AND OFFERS YOU ITEMS FOR SALE. 'CAN I SHOW YOU SOMETHING?'
YOU ARE IN A TAVERN.  THE AIR IS FILLED WITH SMOKE AND GOSSIP.  PEOPLE ARE GAMBLING AT THE TABLES.
YOU FEEL A LIGHT TOUCH ON YOUR PURSE.  DO YOU IGNORE IT OR GRAB THE OFFENDING HAND?
IGNORE
GRAB
YOU REALIZE YOU HAVE BEEN VICTIMIZED BY A PICKPOCKET.
DOES ANYONE WANT TO GAMBLE?
YOU OVERHEAR TAVERN TALE
WHO WILL GAMBLE?
YOU HAVE
IT'S GREEN.  YOU GET DOUBLE YOUR MONEY BACK.
IT'S BLUE.  YOU WIN.
RED. SORRY, YOU LOSE.
WILL YOU GO AGAIN?
NO ONE IS WILLING TO GAMBLE WITH SOMEONE WHO LOOKS THAT BAD.
I CAN'T ACCEPT THAT WAGER.
A DRUNKEN BRAWL BREAKS OUT. YOU ARE CAUGHT IN THE MIDDLE.
THE CITY WATCH CHARGES IN. DO YOU RUN AWAY OR STAY TO CONFRONT THEM?
STAY
THE SHOPKEEPER OFFERS JEWELRY FOR SALE. 'CAN I SHOW YOU SOMETHING?'
THE SHOP SPECIALIZES IN ARMS AND ARMOR. 'CAN I SHOW YOU OUR WARES?'
THE SHOP SELLS SILVER ITEMS. 'WOULD YOU LIKE TO SEE OUR SELECTION?'
THE PRIESTS OF TEMPUS BID YOU WELCOME.
THEN YOU MUST LEAVE.
YOU ATTACKED THE CITY WATCH, YOU WON'T BEAT US SO EASILY!

Text Statement 7:0,4
YOU ARE BY THE GATEWAY TO THE UNSETTLED AREAS. THE CITY WATCH EYES YOU SUSPICIOUSLY.

THE CITY WATCH STOPS YOU AND REMOVES CADORNA'S TREASURE FROM YOUR KEEPING.  THEY TELL YOU YOUR REWARD WAITS WITH THE CITY CLERK.
LIX.
SKULLCRUSHER
YOU ARE OUTSIDE THE CITY HALL. THE CITY CLERK WAITS INSIDE TO AWARD COMMISSIONS.
PROCLAMATIONS ARE POSTED ON THE WALLS, IN YOUR JOURNAL YOU NOTE
PROCLAMATION
PROCLAMATIONS LXIV, LXXVIII, CIX, AND LIX.
CXXVI AND CX.
CXXXIV.
CLIV.
CXIV.
CCIV.
CXXIX.
CCI.
CXIV.
SKULLCRUSHER SPEAKS, 'I MUST GO TO MY MASTER NOW.'
HE LEAVES.
THE CITY WATCH RESPONDS TO THE NOISE.  DO YOU STAY TO FIGHT THEM OR RUN AWAY?
STAY
THE MAD MAN SUDDENLY BEGINS TO SCREAM AND ATTACK EVERYONE WITHIN ARM'S REACH.
AN AGED PRIEST APPROACHES, POINTING AT THE MAD MAN, HE SPEAKS, 'THAT MAN URGENTLY NEEDS OUR CARE.  DROP HIM FROM YOUR PARTY OR HE WILL BRING YOU TO GRIEF.  WE WILL CARE FOR HIM.'
MAN URGENTLY NEEDS OUR CARE.  DROP HIM FROM YOUR PARTY OR HE WILL BRING YOU TO GRIEF.  WE WILL CARE FOR HIM.'B
THE WAY IS BLOCKED.
YOU ENTER THE CITY HALL.  AS YOU FACE DOWN THE HALLWAY, YOU SEE A GUARDED DOOR.
COUNCILMAN CADORNA CONFRONTS YOU. 'YOU HAVE TAKEN MY FAMILY TREASURE. I DON'T FORGET SUCH THINGS.' HE STRIDES OFF.
YOU ARE OUTSIDE THE CLERK'S OFFICE. GUARDS POSTED AROUND A DOOR IN THE SOUTH WALL WATCH YOU CLOSELY.
AT YOUR ENTRY, THE COUNCIL CLERK BEGINS LOOKING THROUGH A STACK OF PAPERS.  'BEFORE I CAN OFFER ANY COMMISSIONS, I MUST SEE IF YOU ARE DUE A CURRENT REWARD.
