// Monster database file
// The line above **must** be the first line of the monsters file!!!
//
//	Total validation is performed when reading this data. Nothing you do can cause the program to crash.  It may spit error messages and quit for lack of something decent to do but it will not crash or do unexpected things. It shouldn't anyway. If it does, please let us know.
//
//	The first item has the name "template" and will be ignored.  You can use it as a 'template'.  Copy it to the bottom of the file and edit the copy to add your item to the database.
//
//	Each line is of the form    name = value (value may be omitted)
//	eg:   
//		Special Ability = 
//	This line will be interpreted as setting 'Special Ability' to the empty string.  This is commonly the default so in many cases it is the same as omitting the line entirely.
//
//	White space is a bit important.  Because names and values can contain blanks.  So the rule is....leading and trailing whitespace are ignored.  So, for example:
//		attack bonus         =     3         <cr>
//		attack bonus=3<cr>
//	are equivalent.  But
//		attack    bonus = 3
//		attack bonus = 3
//	are different.
//
//	Lines starting with two slashes are comment lines.  Like this one.
//
//	Attribute names are case-insensitive.  
//		Name = Wimpy Axe
//		namE = Wimpy Axe
//		NAME = Wimpy Axe
//	are equivalent.
//	Text values retain their case.  Values with enumerated possibilities are case-insensitive.  Example  cLaSs = PaLaDiN     + FiGhTeR+ThIeF
//
//	File names can use the UNIX syntax with slashes because the backslash is used to escape special characters and it gets ugly to put double backslashes everywhere.  If you like to use backslashes you may. We will accept either.  Even mixed in a single filename.
//	Example:    C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp
//
//	Item definitions are delimited by \(BEGIN) ........ \(END) which must start in column 1.  This ain't free format. You get what you pay for.  
//
//  ************ Now for the interesting part  ***********
//	Each monster is defined by the following fields:
//
//	Name (text, required - monster record ignored if missing or blank).
//	Each monster must have a uniue name.  You may add a qualifier to a name to make it unique.  For example:
//		Kobald
//		Kobald|Mean
//		Kobald|Kind
//	The qualifier is only used when editing a design.  The qualifier is discarded when the binary files for the design are created.  But the unique name is necessary during the design stage to allow unambiguous references to the monsters.  During gameplay they are identified by a binary integer 'key' so there is no confusion between the three Kobalds.
//	Default - none.  Missing name will cause entire monster to be skipped.
//	eg:		name = Blue legged pussycat
//
//	Icon  (icon image file used during combat, or "default",  or "none")
//	A typical combat icon is 1x1 with 2 48x48 pixel frames. Both
//	frames should face to the right and be on the same row. The
//	left frame will be the 'ready' pose, and the right will be the 'attack' pose.
//	comma-separated text format: 
//		filename,delay,num frames, frame width, frame height, style
//			filename can be blank to use DEFAULT or "none"
//			delay in millisecs where 1 sec=1000 ms (should be 0 for monsters)
//			num frames is total frames in image
//			width is pixel width of single frame in image, should be 48 for monsters
//			height is pixel height, should be 48 for monsters
//			style is animation style, should be 0 for monsters
//	The only values that actually change should be filename and num frames.
//	Default - "DEFAULT"
//	eg:		icon = icon_Kobold.png,0,2,48,48,0,0,0
//
// Hit Sound File (text, WAV file played when monster hits opponent, or Deault, or None)
//	Default - DEFAULT
//	eg:		hit sound = sound_Hit.wav
//
// Miss Sound File (text, WAV file played when monster misses opponent, or default, or None)
//	Default - DEFAULT
//	eg:		miss sound = DEFAULT
//
// Move Sound File (text, WAV file played when monster moves, or default, or None)
//	Default - DEFAULT
//	eg:		move sound = sound_MoveCrawl.wav
//
// Death Sound File (text, WAV file played when monster dies, or default, or None)
//	Default - DEFAULT
//	eg:		death sound = sound_LastGasp.wav
//
// Intelligence (integer)
//	The intelligance ability score of the monster.
//	Range is 0 to 25 (PCs are in the range 3-18)
//	Default - 0
//	eg:		intelligence = 10
//
// Armor class (integer)
//	Armor Class (AC) represents the difficulty opponents
//	have when attempting to hit this mosnter. The lower
//	the AC value, the better the protection
//	Default - 0
//	eg:		armor class = -1
//
// Movement rate (integer)
//	This is the number of squares that can be moved during
//	combat by this monster.
//	Max value for PCs is 12
//	Default - 1
//	eg:		movement rate = 3
//
// Hit dice (real number of dice)
//	The number of Hit Dice that this creature has.
//	Hit Dice are 8-sided dice.
//	Default - 2.71828
//	eg:		hit dice = 2
//
// Treat HD as hit points (yes/no)
//	If true, the 'Hit Dice' value is treated as actual hit
//	points value instead of how many dice to roll to determine hitpoints.
//	Default - no
//	eg:		treat HD as hit points = yes
//
// Hit dice bonus (integer)
//	Bonus Hit Points added to the monsters score.
//	Default - 0
//	eg:		hit dice bonus = 2
//
// THACO (integer)
//	THAC0 stands for "to hit armor class 0" and is the
//	number needed for the monster to successfully attack
//	an opponent with an Armor Class of 0
//	Default - 10
//	eg:		THAC0 = 14
//
// Magic Resistance (integer)
//	Magic Resistance represents a percentage score
//	that is the monsters immunity to all magic
//	Default - 0
//	eg:		magic resistance = 3
//
// Size (small, medium, large)
//	This is the size class of the creature. Humans
//	and other Player Character races are medium.
//	Default - small
//	eg:		size = medium
//
// Morale (integer)
//	This score is the likelihood that the monster will
//	stand its ground during combat.
//	The range for this score is 0 to 50 and is
//	added to the Combat Morale score defined
//	in the Event Editor
//	Default - 0
//	eg:		morale = 30
//
// experience point value (integer)
//	This is the number of XP awarded to the party for
//	defeating the monster in combat.
//	Default - 0
//	eg:		experience point value = 2000
//
// Special Ability (SA name)
//	each listed Special Ability corresponds to
//	the Special Ability database.
//	Each Special Ability is listed on a new line
//	with a separate instance of the keyword.
//	eg:		Special Ability = monsterPoisonousBite
// 
// Class (name of class)
//	compared to classes permitted for each item to determine if
//	an item can be readied by this monster, compared to legal
//	classes from Class database
//	Default - none
//	eg:		Class = Fighter
//
// Race (name of race)
//	Name corresponding to one of the races in the race database.
//	Default - monster
//	eg:		Race = Drow
//
// Form (combinable - none, mammal, animal, snake, giant, large (even if icon is 1x1)
//	Default - mammal
//	eg:		form = animal + giant + snake
//
// Penalty (combinable - none, DwarfAC, GnomeAC, DwarfTHACO, GnomeTHACO, RangerDmg)
//	Default - none
//	eg:		penalty = dwarfac + rangerdmg
//
// Immunity (combinable - none, poison, death magic, confusion, vorpal weapon)
//	Default - none
//	eg:		immunity = confusion + poison
//
// Misc Options (combinable - none, can be held/charmed, affected by dispel evil)
//	Default = none
//	eg:		misc options = affected by dispel evil
//
// item (name of item)
//	The name of item that is added to monster's inventory.
//	Add multiple items by using multiple 'item = <name>' lines
//	Default - none
//	eg:		item = Long Sword
//
// attack (text, attack dice)
//	Attack dice formatted as: dice sides,nbr dice,bonus per
//	roll, message the attack message is limited to 20 characters
//	Add multiple attacks by using multiple 'attack = <data>' lines
//	Default - none
//	eg:		attack = 4,1,0,attacks
//
// Undead (name of undead type)
//	Choose one of: none, Skeleton, Zombie, Ghoul, Shadow, Wight,
//	Ghast, Wraith, Mummy, Spectre, Vampire, Ghost, Lich, Special
//	The list of Undead is controlled by a Special Ability in
//	the Special Abilty database.
//	Default - none
//	eg:		Undead = Skeleton
//

