// BaseClass database file
// The above line must appear exactly as shown."// BaseClass database file"
//
// name (text)
//	Names should not conflict with any of the names in the
//	class database, items database, spells database, races
//	database, or abilities database, all baseclasses start
//	with a lower case letter and classes with an upper case letter.
//	eg:		name = gnome
//
// BonusXP (ability name, mod, bonus1-bonus25)
//	BonusXP is used to determine if a baseclass gains a bonus
//	to Experience Points depending on the score for the listed
//	ability. Ability name is the name of an ability, mod is how
//	to change the XP such as %, bonus1 through bonus25 are the
//	values at each ability score.
//	default is blank
//	eg:		BonusXP = Intelligence,%,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,10,10,10,10,10,10,10,10
//
// THAC0 (level1-level40)
//	THAC0 stands for "to hit armor class 0" and is a list of 40
//	integers representing that number at each level of the baseclass
//	eg:		THAC0 = 20,20,20,18,18,18,16,16,16,14,14,14,12,12,12,10,10,10,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
//
// AbilityRequirement (ability name, min/max)
//	AbilityRequirement is the name of an ability and the minimum
//	and maximum numbers allowed for the baseclass.
//	A separate instance is used for each ability.
//	eg:		AbilityRequirement = Wisdom 9/18
//
// Allowed Race (race name)
//	The Allowed Race is the name of the race or races from the
//	races database that is allowed for this baseclass.
//	Each race is listed with a different instance of the keyword
//	eg:		Allowed Race = Monkey
//			Allowe Race = Dog
//
// Allowed Alignment (alignment, any)
//	Possible Allowed Alignment options are Lawful Good, Neutral Good,
//	Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral,
//	Lawful Evil, Neutral Evil, Chaotic Evil; or any if all are allowed
//	eg:		Allowed Alignment = Lawful Good
//			Allowed Alignment = Lawful Evil
//
// ExpLevel (integer)
//	Minimum number of experience points for each character level,
//	starting with level 1, up to level 40, in order.
//	One level per line.
//	eg:		ExpLevel = 65420
//
// Base Spell Levels (level, spell school name, spell level1-spell level 9)
//	The keyword Base Spell Level are the spells at a given level
//	for a given spell school allowed. After name of school, up
//	to 9 integers may be used
//	eg:		Base Spell Levels = 4,Cleric,3,2,1
//
// MaxNumSpellsByPrime (spell school name, ability name, spell-spell25)
//	MaxSpellLevelByPrime determines the highest spell level a
//	spellcaster may learn based on an ability score. Spell school,
//	ability, 25 integers are the order for this keyword
//	eg:		MaxSpellLevelByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,6,7,7,7,7,7,7,7,7
//
// MaxSpellLevelByPrime (spell school name, ability name, level1-level25)
//	MaxSpellLevelByPrime determines the maximum spell level
//	that a baseclass may have for a paritcular score of the
//	listed ability.
//	eg		MaxSpellLevelByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,6,7,7,7,7,7,7,7,7
//
// HitDice (level, # of die, # of sides per die, bonus)
//	HitDice determines the Hit Points given to a baseclass at
//	a particular level. The first number is the level, the second
//	is the number of dice, the third number is the sides per dice,
//	the fourth number is the set number of points (bonus)
//	eg:		HitDice = 1,1,10,0
//
//	Skill (text)
//	Skills consist of the skill name and the score at which
//	the skill starts.
//	eg:		Skill = Swim,20
//
// SkillAdjAbility (skill name,ability name, mod, num1-num25)
//	SkillAdjAbility allows modification of a skill based upon
//	an ability. Name, ability, type of modifier, score
//	modifier for each of the 25 ability scores
//	eg:		SkillAdjAbility = Read,Intelligence,%,0,0,0,0,0,0,0,0,85,90,95,100,100,100,100,100,105,110,115,115,115,115,115,115,115
//
// SkillAdjBaseclass (skill name, mod, adj1-adj40)
//	SkillAdjBaseclass asjusts the named skill for this database.
//	For each entry, skill name, type of modification and 
//	modification values for level 1 through 40 are listed.
//	eg:		SkillAdjBaseclass = Save Vs RSW,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
//
// SkillAdjRace (skill name, race name, mod, value)
//	SkillAdjRace allows modification of skills per each
//	race, by listing the name of the skill, name of the
//	race, percentage sign and number to modify it by
//	eg:		SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,5
//
// SpellBonusAbility (ability name)
//	If the baseclass gets bonus spells, this is the ability
//	used to determine the bonus. If blank, no bonus spells.
//	default is blank.
//	eg:		SpellBonusAbility = Wisdom
//
// BonusSpells (ability #, bonus#, level #,2nd bonus #, 2nd level #)
//	If bonus spells are allowed for the baseclass, this keyword
//	determines the score and the bonus spells for that ability
//	score using integer pairs. In the integer pairs, the first
//	is the level of the spell, the second is the quantity.