THE CLERK SPEAKS. '
LIBRARY.'
PODAL PLAZA.'
CADORNA TEXTILE HOUSE.'
HERE IS YOUR REWARD.'
THE COUNCIL HAS AWARDED A BONUS FOR YOUR ELIMINATING NORRIS THE GRAY.
WITH SOKAL KEEP IN OUR HANDS, WE CAN USE BOATS TO BYPASS THE BARREN RIVER.
YOU HAVE CLEARED THE AREA NEXT TO THE EVIL TEMPLE.
BIVANT WAS DELIGHTED WITH THE CHILD'S RESCUE.  THEY LEFT SOME TRINKETS FOR YOU.
WE FIND THESE DISCOURSES VALUABLE.
THE COUNCIL WILL BE AMUSED BY THE DESCRIPTIONS.
DX0THESE MAPS SHOULD HEL
THESE MAPS SHOULD HELP US TO LOCATE SEVERAL LEGENDARY BUILDINGS.
THESE HISTORIES CONTAIN MUCH USEFUL INFORMATION.
THE RECORDS PROVIDE INSIGHTS INTO MUCH THAT WAS PUZZLING.
THIS MATERIAL IS OF SMALL VALUE.
YOUR SUCCESS AT PODAL PLAZA IS NOTED.
HDC1SHDCV XBT8C#5AQK DDA
THE COUNCIL HAS VOTED A SPECIAL PRIZE FOR ENDING THE GRAVEYARD MENACE.
THE COUNCIL WAS PLEASED BY THE ELIMINATION OF THE THIEVES IN KOVEL MANSION.
WITH THE CLEARING OF THE STOJONOW RIVER, WE CAN OPEN UP THE HINTERLANDS FOR TRADE.
WE WERE PLEASANTLY SURPRISED THAT YOU COMPLETED YOUR MISSION SO SWIFTLY.  CADORNA WAS WAGERING YOUR RETURN WOULD BE MUCH DELAYED.
YOUR ELIMINATION OF THE LIZARDMEN MENACE HAS GREATLY IMPROVED OUR STRATEGIC POSITION.
THIS LOSS OF THE KOBOLD FORCES WILL BE A MAJOR BLOW TO THE ENEMY.
WE WERE MUCH RELIEVED BY THE NEWS YOU BRING FROM THE NOMAD CAMP.
COUNCILMAN CADORNA LEFT THIS PAYMENT FOR SOME SERVICE YOU HAD RENDERED.
YOUR TAKING THE GATE WILL ENABLE OUR FORCES TO ASSAULT THE ENEMY STRONGHOLD. RETURN THERE TO LEAD THE ATTACK.
YOUR CLEARING OF THE SLUM AREAS PERMITS US TO EXPAND.
PORPHYRYS CADORNA IS A TRAITOR TO THE CITY. IF YOU FIND HIM, KILL HIM.'
THE COUNCIL HAS NOTED THE PASSING OF THE TRAITOR CADORNA.'
PUTTING DOWN THE PAPERS, SHE SAYS, 'I MUST BRING TO YOUR ATTENTION THE FOLLOWING CONCERNING VALHINGEN GRAVEYARD: '
THE UNDEAD ARE CROSSING THE RIVER IN HORDES AND KILLING OR CARRYING OFF OUR SETTLERS.  THE COUNCIL DEMANDS THESE ATTACKS BE STOPPED. A GENEROUS REWARD IS OFFERED.'
UNDEAD FROM THE GRAVEYARD HAVE GROWN MORE DANGEROUS THAN ALL OF THE OTHER FORCES WHICH CONFRONT US.
THE CLERK SHUFFLES THROUGH HER PAPERS. 'ON THE MATTER OF COMMISSION,' SHE SAYS, 'I CAN OFFER THE FOLLOWING: '
THE SLUMS IMMEDIATELY TO OUR WEST NEED TO BE CLEARED OF MONSTERS.'
SOKAL KEEP ON THORN ISLAND MUST BE CLEARED.'
THE COUNCIL IS OFFERING A REWARD FOR BOOKS, MAPS, TOMES, ETC. WHICH PROVIDE USEFUL INFORMATION ABOUT PHLAN BEFORE THE FALL.  THE REWARD IS TIED TO THE VALUE OF THE INFORMATION.'
A WEAPON OF GREAT POWER IS TO BE AUCTIONED TO OUR ENEMIES. THIS AUCTION IS TO BE HELD IN PODAL PLAZA.  FIND OUT WHAT THE WEAPON IS AND RETURN.'
JUNIOR COUNCILMAN CADORNA HAS A SPECIAL COMMISSION FOR YOU.  HIS CHAMBERS ARE THROUGH THE EAST DOOR.'