\(BEGIN)
name = template
icon file = DEFAULT
miss sound = DEFAULT
hit sound = DEFAULT
move sound = DEFAULT
death sound = DEFAULT
intelligence = 0
armor class = 0
movement rate = 0
hit dice = 0.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 0
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = none
item = none
attack = none
Undead = none
\(END)

\(BEGIN)
name = Air Elemental
icon file = icon_AirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)
// MM p37

\(BEGIN)
name = Ancient Fighter
icon file = icon_AncientFighter.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 9
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 14
magic resistance = 0
size = medium
morale = 37
experience point value = 1111
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Human
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 2,1,0,hits,
Undead = none
\(END)

\(BEGIN)
name = Azer
icon file = icon_Azer.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 2
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 15
size = medium
morale = 45
experience point value = 145
Special Ability = monsterLevel,4
Special Ability = elemental_ImmuneFire
Special Ability = elemental_VulnerableCold
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = Azer Mallet
attack = 4,1,0,attacks,
Undead = none
\(END)
// MMII p12

\(BEGIN)
name = Badger
icon file = icon_Badger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathSmall.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 32
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 3,1,0,bites,
Undead = none
\(END)
// MM p9

\(BEGIN)
name = Baluchitherium
icon file = icon_Baluchitherium.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 14.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 35
experience point value = 5008
Special Ability = monsterLevel,14
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,5,0,attacks,
attack = 4,5,0,attacks,
Undead = none
\(END)
// MM p9

\(BEGIN)
name = Basilisk
icon file = icon_Basilisk.png,0,2,96,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1200
Special Ability = monsterLevel,7
Class = Fighter/Magic User
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterBasiliskPetrifyGaze
attack = 10,1,0,bites,
Undead = none
\(END)
// MM p8

\(BEGIN)
name = Beholder
icon file = icon_Beholder.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 0
movement rate = 3
hit dice = 65.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 8
magic resistance = 245
size = large
morale = 50
experience point value = 14200
Special Ability = monsterLevel,15
Special Ability = monster_BeholderAttacks,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter/Magic User
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon
Misc Options = none
item = monsterBeholderCharm
item = monsterBeholderFear
item = monsterBeholderFleshToStone
item = monsterBeholderSleep
item = monsterBeholderSlow
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p10

\(BEGIN)
name = Black Dragon
icon file = icon_BlackDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 3
movement rate = 12
hit dice = 35.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 930
Special Ability = IsImmuneDragonBreathWeapon,$acid
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,7
Special Ability = monster_AuraDragon,Black Dragon
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_DragonSavingThrow,second
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 6,3,0,bites,
Undead = none
\(END)
// MM p31

\(BEGIN)
name = Black Pudding
icon file = icon_BlackPudding.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 6
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 50
experience point value = 1910
Special Ability = monsterLevel,10
Special Ability = elemental_ImmuneCold
Special Ability = elemental_ImmuneElectricity
Special Ability = monster_WeaponImmunity,999
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = vorpal weapon
Misc Options = none
item = none
attack = 8,3,0,attacks,monsterBlackPuddingAttack
Undead = none
\(END)
// MM p10

\(BEGIN)
name = Blue Dragon
icon file = icon_BlueDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 2
movement rate = 9
hit dice = 45.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 40
experience point value = 2140
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,9
Special Ability = monster_AuraDragon,Blue Dragon
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsImmuneDragonBreathWeapon,$lightning
Special Ability = monster_DragonSavingThrow,third
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,3,0,bites,
Undead = none
\(END)
// MM p31

\(BEGIN)
name = Boobrie
icon file = icon_Boobrie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 15
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1400
Special Ability = IsImmunePoison
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)
// MMII p20

\(BEGIN)
name = Boring Beetle
icon file = icon_BoringBeetle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 3
movement rate = 6
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 190
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,5,0,attacks,
Undead = none
\(END)
// MM p9

\(BEGIN)
name = Brass Dragon
icon file = icon_BrassDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 12
hit dice = 35
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 45
experience point value = 2000
Special Ability = IsSeeingInvisible,mdragon
Special Ability = monsterLevel,7
Special Ability = monster_AuraDragon,Brass Dragon
Special Ability = monster_CombatantAlignment,good
Special Ability = IsImmuneDragonBreathWeapon,$fear$sleep
Special Ability = monster_DragonSavingThrow,second
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathSleepGas
item = monsterDragonBreathSleepGas
item = monsterDragonBreathFearGas
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,4,0,bites,
Undead = none
\(END)
// MM p31

\(BEGIN)
name = Bronze Dragon
icon file = icon_BronzeDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = 0
movement rate = 9
hit dice = 45
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 11
magic resistance = 0
size = large
morale = 45
experience point value = 3000
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,9
Special Ability = monster_AuraDragon,Bronze Dragon
Special Ability = monster_CombatantAlignment,good
Special Ability = IsImmuneDragonBreathWeapon,$lightning
Special Ability = monster_DragonSavingThrow,third
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
item = monsterDragonBreathLightning
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,4,0,bites,
Undead = none
\(END)
// MM p32

\(BEGIN)
name = Brown Bear
icon file = icon_BrownBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 450
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)
// MM p9

\(BEGIN)
name = Bugbear
icon file = icon_BugBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 30
experience point value = 185
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large
penalty = GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Spear
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p12

\(BEGIN)
name = Bulette
icon file = icon_Bulette.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = -2
movement rate = 14
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 27
experience point value = 2732
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 12,4,0,bites,
attack = 6,3,0,attacks,
attack = 6,3,0,attacks,
Undead = none
\(END)
// MM p12

\(BEGIN)
name = Carrion Crawler
icon file = icon_CarrionCrawler.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = large
morale = 35
experience point value = 628
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
attack = 1,1,0,attacks,monsterParalysis
Undead = none
\(END)
// MM p13

\(BEGIN)
name = Centaur
icon file = icon_Centaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 149
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)
// MM p14

\(BEGIN)
name = Cloud Giant
icon file = icon_CloudGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 15
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 9
magic resistance = 0
size = large
morale = 45
experience point value = 5098
Special Ability = monsterLevel,14
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,6,0,attacks,
Undead = none
\(END)
// MM p44

\(BEGIN)
name = Cockatrice
icon file = icon_Cockatrice.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 5
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = small
morale = 35
experience point value = 415
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,bites,Flesh to Stone
Undead = none
\(END)
// MM p15

\(BEGIN)
name = Copper Dragon
icon file = icon_CopperDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 1
movement rate = 9
hit dice = 40
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 15
size = large
morale = 45
experience point value = 2500
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,8
Special Ability = monster_AuraDragon,Copper Dragon
Special Ability = monster_CombatantAlignment,good
Special Ability = IsImmuneDragonBreathWeapon,$acid$slow
Special Ability = monster_DragonSavingThrow,second
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathSlowGas
item = monsterDragonBreathSlowGas
item = monsterDragonBreathAcid
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,5,0,bites,
Undead = none
\(END)
// MM p32

\(BEGIN)
name = Dire Wolf
icon file = icon_DireWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 120
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,bites,
Undead = none
\(END)
// MM p101

\(BEGIN)
name = Displacer Beast
icon file = icon_DisplacerBeast.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 50
experience point value = 667
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Displacement,monster
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p28

\(BEGIN)
name = Dracolisk
icon file = icon_Dracolisk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 9
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = large
morale = 30
experience point value = 2560
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsImmuneDragonBreathWeapon,$acid
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterDracoliskPetrifyGaze
item = monsterDracoliskPetrifyGaze
item = monsterDracoliskBreath
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 4,3,0,bites,
Undead = none
\(END)
// MMII p55

\(BEGIN)
name = Drider|Female
icon file = icon_Drider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 3
movement rate = 12
hit dice = 6
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 13
magic resistance = 15
size = large
morale = 30
experience point value = 1145
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
item = monsterClericHoldPerson
item = monsterClericHoldPerson
item = monsterClericSilence
item = monsterClericCauseBlindness
item = monsterClericCauseDisease
item = monsterClericCauseSeriousWounds
item = monsterClericCauseSeriousWounds
item = monsterClericSticksToSnakes
item = Drow Long Sword|1
item = Long Bow
item = Arrow,20
attack = 4,1,0,bites,monsterDriderParalyzingBite
Undead = none
\(END)
// MMII p60