//	eg:		BonusSpells = 13,1,1
//
// Special Ability (SA name)
//	each listed Special Ability corresponds to
//	the Special Ability database.
//	Each Special Ability is listed on a new line
//	with a separate instance of the keyword.
//	eg:		Special Ability = baseclass_NameSuppress,"Y"
//

\(BEGIN)
name = assassin
BonusXP = 
THAC0 = 20,20,20,20,19,19,19,19,16,16,16,16,14,14,14,14,12,12,12,12,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
AbilityRequirement = Strength 12/19
AbilityRequirement = Intelligence 11/19
AbilityRequirement = Dexterity 12/19
Allowed Race = Dwarf
Allowed Race = Elf
Allowed Race = Gnome
Allowed Race = Half-Elf
Allowed Race = Half-Orc
Allowed Race = Human
Allowed Alignment = Lawful Evil
Allowed Alignment = Neutral Evil
Allowed Alignment = Chaotic Evil
ExpLevel = 0
ExpLevel = 1501
ExpLevel = 3001
ExpLevel = 6001
ExpLevel = 12001
ExpLevel = 25001
ExpLevel = 50001
ExpLevel = 100001
ExpLevel = 200001
ExpLevel = 300001
ExpLevel = 425001
ExpLevel = 575001
ExpLevel = 750001
ExpLevel = 1000001
ExpLevel = 1500001
HitDice = 1,1,6,0
HitDice = 2,1,6,0
HitDice = 3,1,6,0
HitDice = 4,1,6,0
HitDice = 5,1,6,0
HitDice = 6,1,6,0
HitDice = 7,1,6,0
HitDice = 8,1,6,0
HitDice = 9,1,6,0
HitDice = 10,1,6,0
HitDice = 11,0,0,2
HitDice = 12,0,0,2
HitDice = 13,0,0,2
HitDice = 14,0,0,2
HitDice = 15,0,0,2
Skill = Save Vs PPDM,13
Skill = Save Vs PP,12
Skill = Save Vs RSW,14
Skill = Save Vs BR,16
Skill = Save Vs SP,15
Skill = PickPockets,20
Skill = OpenLocks,17
Skill = FindTraps,10
Skill = MoveSilent,3
Skill = HideInShadows,0
Skill = HearNoise,5
Skill = ClimbWalls,83
Skill = ReadLanguages,0
Skill = BackstabMultiplier,100
SkillAdjBaseclass = Save Vs PPDM,assassin,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs PP,assassin,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs RSW,assassin,-,0,0,0,0,2,2,2,2,4,4,4,4,6,6,6,6,8,8,8,8,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
SkillAdjBaseclass = Save Vs BR,assassin,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs SP,assassin,-,0,0,0,0,2,2,2,2,4,4,4,4,6,6,6,6,8,8,8,8,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
SkillAdjBaseclass = PickPockets,assassin,+,0,5,10,15,20,25,30,35,40,45,50,60,70,80,95
SkillAdjBaseclass = OpenLocks,assassin,+,0,4,8,12,16,20,25,30,35,40,45,50,55,60,65
SkillAdjBaseclass = FindTraps,assassin,+,0,5,10,15,20,25,30,35,40,45,50,55,60,65,70
SkillAdjBaseclass = MoveSilent,assassin,+,0,6,125,18,24,30,37,44,52,59,67,75,83,91,96
SkillAdjBaseclass = HideInShadows,assassin,+,0,5,10,15,20,25,31,37,43,49,56,63,70,77,85
SkillAdjBaseclass = HearNoise,assassin,+,0,0,5,5,10,10,15,15,20,20,25,25,30,30,35
SkillAdjBaseclass = ClimbWalls,assassin,+,0,1,2,3,4,5,7,9,11,13,15,16,16,16,16
SkillAdjBaseclass = ReadLanguages,assassin,+,0,0,0,0,0,20,25,30,35,40,45,50,55,60,65
SkillAdjAbility = PickPockets,Dexterity,+,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,10,15,20,25,30,35,40,45
SkillAdjAbility = OpenLocks,Dexterity,+,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,10,15,20,25,30,35,40,45,50
SkillAdjAbility = FindTraps,Dexterity,+,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,10,15,20,25,30,35,40
SkillAdjAbility = MoveSilent,Dexterity,+,0,0,0,0,0,0,0,0,0,0,0,-5,0,0,0,0,5,10,12,15,18,20,23,25,30