YOU ARE SUMMONED BY THE BISHOP OF BRACCIO OF TYR. REPORT TO HIM AT TYR'S TEMPLE.'
A LARGE GROUP OF THIEVES OPERATES OUT OF THE OLD KOVEL MANSION. THE COUNCIL WILL PAY TO HAVE THEM CLEANED OUT.'
FIND THE NOMADS AND STOP THEM FROM JOINING FORCES WITH OUR ENEMIES.'
A LARGE TRIBE OF KOBOLDS IS BEING RECRUITED BY THE ENEMY.  MAKE SURE THEY DON'T JOIN THE ENEMY FORCES.'
FIND THE SOURCE OF THE RIVER'S POLLUTION AND END IT.'
A TRIBE OF LIZARDMEN IS PREPARING TO JOIN THE ENEMY.  PREVENT THIS.'
THE HEIR TO THE HOUSE OF BIVANT MUST BE RESCUED.  WE WILL PAY GENEROUSLY FOR HIS SAFE RETURN.'
LORD CADORNA HAS A DELICATE DIPLOMATIC MISSION THAT REQUIRES YOUR PARTICULAR SKILLS.  YOU ARE SUMMONED TO HIS CHAMBERS. GO THROUGH THE SOUTH DOOR.'
A DELICATE DIPLOMATIC MISSION THAT REQUIRES YOUR PARTICULAR SKILLS.  YOU ARE SUMMONED TO HIS CHAMBERS. GO THR
WE NEED YOU TO DELIVER A MESSAGE TO THE ZHENTIL KEEP TO THE WEST. BE CAREFUL, THE TRAITOR CADORNA MAY HAVE TAMPERED WITH THE MESSAGE PACKET BEFORE HE FLED.'
LORD URSLINGEN WISHES URGENTLY TO SPEAK WITH YOU.  GO THROUGH THE SOUTH DOOR OF THE TRAITOR CADORNA'S OLD QUARTERS.'
YOU ARE SUMMONED TO A SPECIAL COUNCIL MEETING.  YOU ARE TO BE AWARDED A VALUABLE COMMISSION. THE CITY GUARDS WILL SHOW YOU THE WAY.'
IN THE COUNCIL CHAMBERS, THE ENTIRE CITY COUNCIL IS WAITING FOR YOU. THE LORD HIGH MAYOR, ULRICH EBERHARD, SPEAKS: 'OUR FORCES ARE MARSHALLED FOR THE ASSAULT ON VALJEVO CASTLE.
YOU LEAD THE ATTACK. YOUR SKILL AND BRAVERY HAVE WON THE ADMIRATION OF ALL PHLAN.  WE LOOK TO YOU TO HELP US WI
YOU ARE INTERCEPTED BY THE COUNCIL GUARD. 'HALT.  YOUR PRESENCE IS NOT AUTHORIZED.  LEAVE.'  DO YOU LEAVE?
THE REMAINING GUARDS DECIDE TO LEAVE YOU ALONE.
THE GUARD CAPTAIN STEPS FORWARD. 'PLEASE LET US SHOW YOU THE WAY.'
YOU ARE ROUSTED BY THE CITY WATCH AND TOLD TO MOVE ALONG. WHAT DO YOU DO?
FIGHT
NOTICES FOR TEACHERS AND STUDENTS ARE POSTED ON THE WALLS.  A NOTE DIRECTS MAGIC USERS AND CLERICS TO GO NORTH AND FIGHTERS AND 'ROGUES' TO GO EAST.
A SIGN ON THE WALL DIRECTS MAGIC USERS TO GO THROUGH THE EAST DOOR AND CLERICS TO GO THROUGH THE WEST DOOR.
CLERICS
MAGIC USERS
THE ROOM IS FILLED WITH DUELING PAIRS.
THE ARENA MASTER ASKS IF YOU WISH TO DUEL.  'THE DUELS  ARE EVENLY MATCHED AND NORMALLY NOT TO THE DEATH. DO YOU DUEL?'
WHO WILL DUEL?
I CANNOT ARRANGE SUCH A DUEL.
ACOLYTE
WARRIOR
EVOKER
SWORDSMAN
ROBBER
CURATE
HERO
THEURGIST
PLUS A PICK OF SPECIAL ITEMS
R2XDXR WHO WILL JOIN
WHO WILL JOIN YOU FOR
A SIGN ON THE NORTH DOOR READS 'FIGHTERS'.
FIGHTERS
THIEVES
A SIGN ON THE NORTH DOOR READS 'ROGUES'.