\(BEGIN)
name = Drider|Male
icon file = icon_Drider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 3
movement rate = 12
hit dice = 6
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 13
magic resistance = 15
size = large
morale = 30
experience point value = 1145
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = race_CharmResistant,drow
Special Ability = race_ElvenAttackBonus,drow
Special Ability = race_SleepResistant,drow
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterMageMagicMissile
item = monsterMageMagicMissile
item = monsterMageSleep
item = monsterMageStinkingCloud
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageCharmMonster
item = monsterMageIceStorm
item = Drow Long Sword|1
item = Long Bow
item = Arrow,20
attack = 4,1,0,bites,monsterDriderParalyzingBite
Undead = none
\(END)
// MMII p60

\(BEGIN)
name = Earth Elemental
icon file = icon_EarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Efreeti
icon file = icon_Efreet.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 9
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2510
Special Ability = monsterLevel,10
Special Ability = monster_EfreetiFireResistance
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)
// MM p37

\(BEGIN)
name = Elephant
icon file = icon_Elephant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2060
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Ettin
icon file = icon_Ettin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 35
experience point value = 2510
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 8,2,0,attacks,
attack = 6,3,0,attacks,
Undead = none
\(END)
// MM p40

\(BEGIN)
name = Fire Bat
icon file = icon_FireBat.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 8
movement rate = 30
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 44
Special Ability = monsterLevel,2
Special Ability = elemental_ImmuneFire
Special Ability = monster_CombatantAlignment,evil
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,2,0,bites,monsterFireBatAttack
Undead = none
\(END)
// MMII p16

\(BEGIN)
name = Fire Elemental
icon file = icon_FireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = elemental_ImmuneFire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Fire Giant
icon file = icon_FireGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 12
hit dice = 11
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 3472
Special Ability = monsterLevel,13
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneFire
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)
// MM p44

\(BEGIN)
name = Flesh Golem
icon file = icon_FleshGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 9
movement rate = 8
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 50
experience point value = 2380
Special Ability = monsterLevel,9
Special Ability = elemental_GrowthElectricity
Special Ability = elemental_ImmuneFire
Special Ability = elemental_SlowingFire
Special Ability = elemental_SlowingCold
Special Ability = monster_WeaponImmunity,normal
Special Ability = IsSeeingInvisible,flesh golem
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon
Misc Options = none
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)
// MM p48

\(BEGIN)
name = Frost Giant
icon file = icon_FrostGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 4
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 10
magic resistance = 0
size = large
morale = 35
experience point value = 2838
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneCold
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,4,0,attacks,
Undead = none
\(END)
// MM p44

\(BEGIN)
name = Galeb Duhr
icon file = icon_GalebDuhr.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 13
armor class = -2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 20
size = large
morale = 45
experience point value = 2384
Special Ability = monsterLevel,8
Special Ability = elemental_ImmuneElectricity
Special Ability = elemental_VulnerableCold
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 8,2,0,attacks,
attack = 8,2,0,attacks,
Undead = none
\(END)
// MMII p69

\(BEGIN)
name = Gargoyle
icon file = icon_Gargoyle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 265
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,
attack = 4,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)
// MM p42

\(BEGIN)
name = Gelatinous Cube
icon file = icon_GelatinousCube.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = large
morale = 25
experience point value = 214
Special Ability = monsterLevel,4
Special Ability = elemental_ImmuneElectricity
Special Ability = elemental_SlowingCold
Special Ability = monster_ImmuneFear,monster
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = none
item = none
attack = 4,2,0,attacks,monsterParalysis
Undead = none
\(END)
// MM p43

\(BEGIN)
name = Ghast
icon file = icon_Ghoul.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 254
Special Ability = monsterLevel,4
Special Ability = monster_AuraGhast
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm
Special Ability = monster_ImmuneSleep
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterParalysis
attack = 4,1,0,attacks,monsterParalysis
attack = 8,1,0,bites,
Undead = Ghast
\(END)
// MM p43

\(BEGIN)
name = Ghoul
icon file = icon_Ghoul.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 81
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm
Special Ability = monster_ImmuneSleep
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 6,1,0,bites,
attack = 3,1,0,attacks,monsterParalysis
attack = 3,1,0,attacks,monsterParalysis
Undead = Ghoul
\(END)
// MM p43

\(BEGIN)
name = Giant Badger
icon file = icon_GiantBadger.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 4
movement rate = 6
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 17
magic resistance = 0
size = medium
morale = 35
experience point value = 44
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 6,1,0,bites,
Undead = none
\(END)
// MM p8

\(BEGIN)
name = Giant Black Squirrel
icon file = icon_GiantBlackSquirrel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathSmall.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 0
experience point value = 30
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,bites,
Undead = none
\(END)
// MMII p114

\(BEGIN)
name = Giant Centipede
icon file = icon_GiantCentipede.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 15
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 45
experience point value = 32
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 1,1,0,bites,monsterPoisonCentipede
Undead = none
\(END)
// MM p14

\(BEGIN)
name = Giant Crocodile
icon file = icon_GiantCrocodile.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 4
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 624
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,3,0,attacks,
attack = 10,2,0,attacks,
Undead = none
\(END)
// MM p15

\(BEGIN)
name = Giant Lynx
icon file = icon_GiantLynx.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 11
armor class = 6
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = medium
morale = 40
experience point value = 150
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 2,1,0,claws,monsterRearClawRake1
attack = 2,1,0,claws,monsterRearClawRake2
attack = 4,1,0,attacks,
Undead = none
\(END)
// MM p64

\(BEGIN)
name = Giant Poisonous Snake
icon file = icon_PoisonousSnake.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 5
movement rate = 15
hit dice = 4
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 480
Special Ability = IsSnake,1
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = animal + snake + large
penalty = none
immunity = none
Misc Options = none
item = none
attack = 3,1,0,bites,monsterPoisonSnake
Undead = none
\(END)
// MM p88

\(BEGIN)
name = Giant Rat
icon file = icon_GiantRat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 12
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 15
experience point value = 9
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,attacks,
Undead = none
\(END)
// MM p81

\(BEGIN)
name = Giant Scorpion
icon file = icon_GiantScorpion.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 3
movement rate = 15
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 800
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 10,1,0,attacks,
attack = 10,1,0,attacks,
attack = 4,1,0,stings,monsterPoison
Undead = none
\(END)
// MM p85

\(BEGIN)
name = Giant Skeleton
icon file = icon_GiantSkeleton.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 2
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 230
Special Ability = monsterLevel,5
Special Ability = elemental_ImmuneCold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = none
item = none
attack = 6,4,0,attacks,
Undead = Mummy
\(END)

\(BEGIN)
name = Giant Slug
icon file = icon_GiantSlug.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 12.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 2768
Special Ability = monsterLevel,12
Special Ability = monster_WeaponImmunityType,blunt
Class = Fighter/Magic User
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterGiantSlugSpit
attack = 1,1,0,spits,
Undead = none
\(END)
// MM p88

\(BEGIN)
name = Giant Spider
icon file = icon_GiantSpider.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveInsect.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 4
movement rate = 3
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 32
experience point value = 415
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,0,bites,monsterPoison
Undead = none
\(END)
// MM p90

\(BEGIN)
name = Giant Weasel
icon file = icon_GiantWeasel.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 40
experience point value = 185
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,2,0,bites,monsterGiantWeaselAttack
Undead = none
\(END)
// MM p100

\(BEGIN)
name = Gnoll
icon file = icon_Gnoll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = large
morale = 27
experience point value = 44
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large
penalty = GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Halberd
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p46

\(BEGIN)
name = Gnoll Leader
icon file = icon_GnollLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = large
morale = 27
experience point value = 83
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large
penalty = GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Halberd
item = Javelin
item = Javelin
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p46