SkillAdjAbility = HideInShadows,Dexterity,+,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,10,12,15,18,20,23,25,30
SkillAdjBaseclass = BackstabMultiplier,assassin,%,200,200,200,200,300,300,300,300,400,400,400,400,500,500,500,500,600,600,600,600,700,700,700,700,800,800,800,800,900,900,900,900,1000,1000,1000,1000,1100,1100,1100,1100
SkillAdjRace = MaxLevel$SYS$,Dwarf,\=,9
SkillAdjRace = MaxLevel$SYS$,Elf,\=,10
SkillAdjRace = MaxLevel$SYS$,Gnome,\=,8
SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,11
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = cleric
BonusXP = Wisdom,%,0,0,0,0,0,0,0,0,100,100,100,100,100,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,20,18,18,18,16,16,16,14,14,14,12,12,12,10,10,10,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
AbilityRequirement = Wisdom 9/18
Allowed Race = Half-Elf
Allowed Race = Half-Orc
Allowed Race = Human
Allowed Alignment = any
ExpLevel = 0
ExpLevel = 1501
ExpLevel = 3001
ExpLevel = 6001
ExpLevel = 13001
ExpLevel = 27501
ExpLevel = 55001
ExpLevel = 110001
ExpLevel = 225001
ExpLevel = 450001
ExpLevel = 675001
ExpLevel = 900001
ExpLevel = 1125001
ExpLevel = 1350001
ExpLevel = 1575001
ExpLevel = 1800001
ExpLevel = 2025001
ExpLevel = 2250001
ExpLevel = 2475001
ExpLevel = 2700001
ExpLevel = 2925001
ExpLevel = 3150001
ExpLevel = 3375001
ExpLevel = 3600001
ExpLevel = 3825001
ExpLevel = 4050001
ExpLevel = 4275001
ExpLevel = 4500001
ExpLevel = 4725001
ExpLevel = 4950001
ExpLevel = 5175001
ExpLevel = 5400001
ExpLevel = 5625001
ExpLevel = 5850001
ExpLevel = 6075001
ExpLevel = 6300001
ExpLevel = 6525001
ExpLevel = 6750001
ExpLevel = 6975001
ExpLevel = 7200001
Base Spell Levels = 1,Cleric,1,0,0,0,0,0,0
Base Spell Levels = 2,Cleric,2,0,0,0,0,0,0
Base Spell Levels = 3,Cleric,2,1,0,0,0,0,0
Base Spell Levels = 4,Cleric,3,2,0,0,0,0,0
Base Spell Levels = 5,Cleric,3,3,1,0,0,0,0
Base Spell Levels = 6,Cleric,3,3,2,0,0,0,0
Base Spell Levels = 7,Cleric,3,3,2,1,0,0,0
Base Spell Levels = 8,Cleric,3,3,3,2,0,0,0
Base Spell Levels = 9,Cleric,4,4,3,2,1,0,0
Base Spell Levels = 10,Cleric,4,4,3,3,2,0,0
Base Spell Levels = 11,Cleric,5,4,4,3,2,1,0
Base Spell Levels = 12,Cleric,6,5,5,3,2,2,0
Base Spell Levels = 13,Cleric,6,6,6,4,2,2,0
Base Spell Levels = 14,Cleric,6,6,6,5,3,2,0
Base Spell Levels = 15,Cleric,7,7,7,5,4,2,0
Base Spell Levels = 16,Cleric,7,7,7,6,5,3,1
Base Spell Levels = 17,Cleric,7,7,7,7,5,3,2
Base Spell Levels = 18,Cleric,8,8,8,7,6,4,1
Base Spell Levels = 19,Cleric,9,9,8,7,6,4,2
Base Spell Levels = 20,Cleric,9,9,9,8,7,5,2
Base Spell Levels = 21,Cleric,9,9,9,9,8,6,2
Base Spell Levels = 22,Cleric,9,9,9,9,9,6,3
Base Spell Levels = 23,Cleric,9,9,9,9,9,7,3
Base Spell Levels = 24,Cleric,9,9,9,9,9,8,3
Base Spell Levels = 25,Cleric,9,9,9,9,9,8,4
Base Spell Levels = 26,Cleric,9,9,9,9,9,9,4
Base Spell Levels = 27,Cleric,9,9,9,9,9,9,5
Base Spell Levels = 28,Cleric,9,9,9,9,9,9,6
Base Spell Levels = 29,Cleric,9,9,9,9,9,9,7
Base Spell Levels = 30,Cleric,9,9,9,9,9,9,8
Base Spell Levels = 31,Cleric,9,9,9,9,9,9,9
Base Spell Levels = 32,Cleric,10,10,10,9,9,9,9
Base Spell Levels = 33,Cleric,10,10,10,10,10,9,9
Base Spell Levels = 34,Cleric,10,10,10,10,10,10,9
Base Spell Levels = 35,Cleric,10,10,10,10,10,10,10
Base Spell Levels = 36,Cleric,11,11,11,10,10,10,10
Base Spell Levels = 37,Cleric,11,11,11,11,11,10,10
Base Spell Levels = 38,Cleric,11,11,11,11,11,11,10