HERE. DO YOU WANT TO TRAIN?'
A SCYTHING BLADE DROPS ACROSS THE DOORWAY, DAMAGING ONE OF THE CHARACTERS.
THE PARTY HEARS THE CRACKING OF GLASS.  A POISONOUS GAS FILLS THE AIR!
AFTER THE PARTY ENTERS THE ROOM A NET LACED WITH SHARP BLADES FALLS ON THE PARTY.
AS YOU ENTER THE ROOM A THIEF WITH A SWORD COMES OUT OF NOWHERE
ATTACK HIM
LET HIM GO
PILED HERE IS VARIOUS LOOT.  THERE IS A WIDE VARIETY OF NICK NACKS FROM TARNISHED BRONZE CANDLESTICKS TO ONE OR TWO USEFUL ITEMS.
IN FRONT OF YOU ARE THREE CABINETS.  WHICH ONE WILL YOU EXAMINE?
LEAVE
INSIDE THE CABINET YOU FIND SOME FILES.  YOU STUFF THE PAPERS INTO YOUR JOURNAL UNDER ENTRIES 23 AND 14.
IT IS LOCKED.  HOW WILL YOU OPEN THE LOCK?
PICK
BREAK
CAST KNOCK
LEAVE
NO ONE IN THE PARTY HAS THE KNOCK SPELL!  HOW WILL YOU OPEN THE LOCK?
CASTS A KNOCK SPELL AND OPENS THE LOCK.
WHO WILL TRY TO PICK THE LOCK?
YOU PICK THE LOCK!
YOU HAVE ALREADY TRIED TO PICK THIS LOCK AND HAVE FOUND THAT IT IS TOO COMPLEX FOR YOU TO HANDLE.
YOU TRY TO PICK THE LOCK BUT IT IS TOO COMPLEX FOR YOU TO PICK.  YOU FAIL MISERABLY.
WITH ONE MIGHTY SWING YOU SMASH OPEN THE LOCK MAKING ENOUGH NOISE TO WAKE THE DEAD.
THIS CABINET IS EMPTY.
INSIDE THE CABINET YOU FIND FIFTEEN SACKS FILLED WITH SILVER PIECES.
INSIDE THE CABINET YOU FIND EIGHTEEN SACKS FILLED WITH GOLD PIECES.
AS YOU TRY TO DEACTIVATE THE TRAP YOU MANAGE TO SET IT OFF.  A LARGE NEEDLE SHOOTS OUT OF A HIDDEN COMPARTMENT HITTING A PARTY MEMBER.
YOU AVOID THE TRAP BY NOT OPENNING THE CABINET.
YOU SEE A WIDE COLLECTION OF RUGS AND TAPESTRIES.  TWO OF THEM LOOK EXTRAORDINARY WHILE THE OTHERS LOOK AVERAGE.
IN FRONT OF YOU IS A WOODEN CABINET.  WHAT WILL YOU DO?
EXAMINE THE CABINET
LEAVE IT
YOU FIND A WIDE VARIETY OF SCROLLS IN SCROLL CASES.
THIS CABINET IS EMPTY.
AS YOU ATTEMPT TO DISARM THE TRAP, IT GOES OFF IN YOUR FACE!  A CLOUD OF POISONOUS YELLOW GAS FILLS THE ROOM.
YOU AVOID THE TRAP BY NOT OPENING THE CABINET!
BEFORE YOU IS A TABLE WITH FOUR SMALL CASKETS ON TOP OF IT.  WHAT WILL YOU DO?
SEARCH A CASKET
LEAVE
WHICH CASKET WILL YOU SEARCH?
YOU FIND A POUCH OF SMALL GEMS.
AS YOU ATTEMPT TO DEACTIVATE THE TRAP YOU SET IT OFF.  A POSIONED NEEDLE SHOOTS OUT AND PLUNGES INTO A PARTY MEMBER.
YOU AVOID THE TRAP BY NOT OPENING THE CASKET.
INSIDE THE CASKET IS A VARIETY OF GOLD CHAINS, PENDANTS AND JEWELRY.
AS YOU EXAMINE THE CASKET A TRAP GOES OFF.  A DART SHOOTS OUT AND HITS ONE OF THE PARTY MEMBERS.
INSIDE THE CASKET ARE SOME BEAUTIFUL GEMS.
AS YOU SEARCH THE CASKET, YOU ACCIDENTLY SET OFF A TRAP.  A NOXIOUS POWDER SPRAYS INTO THE AIR DAMAGING THE PARTY.
THE CASKET IS FILLED WITH TINY PEARLS!