\(BEGIN)
name = Goblin
icon file = icon_Goblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 25
experience point value = 13
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Mace
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)
// MM p47

\(BEGIN)
name = Goblin Leader
icon file = icon_GoblinLeader.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 10
movement rate = 6
hit dice = 7.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 25
experience point value = 17
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = DwarfTHAC0 + GnomeTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Spear
item = Javelin
item = Buckler
item = Leather Armor
attack = 6,1,0,attacks,
Undead = none
\(END)
// MM p47

\(BEGIN)
name = Gold Dragon
icon file = icon_GoldDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = -2
movement rate = 12
hit dice = 55.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 40
experience point value = 5980
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,11
Special Ability = monster_AuraDragon,Gold Dragon
Special Ability = monster_CombatantAlignment,good
Special Ability = IsImmuneDragonBreathWeapon,$fire$poison
Special Ability = monster_DragonSavingThrow,third
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathPoison
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 6,6,0,bites,
Undead = none
\(END)
// MM p32

\(BEGIN)
name = Green Dragon
icon file = icon_GreenDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 11
armor class = 2
movement rate = 9
hit dice = 40.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 1400
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,8
Special Ability = monster_AuraDragon,Green Dragon
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsImmuneDragonBreathWeapon,$poison
Special Ability = monster_DragonSavingThrow,second
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
item = monsterDragonBreathPoison
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 10,2,0,bites,
Undead = none
\(END)
// MM p33

\(BEGIN)
name = Green Slime
icon file = icon_GreenSlime.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveSuction.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 0
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 426
Special Ability = monsterLevel,2
Special Ability = monster_ImmuneSpellsGreenSlime,monster
Special Ability = monster_SlimeWeakness,monster
Special Ability = monster_WeaponImmunity,999
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = vorpal weapon
Misc Options = none
item = none
attack = 6,1,0,*NoAttack*,monsterGreenSlimeAttack
Undead = none
\(END)
// MM p49

\(BEGIN)
name = Griffon
icon file = icon_Griffon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 3
movement rate = 21
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 655
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)
// MM p50

\(BEGIN)
name = Grippli
icon file = icon_Grippli.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 14
armor class = 9
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 55
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)
// MMII p71

\(BEGIN)
name = Grizzly Bear
icon file = icon_GrizzlyBear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 13
magic resistance = 0
size = large
morale = 45
experience point value = 450
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 8,1,0,bites,
Undead = none
\(END)
// MM p9

\(BEGIN)
name = Hell Hound
icon file = icon_HellHound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 5
armor class = 4
movement rate = 12
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 474
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsSeeingInvisible,monster
Special Ability = Summoned,plane
Class = Fighter/Magic User
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = monsterHellHoundBreath
attack = 10,1,0,bites,
Undead = none
\(END)
// MM p51

\(BEGIN)
name = Hill Giant
icon file = icon_HillGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 12
magic resistance = 0
size = medium
morale = 50
experience point value = 1796
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 8,2,0,attacks,
Undead = none
\(END)
// MM p45

\(BEGIN)
name = Hill Giant Shaman
icon file = icon_HillGiantShaman.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 30
experience point value = 1804
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Cleric
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericHoldPerson
attack = 8,2,0,attacks,
Undead = none
\(END)
// MM p45

\(BEGIN)
name = Hippopotamus
icon file = icon_Hippopotamus.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 567
Special Ability = monsterLevel,8
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,3,0,bites,
Undead = none
\(END)
// MM p52

\(BEGIN)
name = Hobgoblin
icon file = icon_Hobgoblin.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 30
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = DwarfTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Spear
item = Buckler
item = Scale Mail
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p52

\(BEGIN)
name = Hobgoblin Leader
icon file = icon_HobgoblinChief.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 60
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = DwarfTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Arrow,20
item = Short Bow
item = Broad Sword
item = Chain Mail
item = Shield
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p52

\(BEGIN)
name = Ice Troll
icon file = icon_IceTroll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 8
movement rate = 9
hit dice = 2.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 16
magic resistance = 0
size = large
morale = 35
experience point value = 60
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneCold
Special Ability = monster_ElementalVulnerabity,fire
Special Ability = monster_WeaponImmunity,normal
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,2
Class = Fighter
Race = Monster
form = large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)
// FF p80

\(BEGIN)
name = Imp
icon file = icon_Imp.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 2
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = small
morale = 35
experience point value = 305
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneCold
Special Ability = elemental_ImmuneElectricity
Special Ability = elemental_ImmuneFire
Special Ability = monster_Regeneration,1
Special Ability = monster_WeaponImmunity,normal
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,0,attacks,monsterPoison
Undead = none
\(END)
// MM p54

\(BEGIN)
name = Intellect Devourer
icon file = icon_IntellectDevourer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 4
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 1750
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneFire
Special Ability = monster_WeaponDamageOnlyOne,monster
Special Ability = monster_WeaponImmunity,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = vorpal weapon
Misc Options = none
item = none
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
attack = 4,1,0,attacks,
Undead = none
\(END)
// MM p54

\(BEGIN)
name = Invisible Stalker
icon file = icon_InvisibleStalker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 3
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 30
size = large
morale = 35
experience point value = 1410
Special Ability = monsterLevel,8
Special Ability = monster_PlayerControl,yes
Special Ability = IsInvisibleStalker,yes
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,4,0,attacks,
Undead = none
\(END)
// MM p55

\(BEGIN)
name = Iron Golem
icon file = icon_IronGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 3
movement rate = 6
hit dice = 80.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = medium
morale = 50
experience point value = 14550
Special Ability = monsterLevel,18
Special Ability = IsSeeingInvisible,iron golem
Special Ability = elemental_GrowthFire
Special Ability = elemental_SlowingElectricity
Special Ability = monster_ImmuneSpellsIronGolem,monster
Special Ability = monster_WeaponImmunity,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion + vorpal weapon
Misc Options = none
item = monsterPoisonCloud
attack = 10,4,0,attacks,
Undead = none
\(END)
// MM p48

\(BEGIN)
name = Juju Zombie
icon file = icon_JujuZombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 12
THAC0 = 15
magic resistance = 0
size = medium
morale = 50
experience point value = 206
Special Ability = monsterLevel,6
Special Ability = elemental_ImmuneCold
Special Ability = elemental_ImmuneElectricity
Special Ability = elemental_ResistantFire
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_SpellImmunity,$Magic Missile$Death Spell$Cone of Cold$Ice Storm$Lightning Bolt
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Special Ability = monster_WeaponResistanceType,blunt
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion
Misc Options = none
item = none
attack = 4,3,0,attacks,
Undead = Spectre
\(END)
// MMII p131

\(BEGIN)
name = Killer Frog
icon file = icon_KillerFrog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 52
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 4,1,1,bites,
Undead = none
\(END)
// MM p41

\(BEGIN)
name = Kobold
icon file = icon_Kobold.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.500000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 25
experience point value = 7
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = none
penalty = GnomeTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Dagger
item = Buckler
attack = 4,1,0,attacks,
Undead = none
\(END)
// MM p57

\(BEGIN)
name = Kuo-toa
icon file = icon_KuoToa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 18
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 40
experience point value = 149
Special Ability = elemental_ResistantElectricity
Special Ability = IsImmunePoison,monster
Special Ability = IsSeeingInvisible
Special Ability = monsterLevel,3
Special Ability = monster_KuoToaFireSave
Special Ability = monster_KuoToaMagicMissile
Special Ability = monster_LightSusceptible
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison
Misc Options = none
item = none
attack = 4,1,1,attacks,
Undead = none
\(END)
// FF p57

\(BEGIN)
name = Lamia
icon file = icon_Lamia.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 3
movement rate = 24
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = medium
morale = 40
experience point value = 2132
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = Dagger
item = Dagger
item = monsterMageMirrorImage
item = monsterMageCharmPerson
attack = 4,1,0,attacks,
Undead = none
\(END)
// MM p59

\(BEGIN)
name = Lesser Air Elemental
icon file = icon_LesserAirElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 36
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 3330
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 10,2,0,attacks,
Undead = none
\(END)
// MM p37