Base Spell Levels = 39,Cleric,11,11,11,11,11,11,11
Base Spell Levels = 40,Cleric,12,12,12,11,11,11,11
MaxNumSpellsByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99
MaxSpellLevelByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,6,7,7,7,7,7,7,7,7
HitDice = 1,1,8,0
HitDice = 2,1,8,0
HitDice = 3,1,8,0
HitDice = 4,1,8,0
HitDice = 5,1,8,0
HitDice = 6,1,8,0
HitDice = 7,1,8,0
HitDice = 8,1,8,0
HitDice = 9,1,8,0
HitDice = 10,0,0,2
HitDice = 11,0,0,2
HitDice = 12,0,0,2
HitDice = 13,0,0,2
HitDice = 14,0,0,2
HitDice = 15,0,0,2
HitDice = 16,0,0,2
HitDice = 17,0,0,2
HitDice = 18,0,0,2
HitDice = 19,0,0,2
HitDice = 20,0,0,2
HitDice = 21,0,0,2
HitDice = 22,0,0,2
HitDice = 23,0,0,2
HitDice = 24,0,0,2
HitDice = 25,0,0,2
HitDice = 26,0,0,2
HitDice = 27,0,0,2
HitDice = 28,0,0,2
HitDice = 29,0,0,2
HitDice = 30,0,0,2
HitDice = 31,0,0,2
HitDice = 32,0,0,2
HitDice = 33,0,0,2
HitDice = 34,0,0,2
HitDice = 35,0,0,2
HitDice = 36,0,0,2
HitDice = 37,0,0,2
HitDice = 38,0,0,2
HitDice = 39,0,0,2
HitDice = 40,0,0,2
Skill = Save Vs PPDM,10
Skill = Save Vs PP,13
Skill = Save Vs RSW,14
Skill = Save Vs BR,16
Skill = Save Vs SP,15
Skill = Turn,0
SkillAdjBaseclass = Save Vs PPDM,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs PP,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs RSW,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs BR,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs SP,cleric,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,5
SkillAdjRace = MaxLevel$SYS$,Half-Orc,\=,4
SpellBonusAbility = Wisdom
BonusSpells = 13,1,1
BonusSpells = 14,1,1
BonusSpells = 15,1,2
BonusSpells = 16,1,2
BonusSpells = 17,1,3
BonusSpells = 18,1,4
BonusSpells = 19,1,4
BonusSpells = 20,1,2,1,4
BonusSpells = 21,1,3,1,5
BonusSpells = 22,1,4,1,5
BonusSpells = 23,2,5
BonusSpells = 24,2,6
BonusSpells = 25,1,6,1,7
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = druid
BonusXP = Wisdom,%,0,0,0,0,0,0,0,0,0,0,0,100,100,100,100,110,110,110,110,110,110,110,110,110,110
BonusXP = Charisma,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,20,18,18,18,16,16,16,14,14,14,12,12,12,10,10,10,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
AbilityRequirement = Wisdom 12/18
AbilityRequirement = Charisma 15/18
Allowed Race = Half-Elf
Allowed Race = Human
Allowed Alignment = True Neutral
ExpLevel = 0
ExpLevel = 2001
ExpLevel = 4001
ExpLevel = 7501
ExpLevel = 12501
ExpLevel = 20001
ExpLevel = 35001
ExpLevel = 60001
ExpLevel = 90001
ExpLevel = 125001
ExpLevel = 200001
ExpLevel = 300001
ExpLevel = 750001
ExpLevel = 1500001
ExpLevel = 3000001
ExpLevel = 3500001
ExpLevel = 4000001
ExpLevel = 4500001
ExpLevel = 5000001
ExpLevel = 5500001
ExpLevel = 6000001
ExpLevel = 6500001
ExpLevel = 7000001
Base Spell Levels = 1,Druid,2,0,0,0,0,0,0
Base Spell Levels = 2,Druid,2,1,0,0,0,0,0
Base Spell Levels = 3,Druid,3,2,1,0,0,0,0
Base Spell Levels = 4,Druid,4,2,2,0,0,0,0
Base Spell Levels = 5,Druid,4,3,2,0,0,0,0
Base Spell Levels = 6,Druid,4,3,2,1,0,0,0
Base Spell Levels = 7,Druid,4,4,3,1,0,0,0
Base Spell Levels = 8,Druid,4,4,3,2,0,0,0
Base Spell Levels = 9,Druid,5,4,3,2,1,0,0
Base Spell Levels = 10,Druid,5,4,3,3,2,0,0
Base Spell Levels = 11,Druid,5,5,3,3,2,1,0
Base Spell Levels = 12,Druid,5,5,4,4,3,2,1
Base Spell Levels = 13,Druid,6,5,5,5,4,3,2