AS YOU SEARCH THE CASKET YOU TRIGGER A TRAP.  FROM A SECRET COMPARTMENT IN THE WALL, A SHOWER OF DARTS RAINS DOWN UPON THE PARTY.
THIS CASKET IS EMPTY.
INSIDE THIS ROOM YOU FIND A LARGE PILE OF WEAPONS AND SHIELDS.  THEY APPEAR TO BE IN GOOD CONDITION AND OF FINE QUALITY.  WHAT WILL YOU DO?
TAKE SOME
SEARCH THEM
LEAVE THEM
YOU LEAVE THE WEAPONS ALONE.
AS YOU NEAR THE PILE OF WEAPONS AN AWFUL SMELLING CLOUD OF GAS FORMS.  THIS FOUL SMELLING GAS STUNS THE PARTY ALLOWING A GROUP OF THIEVES TO JUMP OUT OF THE SHADOWS AND ATTACK AT WILL!
YOU BYPASS THE TRAP BY NOT FOOLING WITH ANY OF THE WEAPONS.
AS YOU NEAR THE PILE OF WEAPONS AN EXTREMELY BAD SMELLING GAS FILLS THE ROOM.  THE SMELL IS DISGUSTING BUT HARMLESS ENOUGH.
AS YOU ENTER THE ROOM TWO THIEVES COME OUT OF NOWHERE AND ATTACK THE PARTY.  THEY FAIL MISERABLY AND RUN OUT THE EAST DOOR.  WILL YOU CHASE THEM?
AS YOU ENTER THIS ROOM THE TWO THIEVES SPLIT; ONE GOING THROUGH THE EAST DOOR, THE OTHER GOING THROUGH THE SOUTH.  WHICH PATH WILL YOU TAKE?
SOUTH
EAST
DON'T FOLLOW
YOU HAVE CAUGHT ONE OF THE THIEVES.  THE THIEF BEGS FOR MERCY AND SAYS, 'I AM THE GUILD MASTER.  IF YOU RELEASE ME, MY THIEVES WILL NO LONGER ATTACK YOU!'  WHAT WILL YOU DO?
ATTACK
RELEASE
AFTER YOU RELEASE HIM THE THIEF SLOWLY WALKS TOWARD THE FAR DOOR THANKING YOU ALL THE WAY.  PARTWAY THROUGH THE DOOR HE SAYS, 'SUCKERS', THEN SPRINTS AWAY.
AS YOU ENTER THE ROOM YOU ARE AMBUSHED BY SOME THIEVES.
DA264IC0A
ON THE FLOOR HERE YOU FIND SOME IMPORTANT LOOKING FILES.  YOU STUFF THE FILES INTO YOUR JOURNAL UNDER ENTRIES 38 AND 51.
YOU ARE IN A ROOM THAT HAS BEEN CONVERTED TO A JAIL CELL.  IT IS EMPTY.
YOU ENTER A ROOM THAT HAS BEEN CONVERTED TO A JAIL.  THERE ARE TEN YOUNG THUGS BEATING AN OLDER THIEF TO DEATH.  ONCE YOU ENTER THEY STOP AND ATTACK YOU.
YOU RUSH TO HELP THE OLD THIEF BUT IT'S TOO LATE.  BEFORE HE DIES HE SAYS, 'THE BOSS HAS ALLIES EVERYWHERE.  TAKE THESE PAPERS.  THEY MAY HELP.'  HE THEN DIES.
YOU COPY THE PAPERS INTO YOUR JOURNAL UNDER JOURNAL ENTRY 48.
ON A NEARBY WALL IS A SLATE.  DRAWN ON THE SLATE IS A COMPLEX MAZE WITH THE WORDS 'NW CASTLE' UNDER IT.  YOU COPY THE CASTLE INTO YOUR JOURNAL UNDER JOURNAL ENTRY 41.
ON THE FLOOR IS A CRUDE MAP.  IT IS A MAP OF A COMPLEX MAZE WITH THE WORDS 'NE CASTLE' UNDER IT.  YOU TAKE THE MAP AND PUT IT IN YOUR JOURNAL UNDER JOURNAL ENTRY 29.
YOUR MAGIC DETECTS A TRAP!
YOUR PARTY DETECTS A TRAP!
WHAT DO YOU WANT TO DO?
AVOID TRAP
DISARM TRAP
WHO WILL DISARM THE TRAP?
YOU DEACTIVATE THE TRAP
WHILE IN CAMP YOU ARE SUDDENLY ATTACKED BY THREE THIEVES WITH SLINGS.  THEY LAUNCH THEIR BULLETS AT THE PARTY AND THEN RUN, DISAPPERING FROM SIGHT.