\(BEGIN)
name = Lesser Earth Elemental
icon file = icon_LesserEarthElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 3330
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 8,4,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Lesser Fire Elemental
icon file = icon_LesserFireElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 3330
Special Ability = monsterLevel,8
Special Ability = elemental_ImmuneFire
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Lesser Water Elemental
icon file = icon_LesserWaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 3330
Special Ability = monsterLevel,8
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Lich
icon file = icon_Lich.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 19
armor class = 0
movement rate = 6
hit dice = 11
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = medium
morale = 40
experience point value = 11204
Special Ability = monsterLevel,11
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = elemental_ImmuneCold
Special Ability = elemental_ImmuneElectricity
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Special Ability = rangeUndead,Lich
Class = Magic User
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion
Misc Options = none
item = monsterMageCharmMonster
item = monsterMageCharmPerson
item = monsterMageFireball
item = monsterMageHoldMonster
item = monsterMageHoldPerson
item = monsterMageIceStorm
item = monsterMageMagicMissile
item = monsterMageSleep
attack = 10,1,0,attacks,monsterParalysis
Undead = Lich
\(END)
// MM p61

\(BEGIN)
name = Lion
icon file = icon_Lion.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = medium
morale = 40
experience point value = 432
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,0,claws,monsterRearClawRake1
attack = 4,1,0,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)
// MM p61

\(BEGIN)
name = Lizard Man
icon file = icon_LizardMan.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 62
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = Javelin
item = Shield
item = Trident
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p62

\(BEGIN)
name = Lizard Man King
icon file = icon_LizardManKing.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 6
movement rate = 9
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 870
Special Ability = IsPerson,monster
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,3,2,attacks,
Undead = none
\(END)
// MM p62

\(BEGIN)
name = Manes
icon file = icon_Manes.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 3
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 40
experience point value = 22
Special Ability = elemental_ResistantCold
Special Ability = elemental_ResistantElectricity
Special Ability = elemental_ResistantFire
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_VulnerableToHolyWater
Special Ability = monster_WeaponImmunity,normal
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = death magic + confusion
Misc Options = affected by dispel evil
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
attack = 4,1,0,bites,
Undead = Special
\(END)
// MM p17

\(BEGIN)
name = Margoyle
icon file = icon_Margoyle.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 5
armor class = 2
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 494
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)
// MMII p83

\(BEGIN)
name = Medusa
icon file = icon_Medusa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 9
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 35
experience point value = 869
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Class = Fighter/Magic User
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterMedusaPetrifyGaze
attack = 4,1,0,attacks,monsterPoison
attack = 1,1,0,gazes,
Undead = none
\(END)
// MM p66

\(BEGIN)
name = Mind Flayer
icon file = icon_MindFlayer.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 18
armor class = 5
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 12
magic resistance = 90
size = medium
morale = 45
experience point value = 2232
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter/Magic User
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterMindFlayerMindBlast
item = monsterMindFlayerMindBlast
attack = 1,2,0,attacks,monsterMindFlayerTentacle
attack = 1,2,0,attacks,monsterMindFlayerTentacle
attack = 1,2,0,attacks,monsterMindFlayerTentacle
attack = 1,2,0,attacks,monsterMindFlayerTentacle
Undead = none
\(END)
// MM p70

\(BEGIN)
name = Minotaur
icon file = icon_Minotaur.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 12
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = large
morale = 32
experience point value = 616
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = Bardiche
attack = 4,2,0,attacks,
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p71

\(BEGIN)
name = Mobat
icon file = icon_Mobat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 15
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 30
experience point value = 270
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,bites,
Undead = none
\(END)
// MMII p15

\(BEGIN)
name = Modron Duodrone
icon file = icon_ModronDuodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 6
movement rate = 9
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 80
Special Ability = monsterLevel,3
Special Ability = Summoned,plane
Special Ability = monster_ImmuneCharm,modron
Special Ability = monster_ImmuneSleep,modron
Special Ability = monster_ModronElementalResistance,duodrone
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,1,hits,
attack = 4,1,1,hits,
Undead = none
\(END)
// MMII p87

\(BEGIN)
name = Modron Monodrone
icon file = icon_ModronMonodrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 40
experience point value = 38
Special Ability = monsterLevel,2
Special Ability = Summoned,plane
Special Ability = monster_ImmuneCharm,modron
Special Ability = monster_ImmuneSleep,modron
Special Ability = monster_ModronElementalResistance,monodrone
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,0,attacks,
Undead = none
\(END)
// MMII p87

\(BEGIN)
name = Modron Quadrone
icon file = icon_ModronQuadrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 11
armor class = 4
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 12
magic resistance = 0
size = medium
morale = 50
experience point value = 265
Special Ability = monsterLevel,5
Special Ability = Summoned,plane
Special Ability = monster_ImmuneCharm,modron
Special Ability = monster_ImmuneSleep,modron
Special Ability = monster_ModronElementalResistance,quadrone
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
attack = 4,1,3,hits,
Undead = none
\(END)
// MMII p88

\(BEGIN)
name = Modron Tridrone
icon file = icon_ModronTridrone.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 145
Special Ability = monsterLevel,4
Special Ability = Summoned,plane
Special Ability = monster_ImmuneCharm,modron
Special Ability = monster_ImmuneSleep,modron
Special Ability = monster_ModronElementalResistance,tridrone
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = confusion + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,2,hits,
attack = 4,1,2,hits,
attack = 4,1,2,hits,
Undead = none
\(END)
// MMII p88

\(BEGIN)
name = Mummy
icon file = icon_Mummy.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = medium
morale = 37
experience point value = 1366
Special Ability = elemental_ImmuneCold
Special Ability = elemental_VulnerableFire
Special Ability = IsImmuneDisease,mummy
Special Ability = monsterLevel,7
Special Ability = monster_AuraMummy
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Special Ability = monster_WeaponResistance,magical
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 12,1,0,attacks,monsterMummyRot
Undead = Mummy
\(END)
// MM p72

\(BEGIN)
name = Myconid
icon file = icon_Myconid.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 9
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 86
Special Ability = IsPlant,1
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)
// MMII 984

\(BEGIN)
name = Neo-Otyugh
icon file = icon_NeoOtyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 0
movement rate = 6
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 45
experience point value = 2160
Special Ability = monsterLevel,11
Special Ability = monster_ImmuneDisease,neo-otyugh
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 3,1,0,bites,Cause Disease
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)
// MM p73

\(BEGIN)
name = Norker
icon file = icon_Norker.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 3
movement rate = 9
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = medium
morale = 30
experience point value = 32
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = DwarfTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Club
attack = 6,1,0,attacks,
attack = 3,1,0,bites,
Undead = none
\(END)
// FF p68

\(BEGIN)
name = Northern Bear
icon file = icon_NorthernBear.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 6
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1380
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,2,0,bites,
attack = 10,1,0,claws,monsterBearHug1
attack = 10,1,0,claws,monsterBearHug2
Undead = none
\(END)
// MMII p16

\(BEGIN)
name = Nupperibo
icon file = icon_Nupperibo.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 9
movement rate = 6
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 40
experience point value = 22
Special Ability = elemental_ResistantCold
Special Ability = elemental_ResistantFire
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration,1
Special Ability = monster_VulnerableToHolyWater
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = death magic + confusion
Misc Options = affected by dispel evil
item = none
attack = 2,1,0,hits,
attack = 2,1,0,hits,
Undead = Special
\(END)
// MMII p49

\(BEGIN)
name = Ogre
icon file = icon_Ogre.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 8
armor class = 5
movement rate = 9
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 15
magic resistance = 0
size = large
morale = 50
experience point value = 175
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 10,1,0,attacks,
Undead = none
\(END)
// MM p75

\(BEGIN)
name = Ogre Mage
icon file = icon_OgreMage.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 12
armor class = 4
movement rate = 9
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 40
experience point value = 1032
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Regeneration1,OgreMage
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = monsterMageSleep
item = monsterMageCharmPerson
item = monsterOgreMageColdRay
item = monsterOgreMageInvisibility
attack = 12,1,0,attacks,
Undead = none
\(END)
// MM p76