Base Spell Levels = 14,Druid,6,6,6,6,5,4,3
Base Spell Levels = 15,Druid,6,6,6,6,6,6,6
Base Spell Levels = 16,Druid,6,6,6,6,6,6,6
Base Spell Levels = 17,Druid,6,6,6,6,6,6,6
Base Spell Levels = 18,Druid,6,6,6,6,6,6,6
Base Spell Levels = 19,Druid,6,6,6,6,6,6,6
Base Spell Levels = 20,Druid,6,6,6,6,6,6,6
Base Spell Levels = 21,Druid,6,6,6,6,6,6,6
Base Spell Levels = 22,Druid,6,6,6,6,6,6,6
Base Spell Levels = 23,Druid,6,6,6,6,6,6,6
MaxNumSpellsByPrime = Druid,Wisdom,0,0,0,0,0,0,0,0,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99
MaxSpellLevelByPrime = Druid,Wisdom,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,6,7,7,7,7,7,7,7,7
HitDice = 1,1,8,0
HitDice = 2,1,8,0
HitDice = 3,1,8,0
HitDice = 4,1,8,0
HitDice = 5,1,8,0
HitDice = 6,1,8,0
HitDice = 7,1,8,0
HitDice = 8,1,8,0
HitDice = 9,1,8,0
HitDice = 10,1,8,0
HitDice = 11,1,8,0
HitDice = 12,1,8,0
HitDice = 13,1,8,0
HitDice = 14,1,8,0
HitDice = 15,0,0,1
HitDice = 16,0,0,1
HitDice = 17,0,0,1
HitDice = 18,0,0,1
HitDice = 19,0,0,1
HitDice = 20,0,0,1
HitDice = 21,0,0,1
HitDice = 22,0,0,1
HitDice = 23,0,0,1
Skill = Save Vs PPDM,10
Skill = Save Vs PP,13
Skill = Save Vs RSW,14
Skill = Save Vs BR,16
Skill = Save Vs SP,15
SkillAdjBaseclass = Save Vs PPDM,druid,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs PP,druid,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs RSW,druid,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs BR,druid,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs SP,druid,-,0,0,0,1,1,1,3,3,3,4,4,4,5,5,5,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = fighter
BonusXP = Strength,%,0,0,0,0,0,0,0,0,100,100,100,100,100,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,18,18,16,16,14,14,12,12,10,10,8,8,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
AbilityRequirement = Strength 9/19
AbilityRequirement = Dexterity 3/19
AbilityRequirement = Constitution 3/19
AbilityRequirement = Intelligence 3/19
Allowed Race = Dwarf
Allowed Race = Elf
Allowed Race = Gnome
Allowed Race = Half-Elf
Allowed Race = Halfling
Allowed Race = Half-Orc
Allowed Race = Human
Allowed Alignment = any
ExpLevel = 0
ExpLevel = 2001
ExpLevel = 4001
ExpLevel = 8001
ExpLevel = 18001
ExpLevel = 35001
ExpLevel = 70001
ExpLevel = 125001
ExpLevel = 250001
ExpLevel = 500001
ExpLevel = 750001
ExpLevel = 1000001
ExpLevel = 1250001
ExpLevel = 1500001
ExpLevel = 1750001
ExpLevel = 2000001
ExpLevel = 2250001
ExpLevel = 2500001
ExpLevel = 2750001
ExpLevel = 3000001
ExpLevel = 3250001
ExpLevel = 3500001
ExpLevel = 3750001
ExpLevel = 4000001
ExpLevel = 4250001
ExpLevel = 4500001
ExpLevel = 4750001
ExpLevel = 5000001
ExpLevel = 5250001
ExpLevel = 5500001
ExpLevel = 5750001
ExpLevel = 6000001
ExpLevel = 6250001
ExpLevel = 6500001
ExpLevel = 6750001
ExpLevel = 7000001
ExpLevel = 7250001
ExpLevel = 7500001
ExpLevel = 7750001
ExpLevel = 8000001
HitDice = 1,1,10,0
HitDice = 2,1,10,0
HitDice = 3,1,10,0
HitDice = 4,1,10,0
HitDice = 5,1,10,0
HitDice = 6,1,10,0
HitDice = 7,1,10,0
HitDice = 8,1,10,0
HitDice = 9,1,10,0
HitDice = 10,0,0,3
HitDice = 11,0,0,3
HitDice = 12,0,0,3
HitDice = 13,0,0,3
HitDice = 14,0,0,3
HitDice = 15,0,0,3
HitDice = 16,0,0,3
HitDice = 17,0,0,3
HitDice = 18,0,0,3
HitDice = 19,0,0,3
HitDice = 20,0,0,3
HitDice = 21,0,0,3
HitDice = 22,0,0,3
HitDice = 23,0,0,3
HitDice = 24,0,0,3