\(BEGIN)
name = Ogre Shaman
icon file = icon_OgreShaman.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 5
movement rate = 9
hit dice = 4
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 15
magic resistance = 0
size = large
morale = 40
experience point value = 200
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = monsterClericCauseLightWounds
item = monsterClericCauseLightWounds
item = monsterClericHoldPerson
item = monsterClericSilence
attack = 10,1,0,attacks,
Undead = none
\(END)
// MM p75

\(BEGIN)
name = Orc
icon file = icon_Orc.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 30
experience point value = 14
Special Ability = IsPerson,monster
Special Ability = monsterLevel,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = DwarfTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Spear
item = Ring Mail
item = Shield
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p76

\(BEGIN)
name = Orc Chieftain
icon file = icon_OrcChieftain.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 10
movement rate = 9
hit dice = 16.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 30
experience point value = 83
Special Ability = IsPerson,monster
Special Ability = monsterLevel,3
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal
penalty = DwarfTHAC0 + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Scale Mail
item = Broad Sword
item = Short Bow
item = Arrow,20
item = Shield
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p76

\(BEGIN)
name = Otyugh
icon file = icon_Otyugh.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 8
armor class = 3
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 45
experience point value = 892
Special Ability = monsterLevel,6
Special Ability = monster_ImmuneDisease,otyugh
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 4,1,1,bites,Cause Disease
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p77

\(BEGIN)
name = Owl
icon file = icon_Owl.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 27
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = small
morale = 35
experience point value = 34
Special Ability = monsterLevel,1
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 2,1,0,attacks,
attack = 2,1,0,attacks,
attack = 1,1,0,bites,
Undead = none
\(END)
// MMII p97

\(BEGIN)
name = Owlbear
icon file = icon_Owlbear.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 4
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 401
Special Ability = monsterLevel,6
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,monsterBearHug1
attack = 6,1,0,attacks,monsterBearHug2
attack = 6,2,0,bites,
Undead = none
\(END)
// MM p77

\(BEGIN)
name = Purple Worm
icon file = icon_PurpleWorm.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 6
movement rate = 9
hit dice = 15.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 8
magic resistance = 0
size = large
morale = 30
experience point value = 6100
Special Ability = monsterLevel,15
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 12,2,0,bites,monsterPurpleWormSwallow
Undead = none
\(END)
// MM p80

\(BEGIN)
name = Pyrolisk
icon file = icon_Pyrolisk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 6
movement rate = 6
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = small
morale = 35
experience point value = 360
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneFire
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = none
item = monsterPyroliskImmolationGaze
attack = 4,1,0,bites,
Undead = none
\(END)
// MMII p102

\(BEGIN)
name = Rakshasa
icon file = icon_Rakshasa.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -4
movement rate = 15
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = medium
morale = 25
experience point value = 1149
Special Ability = IsSeeingInvisible,rakshasa
Special Ability = monsterLevel,7
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_RakshasaSpellImmunity
Special Ability = monster_RakshasaVulnerability
Special Ability = monster_WeaponImmunity,normal
Special Ability = monster_WeaponResistance,4
Class = Cleric/Magic User
Race = Monster
form = none
penalty = none
immunity = confusion
Misc Options = none
item = monsterMageCharmPerson
item = monsterMageFireball
item = monsterMageHoldPerson
item = monsterMageMagicMissile
item = monsterMageMirrorImage
item = monsterMageReduce
item = monsterMageSleep
item = monsterMageStinkingCloud
item = monsterClericCauseLightWounds
item = monsterClericProtectionFromGood
attack = 3,1,0,hits,
attack = 3,1,0,hits,
attack = 4,1,1,bites,
Undead = none
\(END)
// MM p81

\(BEGIN)
name = Raven
icon file = icon_Raven.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveWings.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 7
movement rate = 36
hit dice = 0.250000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 0
experience point value = 1
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Class = Fighter
Race = Monster
form = animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 1,1,0,attacks,
Undead = none
\(END)
// MMII p105

\(BEGIN)
name = Red Dragon
icon file = icon_RedDragon.png,0,2,384,192,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 40
experience point value = 4150
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,10
Special Ability = monster_AuraDragon,Red Dragon
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsImmuneDragonBreathWeapon,$fire
Special Ability = monster_DragonSavingThrow,third
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathFire
item = monsterDragonBreathFire
item = monsterDragonBreathFire
attack = 8,1,0,attacks,
attack = 8,1,0,attacks,
attack = 10,3,0,bites,
Undead = none
\(END)
// MM p33

\(BEGIN)
name = Red Slaad
icon file = icon_RedSlaad.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 6
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 13
magic resistance = 35
size = large
morale = 40
experience point value = 1099
Special Ability = monsterLevel,7
Special Ability = monster_Regeneration,3
Special Ability = monster_SummonSlaad,1
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 4,1,0,hits,
attack = 4,1,0,hits,
attack = 8,2,0,bites,
Undead = Special
\(END)
// FF p82

\(BEGIN)
name = Remorhaz
icon file = icon_Remorhaz.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 1
armor class = 0
movement rate = 12
hit dice = 11.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 75
size = large
morale = 35
experience point value = 2404
Special Ability = monsterLevel,11
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,6,0,attacks,monsterRemorhazSwallow
Undead = none
\(END)
// MM p82

\(BEGIN)
name = Rhinoceros
icon file = icon_Rhinoceros.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 6
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1332
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,2,0,attacks,
Undead = none
\(END)
// MM p82

\(BEGIN)
name = Salamander
icon file = icon_Salamander.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 3
movement rate = 9
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = medium
morale = 30
experience point value = 1175
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneFire
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_WeaponImmunity,1
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = affected by dispel evil
item = none
attack = 6,1,0,attacks,
attack = 6,2,0,attacks,monsterSalamanderFireAttack
Undead = none
\(END)
// MM p85

\(BEGIN)
name = Satyr
icon file = icon_Satyr.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 13
armor class = 5
movement rate = 18
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 50
size = medium
morale = 35
experience point value = 380
Special Ability = monsterLevel,5
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p85

\(BEGIN)
name = Shadow
icon file = icon_Shadow.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 7
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 315
Special Ability = elemental_ImmuneCold
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm
Special Ability = monster_ImmuneSleep
Special Ability = monster_VulnerableToHolyWater
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion
Misc Options = none
item = none
attack = 4,1,1,hits,monsterShadowDrainStrength
Undead = Shadow
\(END)
// MM p86

\(BEGIN)
name = Shambling Mound
icon file = icon_ShamblingMound.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 3
armor class = 0
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 0
size = large
morale = 45
experience point value = 2120
Special Ability = IsPlant,1
Special Ability = monsterLevel,8
Special Ability = elemental_GrowthElectricity
Special Ability = elemental_ImmuneFire
Special Ability = monster_Engulf,monster
Special Ability = monster_WeaponResistance,normal
Special Ability = spell_ColdResistant,monster
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = none
item = none
attack = 8,2,0,attacks,monsterEngulf1
attack = 8,2,0,attacks,monsterEngulf2
Undead = none
\(END)
// MM p87

\(BEGIN)
name = Silver Dragon
icon file = icon_SilverDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = -1
movement rate = 9
hit dice = 50.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 6
magic resistance = 0
size = large
morale = 40
experience point value = 4150
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,10
Special Ability = monster_AuraDragon,Silver Dragon
Special Ability = monster_CombatantAlignment,good
Special Ability = IsImmuneDragonBreathWeapon,$cold$paralysis
Special Ability = monster_DragonSavingThrow,third
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = monsterDragonBreathColdSilver
item = monsterDragonBreathColdSilver
item = monsterDragonBreathParalysis
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 6,5,0,bites,
Undead = none
\(END)
// MM p34

\(BEGIN)
name = Skeletal Dog
icon file = icon_SkeletalDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 0.800000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = medium
morale = 50
experience point value = 13
Special Ability = monsterLevel,1
Special Ability = elemental_ImmuneCold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_Swept,1
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = none
item = none
attack = 4,1,0,attacks,
Undead = Skeleton
\(END)
// MMII p109

\(BEGIN)
name = Skeleton
icon file = icon_Skeleton.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 7
movement rate = 12
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 19
magic resistance = 0
size = medium
morale = 50
experience point value = 18
Special Ability = monsterLevel,1
Special Ability = elemental_ImmuneCold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponResistanceType,slashing
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = none
item = none
attack = 6,1,0,attacks,
Undead = Skeleton
\(END)
// MM p87

\(BEGIN)
name = Smilodon
icon file = icon_Smilodon.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 850
Special Ability = monsterLevel,8
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,1,claws,monsterRearClawRake1
attack = 4,1,1,claws,monsterRearClawRake2
attack = 6,2,0,bites,
Undead = none
\(END)
// MM p94

\(BEGIN)
name = Spectre
icon file = icon_Spectre.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 14
armor class = 2
movement rate = 15
hit dice = 7
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 13
magic resistance = 0
size = medium
morale = 45
experience point value = 1960
Special Ability = elemental_ImmuneCold
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,1
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 8,1,0,attacks,monsterUndeadDrainLevel
Undead = Spectre
\(END)
// MM p89

\(BEGIN)
name = Stirge
icon file = icon_Stirge.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 1
armor class = 8
movement rate = 18
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 46
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,attacks,monsterStirgeAttack
Undead = none
\(END)
// MM p92

\(BEGIN)
name = Stone Giant
icon file = icon_StoneGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 10
armor class = 0
movement rate = 12
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 12
magic resistance = 0
size = large
morale = 40
experience point value = 2332
Special Ability = monsterLevel,10
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,3,0,attacks,
Undead = none
\(END)
// MM p 45

\(BEGIN)
name = Stone Golem
icon file = icon_StoneGolem.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 5
movement rate = 6
hit dice = 60.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 50
experience point value = 8950
Special Ability = monsterLevel,14
Special Ability = monster_WeaponImmunity,2
Special Ability = IsSeeingInvisible,golem
Special Ability = spell_ImmuneSpells,monster
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + confusion + vorpal weapon
Misc Options = none
item = none
attack = 8,3,0,attacks,
Undead = none
\(END)
// MM p48

\(BEGIN)
name = Storm Giant
icon file = icon_StormGiant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 16
armor class = 1
movement rate = 15
hit dice = 15.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 7
magic resistance = 0
size = large
morale = 40
experience point value = 7150
Special Ability = monsterLevel,17
Special Ability = elemental_ImmuneElectricity
Special Ability = monster_CombatantAlignment,good
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = monsterStormGiantLightningBolt
attack = 6,7,0,attacks,
Undead = none
\(END)
// MM p45

\(BEGIN)
name = Tiger
icon file = icon_Tiger.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 5
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 13
magic resistance = 0
size = medium
morale = 40
experience point value = 375
Special Ability = monsterLevel,7
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,1,claws,monsterRearClawRake1
attack = 4,1,1,claws,monsterRearClawRake2
attack = 10,1,0,bites,
Undead = none
\(END)
// MM p94

\(BEGIN)
name = Titan
icon file = icon_Titan.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 21
armor class = -3
movement rate = 21
hit dice = 22.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 60
size = large
morale = 40
experience point value = 9200
Special Ability = monsterLevel,22
Special Ability = monster_CombatantAlignment,good
Class = Fighter
Race = Monster
form = giant + large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = monsterClericCauseBlindness
item = monsterClericCauseDisease
item = monsterClericCauseLightWounds
item = monsterClericCauseSeriousWounds
item = monsterClericFlameStrike
item = monsterClericHoldPerson
item = monsterClericSilence
item = monsterClericSticksToSnakes
item = monsterMageCharmMonster
item = monsterMageCharmPerson
item = monsterMageFireball
item = monsterMageHoldMonster
item = monsterMageHoldPerson
item = monsterMageIceStorm
item = monsterMageMagicMissile
item = monsterMageMirrorImage
item = monsterMageSleep
item = monsterMageStinkingCloud
attack = 6,8,0,attacks,
Undead = none
\(END)
// MM p94

\(BEGIN)
name = Treant
icon file = icon_Treant.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 13
armor class = 0
movement rate = 12
hit dice = 10.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 10
magic resistance = 0
size = large
morale = 40
experience point value = 2510
Special Ability = IsPlant,1
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,good
Special Ability = elemental_VulnerableFire
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 6,3,0,hits,
attack = 6,3,0,hits,
Undead = none
\(END)
// MM p96

\(BEGIN)
name = Troglodyte
icon file = icon_Troglodyte.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 6
armor class = 5
movement rate = 12
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 52
Special Ability = IsPerson,monster
Special Ability = monsterLevel,2
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_Revulsion,6
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 4,1,1,bites,
Undead = none
\(END)
// MM p97

\(BEGIN)
name = Troll
icon file = icon_Troll.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 4
movement rate = 12
hit dice = 6.000000
treat HD as hit points = no
hit dice bonus = 6
THAC0 = 13
magic resistance = 0
size = large
morale = 35
experience point value = 765
Special Ability = monsterLevel,8
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_TrollGetUp,monster
Special Ability = monster_TrollRegeneration,3
Class = Fighter
Race = Monster
form = large
penalty = DwarfAC + GnomeAC + RangerDmg
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,4,attacks,
attack = 4,1,4,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)
// MM p97

\(BEGIN)
name = Umber Hulk
icon file = icon_UmberHulk.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 2
movement rate = 6
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 8
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1780
Special Ability = monsterLevel,10
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = confusion
Misc Options = can be held/charmed
item = none
attack = 4,3,0,attacks,
attack = 4,3,0,attacks,
attack = 5,2,0,attacks,
attack = 1,1,0,gazes,monsterUmberHulkConfusionGaze
Undead = none
\(END)
// MM p98

\(BEGIN)
name = Unicorn
icon file = icon_Unicorn.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 3
movement rate = 24
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 40
experience point value = 500
Special Ability = monsterLevel,6
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_CombatantAlignment,good
Special Ability = monster_UnicornSavingThrows
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = death magic
Misc Options = none
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 12,1,0,attacks,
Undead = none
\(END)
// MM p98

\(BEGIN)
name = Vampire
icon file = icon_Vampire.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 16
armor class = 1
movement rate = 12
hit dice = 8.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 12
magic resistance = 0
size = medium
morale = 40
experience point value = 4220
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ResistantElectricity
Special Ability = elemental_ResistantCold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_Regeneration,3
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion
Misc Options = none
item = none
attack = 6,1,4,attacks,monsterVampireDrainLevel
attack = 1,1,0,gazes,monsterVampireCharmGaze
Undead = Vampire
\(END)
// MM p99

\(BEGIN)
name = Vampiress
icon file = icon_Vampiress.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 18
armor class = 1
movement rate = 15
hit dice = 12
treat HD as hit points = yes
hit dice bonus = 5
THAC0 = 9
magic resistance = 0
size = medium
morale = 40
experience point value = 5348
Special Ability = monsterLevel,14
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ResistantElectricity
Special Ability = elemental_ResistantCold
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_Regeneration,3
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + confusion
Misc Options = none
item = none
attack = 6,1,4,attacks,monsterVampireDrainLevel
attack = 1,1,0,gazes,monsterVampireCharmGaze
Undead = Lich
\(END)
// MM p99

\(BEGIN)
name = Water Elemental
icon file = icon_WaterElemental.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 2
movement rate = 6
hit dice = 16.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 7
magic resistance = 0
size = large
morale = 35
experience point value = 3810
Special Ability = monsterLevel,16
Special Ability = monster_WeaponImmunity,2
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = large
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 6,5,0,attacks,
Undead = none
\(END)
// MM p38

\(BEGIN)
name = Wererat
icon file = icon_Wererat.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 6
movement rate = 12
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 202
Special Ability = monsterLevel,4
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 8,1,0,attacks,
Undead = none
\(END)
// MM p63