HitDice = 25,0,0,3
HitDice = 26,0,0,3
HitDice = 27,0,0,3
HitDice = 28,0,0,3
HitDice = 29,0,0,3
HitDice = 30,0,0,3
HitDice = 31,0,0,3
HitDice = 32,0,0,3
HitDice = 33,0,0,3
HitDice = 34,0,0,3
HitDice = 35,0,0,3
HitDice = 36,0,0,3
HitDice = 37,0,0,3
HitDice = 38,0,0,3
HitDice = 39,0,0,3
HitDice = 40,0,0,3
Skill = Save Vs PPDM,14
Skill = Save Vs PP,15
Skill = Save Vs RSW,16
Skill = Save Vs BR,17
Skill = Save Vs SP,17
SkillAdjBaseclass = Save Vs PPDM,fighter,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs PP,fighter,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs RSW,fighter,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs BR,fighter,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs SP,fighter,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjRace = MaxLevel$SYS$,Dwarf,\=,7
SkillAdjRace = MaxLevel$SYS$,Elf,\=,5
SkillAdjRace = MaxLevel$SYS$,Gnome,\=,5
SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,6
SkillAdjRace = MaxLevel$SYS$,Half-Orc,\=,10
SkillAdjRace = MaxLevel$SYS$,Halfling,\=,4
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = magicUser
BonusXP = Intelligence,%,0,0,0,0,0,0,0,0,100,100,100,100,100,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,20,20,20,19,19,19,19,19,16,16,16,16,16,13,13,13,13,13,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
AbilityRequirement = Intelligence 9/19
AbilityRequirement = Dexterity 3/19
Allowed Race = Elf
Allowed Race = Gnome
Allowed Race = Half-Elf
Allowed Race = Human
Allowed Alignment = any
ExpLevel = 0
ExpLevel = 2501
ExpLevel = 5001
ExpLevel = 10001
ExpLevel = 22501
ExpLevel = 40001
ExpLevel = 60001
ExpLevel = 90001
ExpLevel = 135001
ExpLevel = 250001
ExpLevel = 375001
ExpLevel = 750001
ExpLevel = 1125001
ExpLevel = 1500001
ExpLevel = 1875001
ExpLevel = 2250001
ExpLevel = 2625001
ExpLevel = 3000001
ExpLevel = 3375001
ExpLevel = 3750001
ExpLevel = 4125001
ExpLevel = 4500001
ExpLevel = 4875001
ExpLevel = 5250001
ExpLevel = 5625001
ExpLevel = 6000001
ExpLevel = 6375001
ExpLevel = 6750001
ExpLevel = 7125001
ExpLevel = 7500001
ExpLevel = 7875001
ExpLevel = 8250001
ExpLevel = 8625001
ExpLevel = 9000001
ExpLevel = 9375001
ExpLevel = 9750001
ExpLevel = 10125001
ExpLevel = 10500001
ExpLevel = 10875001
ExpLevel = 11250001
Base Spell Levels = 1,Magic User,1,0,0,0,0,0,0,0,0
Base Spell Levels = 2,Magic User,2,0,0,0,0,0,0,0,0
Base Spell Levels = 3,Magic User,2,1,0,0,0,0,0,0,0
Base Spell Levels = 4,Magic User,3,2,0,0,0,0,0,0,0
Base Spell Levels = 5,Magic User,4,2,1,0,0,0,0,0,0
Base Spell Levels = 6,Magic User,4,2,2,0,0,0,0,0,0
Base Spell Levels = 7,Magic User,4,3,2,1,0,0,0,0,0
Base Spell Levels = 8,Magic User,4,3,3,2,0,0,0,0,0
Base Spell Levels = 9,Magic User,4,3,3,2,1,0,0,0,0
Base Spell Levels = 10,Magic User,4,4,3,2,2,0,0,0,0
Base Spell Levels = 11,Magic User,4,4,4,3,3,0,0,0,0
Base Spell Levels = 12,Magic User,4,4,4,4,4,1,0,0,0
Base Spell Levels = 13,Magic User,5,5,5,4,4,2,0,0,0
Base Spell Levels = 14,Magic User,5,5,5,4,4,2,1,0,0
Base Spell Levels = 15,Magic User,5,5,5,5,5,2,1,0,0
Base Spell Levels = 16,Magic User,5,5,5,5,5,3,2,1,0
Base Spell Levels = 17,Magic User,5,5,5,5,5,3,3,2,0
Base Spell Levels = 18,Magic User,5,5,5,5,5,3,3,2,1
Base Spell Levels = 19,Magic User,5,5,5,5,5,3,3,3,1
Base Spell Levels = 20,Magic User,5,5,5,5,5,4,3,3,2