\(BEGIN)
name = Werewolf
icon file = icon_Werewolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 10
armor class = 5
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 300
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = mammal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,attacks,
Undead = none
\(END)
// MM p64

\(BEGIN)
name = White Dragon
icon file = icon_WhiteDragon.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 7
armor class = 3
movement rate = 12
hit dice = 30.000000
treat HD as hit points = no
hit dice bonus = 0
THAC0 = 13
magic resistance = 0
size = large
morale = 40
experience point value = 605
Special Ability = IsSeeingInvisible,dragon
Special Ability = monsterLevel,6
Special Ability = monster_AuraDragon,White Dragon
Special Ability = monster_CombatantAlignment,evil
Special Ability = IsImmuneDragonBreathWeapon,$cold
Special Ability = monster_DragonSavingThrow,second
Class = Fighter/Magic User
Race = Monster
form = large
penalty = none
immunity = vorpal weapon
Misc Options = can be held/charmed
item = none
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
attack = 8,2,0,bites,
Undead = none
\(END)
// MM p34

\(BEGIN)
name = Wight
icon file = icon_Wight.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 12
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 635
Special Ability = elemental_ImmuneCold
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneSleep
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 4,1,0,attacks,monsterUndeadDrainLevel
Undead = Wight
\(END)
// MM p100

\(BEGIN)
name = Wild Boar
icon file = icon_WildBoar.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 3.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 145
Special Ability = monsterLevel,4
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,3,0,attacks,
Undead = none
\(END)
// MM p11

\(BEGIN)
name = Wild Dog
icon file = icon_WildDog.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 15
hit dice = 1.000000
treat HD as hit points = yes
hit dice bonus = 1
THAC0 = 18
magic resistance = 0
size = small
morale = 35
experience point value = 30
Special Ability = monsterLevel,2
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,0,bites,
Undead = none
\(END)
// MM p29

\(BEGIN)
name = Winter Wolf
icon file = icon_WinterWolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 5
movement rate = 18
hit dice = 6.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 365
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = elemental_ImmuneCold
Special Ability = elemental_VulnerableFire
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterWinterWolfBreath
attack = 4,2,0,bites,
Undead = none
\(END)
// MM p101

\(BEGIN)
name = Wolf
icon file = icon_Wolf.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 3
armor class = 7
movement rate = 18
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 2
THAC0 = 16
magic resistance = 0
size = medium
morale = 35
experience point value = 65
Special Ability = monsterLevel,3
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,1,1,bites,
Undead = none
\(END)
// MM p101

\(BEGIN)
name = Woolly Mammoth
icon file = icon_WoollyMammoth.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 0
armor class = 5
movement rate = 12
hit dice = 13.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 9
magic resistance = 0
size = large
morale = 35
experience point value = 3936
Special Ability = monsterLevel,13
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,2,0,attacks,
attack = 6,2,0,attacks,
Undead = none
\(END)
// MM p65

\(BEGIN)
name = Worg
icon file = icon_Worg.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 7
armor class = 6
movement rate = 18
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = medium
morale = 35
experience point value = 410
Special Ability = monsterLevel,5
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 4,2,0,bites,
Undead = none
\(END)
// MM p101

\(BEGIN)
name = Wraith
icon file = icon_Wraith.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 12
armor class = 4
movement rate = 12
hit dice = 5.000000
treat HD as hit points = yes
hit dice bonus = 3
THAC0 = 15
magic resistance = 0
size = medium
morale = 37
experience point value = 713
Special Ability = elemental_ImmuneCold
Special Ability = monsterLevel,6
Special Ability = monster_CombatantAlignment,evil
Special Ability = monster_ImmuneCharm
Special Ability = monster_ImmuneFear,monster
Special Ability = monster_ImmuneSleep
Special Ability = monster_VulnerableToHolyWater,monster
Special Ability = monster_WeaponImmunity,normal
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic + vorpal weapon
Misc Options = none
item = none
attack = 6,1,0,attacks,monsterUndeadDrainLevel
Undead = Wraith
\(END)
// MM p102

\(BEGIN)
name = Wyvern
icon file = icon_Wyvern.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 6
armor class = 3
movement rate = 6
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = large
morale = 35
experience point value = 1275
Special Ability = monsterLevel,9
Class = Fighter
Race = Monster
form = animal + large
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,stings,monsterPoisonWyvern
attack = 8,2,0,bites,
Undead = none
\(END)
// MM p102

\(BEGIN)
name = Xorn
icon file = icon_Xorn.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = -2
movement rate = 9
hit dice = 7.000000
treat HD as hit points = yes
hit dice bonus = 7
THAC0 = 12
magic resistance = 0
size = medium
morale = 35
experience point value = 1625
Special Ability = monsterLevel,9
Special Ability = elemental_ImmuneCold
Special Ability = elemental_ImmuneFire
Special Ability = elemental_ResistantElectricity
Special Ability = Summoned,plane
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = none
Misc Options = can be held/charmed + affected by dispel evil
item = none
attack = 6,4,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
attack = 3,1,0,attacks,
Undead = none
\(END)
// MM p102

\(BEGIN)
name = Xvart
icon file = icon_Xvart.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 9
armor class = 10
movement rate = 6
hit dice = 0.900000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 20
magic resistance = 0
size = small
morale = 35
experience point value = 8
Special Ability = monsterLevel,1
Special Ability = monster_Swept,1
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = none
penalty = RangerDmg
immunity = none
Misc Options = can be held/charmed
item = Short Sword
attack = 4,1,1,attacks,
Undead = none
\(END)
// FF p96

\(BEGIN)
name = Yeti
icon file = icon_Yeti.png,0,2,48,48,0,1,0
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathLarge.wav
intelligence = 9
armor class = 6
movement rate = 15
hit dice = 4.000000
treat HD as hit points = yes
hit dice bonus = 4
THAC0 = 15
magic resistance = 0
size = large
morale = 35
experience point value = 535
Special Ability = monsterLevel,5
Special Ability = elemental_ImmuneCold
Special Ability = elemental_VulnerableFire
Class = Fighter
Race = Monster
form = mammal + animal
penalty = none
immunity = none
Misc Options = can be held/charmed
item = none
attack = 6,1,0,claws,monsterYetiSqueeze
attack = 6,1,0,claws,monsterYetiSqueeze
Undead = none
\(END)
// MM p103

\(BEGIN)
name = Yuan Ti
icon file = icon_YuanTi.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 17
armor class = 0
movement rate = 9
hit dice = 9.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 12
magic resistance = 20
size = medium
morale = 35
experience point value = 2032
Special Ability = monsterLevel,9
Special Ability = monster_CombatantAlignment,evil
Class = Fighter
Race = Monster
form = snake
penalty = none
immunity = none
Misc Options = can be held/charmed
item = monsterClericSticksToSnakes
attack = 6,1,0,attacks,
attack = 6,1,0,attacks,
Undead = none
\(END)
// MMII p130

\(BEGIN)
name = Zombie
icon file = icon_Zombie.png,0,2,48,48,0,1,2
miss sound = sound_Miss.wav
hit sound = sound_Hit.wav
move sound = sound_MonsterMoveStep.wav
death sound = sound_MonsterDeathMedium.wav
intelligence = 0
armor class = 8
movement rate = 6
hit dice = 2.000000
treat HD as hit points = yes
hit dice bonus = 0
THAC0 = 16
magic resistance = 0
size = medium
morale = 50
experience point value = 36
Special Ability = monsterLevel,2
Special Ability = elemental_ImmuneCold
Special Ability = monster_ImmuneCharm,monster
Special Ability = monster_ImmuneHold,monster
Special Ability = monster_ImmuneSleep,monster
Special Ability = monster_VulnerableToHolyWater,monster
Class = Fighter
Race = Monster
form = none
penalty = none
immunity = poison + death magic
Misc Options = none
item = none
attack = 8,1,0,attacks,
Undead = Zombie
\(END)
// MM p103

\(BEGIN)
name = $$Help
Special Ability = Date,"October 15, 2014"
Special Ability = Version,"1.01"
Special Ability = Updates1_01,"adjusted Arrow quantity to 10"
\(END)