Base Spell Levels = 21,Magic User,5,5,5,5,5,4,4,4,2
Base Spell Levels = 22,Magic User,5,5,5,5,5,5,4,4,3
Base Spell Levels = 23,Magic User,5,5,5,5,5,5,5,5,3
Base Spell Levels = 24,Magic User,5,5,5,5,5,5,5,5,4
Base Spell Levels = 25,Magic User,5,5,5,5,5,5,5,5,5
Base Spell Levels = 26,Magic User,6,6,6,6,5,5,5,5,5
Base Spell Levels = 27,Magic User,6,6,6,6,6,6,6,5,5
Base Spell Levels = 28,Magic User,6,6,6,6,6,6,6,6,6
Base Spell Levels = 29,Magic User,7,7,7,7,6,6,6,6,6
Base Spell Levels = 30,Magic User,7,7,7,7,7,7,7,6,6
Base Spell Levels = 31,Magic User,7,7,7,7,7,7,7,7,7
Base Spell Levels = 32,Magic User,8,8,8,8,7,7,7,7,7
Base Spell Levels = 33,Magic User,8,8,8,8,8,8,8,7,7
Base Spell Levels = 34,Magic User,8,8,8,8,8,8,8,8,8
Base Spell Levels = 35,Magic User,9,9,9,9,8,8,8,8,8
Base Spell Levels = 36,Magic User,9,9,9,9,9,9,9,8,8
Base Spell Levels = 37,Magic User,9,9,9,9,9,9,9,9,9
Base Spell Levels = 38,Magic User,10,10,10,10,9,9,9,9,9
Base Spell Levels = 39,Magic User,10,10,10,10,10,10,10,9,9
Base Spell Levels = 40,Magic User,10,10,10,10,10,10,10,10,10
MaxNumSpellsByPrime = Magic User,Intelligence,0,0,0,0,0,0,0,0,6,7,7,7,9,9,11,11,14,18,99,99,99,99,99,99,99
MaxSpellLevelByPrime = Magic User,Intelligence,0,0,0,0,0,0,0,0,4,5,5,6,6,7,7,8,8,9,9,9,9,9,9,9,9
HitDice = 1,1,4,0
HitDice = 2,1,4,0
HitDice = 3,1,4,0
HitDice = 4,1,4,0
HitDice = 5,1,4,0
HitDice = 6,1,4,0
HitDice = 7,1,4,0
HitDice = 8,1,4,0
HitDice = 9,1,4,0
HitDice = 10,1,4,0
HitDice = 11,1,4,0
HitDice = 12,0,0,1
HitDice = 13,0,0,1
HitDice = 14,0,0,1
HitDice = 15,0,0,1
HitDice = 16,0,0,1
HitDice = 17,0,0,1
HitDice = 18,0,0,1
HitDice = 19,0,0,1
HitDice = 20,0,0,1
HitDice = 21,0,0,1
HitDice = 22,0,0,1
HitDice = 23,0,0,1
HitDice = 24,0,0,1
HitDice = 25,0,0,1
HitDice = 26,0,0,1
HitDice = 27,0,0,1
HitDice = 28,0,0,1
HitDice = 29,0,0,1
HitDice = 30,0,0,1
HitDice = 31,0,0,1
HitDice = 32,0,0,1
HitDice = 33,0,0,1
HitDice = 34,0,0,1
HitDice = 35,0,0,1
HitDice = 36,0,0,1
HitDice = 37,0,0,1
HitDice = 38,0,0,1
HitDice = 39,0,0,1
HitDice = 40,0,0,1
Skill = Save Vs PPDM,14
Skill = Save Vs PP,13
Skill = Save Vs RSW,11
Skill = Save Vs BR,15
Skill = Save Vs SP,12
SkillAdjBaseclass = Save Vs PPDM,magicUser,-,0,0,0,0,0,1,1,1,1,1,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
SkillAdjBaseclass = Save Vs PP,magicUser,-,0,0,0,0,0,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs RSW,magicUser,-,0,0,0,0,0,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs BR,magicUser,-,0,0,0,0,0,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjBaseclass = Save Vs SP,magicUser,-,0,0,0,0,0,2,2,2,2,2,4,4,4,4,4,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
SkillAdjRace = MaxLevel$SYS$,Elf,\=,11
SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,8
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = paladin
BonusXP = Strength,%,0,0,0,0,0,0,0,0,0,0,0,100,100,100,100,110,110,110,110,110,110,110,110,110,110
BonusXP = Wisdom,%,0,0,0,0,0,0,0,0,0,0,0,0,100,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,18,18,16,16,14,14,12,12,10,10,8,8,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
AbilityRequirement = Strength 12/18
AbilityRequirement = Constitution 9/18
AbilityRequirement = Wisdom 13/18
AbilityRequirement = Charisma 17/18
Allowed Race = Human
Allowed Alignment = Lawful Good
ExpLevel = 0
ExpLevel = 2751
ExpLevel = 5501
ExpLevel = 12001
ExpLevel = 24001
ExpLevel = 45001
ExpLevel = 95001
ExpLevel = 175001
ExpLevel = 350001
ExpLevel = 700001
ExpLevel = 1050001
ExpLevel = 1400001
ExpLevel = 1750001
ExpLevel = 2100001
ExpLevel = 2450001
ExpLevel = 2800001
ExpLevel = 3150001
ExpLevel = 3500001
ExpLevel = 3850001
ExpLevel = 4200001
ExpLevel = 4550001
ExpLevel = 4900001
ExpLevel = 5250001
ExpLevel = 5600001
ExpLevel = 5950001
ExpLevel = 6300001
ExpLevel = 6650001
ExpLevel = 7000001
ExpLevel = 7350001
ExpLevel = 7700001
ExpLevel = 8050001
ExpLevel = 8400001
ExpLevel = 8750001
ExpLevel = 9100001
ExpLevel = 9450001
ExpLevel = 9800001
ExpLevel = 10150001
ExpLevel = 10500001
ExpLevel = 10850001
ExpLevel = 11200001
Base Spell Levels = 9,Cleric,1,0,0,0
Base Spell Levels = 10,Cleric,2,0,0,0
Base Spell Levels = 11,Cleric,2,1,0,0
Base Spell Levels = 12,Cleric,2,2,0,0
Base Spell Levels = 13,Cleric,2,2,1,0
Base Spell Levels = 14,Cleric,3,2,1,0
Base Spell Levels = 15,Cleric,3,2,1,1
Base Spell Levels = 16,Cleric,3,3,1,1
Base Spell Levels = 17,Cleric,3,3,2,1
Base Spell Levels = 18,Cleric,3,3,3,1
Base Spell Levels = 19,Cleric,3,3,3,2
Base Spell Levels = 20,Cleric,3,3,3,3
Base Spell Levels = 21,Cleric,3,3,3,3
Base Spell Levels = 22,Cleric,3,3,3,3
Base Spell Levels = 23,Cleric,3,3,3,3
Base Spell Levels = 24,Cleric,3,3,3,3
Base Spell Levels = 25,Cleric,3,3,3,3
Base Spell Levels = 26,Cleric,3,3,3,3
Base Spell Levels = 27,Cleric,3,3,3,3
Base Spell Levels = 28,Cleric,3,3,3,3
Base Spell Levels = 29,Cleric,3,3,3,3
Base Spell Levels = 30,Cleric,3,3,3,3
Base Spell Levels = 31,Cleric,3,3,3,3
Base Spell Levels = 32,Cleric,3,3,3,3
Base Spell Levels = 33,Cleric,3,3,3,3
Base Spell Levels = 34,Cleric,3,3,3,3
Base Spell Levels = 35,Cleric,3,3,3,3
Base Spell Levels = 36,Cleric,3,3,3,3
Base Spell Levels = 37,Cleric,3,3,3,3
Base Spell Levels = 38,Cleric,3,3,3,3
Base Spell Levels = 39,Cleric,3,3,3,3
Base Spell Levels = 40,Cleric,3,3,3,3
MaxNumSpellsByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99
MaxSpellLevelByPrime = Cleric,Wisdom,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
HitDice = 1,1,10,0
HitDice = 2,1,10,0
HitDice = 3,1,10,0
HitDice = 4,1,10,0
HitDice = 5,1,10,0
HitDice = 6,1,10,0
HitDice = 7,1,10,0
HitDice = 8,1,10,0
HitDice = 9,1,10,0
HitDice = 10,0,0,3
HitDice = 11,0,0,3
HitDice = 12,0,0,3
HitDice = 13,0,0,3
HitDice = 14,0,0,3
HitDice = 15,0,0,3
HitDice = 16,0,0,3
HitDice = 17,0,0,3
HitDice = 18,0,0,3
HitDice = 19,0,0,3
HitDice = 20,0,0,3
HitDice = 21,0,0,3
HitDice = 22,0,0,3
HitDice = 23,0,0,3
HitDice = 24,0,0,3
HitDice = 25,0,0,3
HitDice = 26,0,0,3
HitDice = 27,0,0,3
HitDice = 28,0,0,3
HitDice = 29,0,0,3
HitDice = 30,0,0,3
HitDice = 31,0,0,3
HitDice = 32,0,0,3
HitDice = 33,0,0,3
HitDice = 34,0,0,3
HitDice = 35,0,0,3
HitDice = 36,0,0,3
HitDice = 37,0,0,3
HitDice = 38,0,0,3
HitDice = 39,0,0,3
HitDice = 40,0,0,3
Skill = Turn,2
Skill = Save Vs PPDM,14
Skill = Save Vs PP,15
Skill = Save Vs RSW,16
Skill = Save Vs BR,17
Skill = Save Vs SP,17
SkillAdjBaseclass = Save Vs PPDM,paladin,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs PP,paladin,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs RSW,paladin,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs BR,paladin,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs SP,paladin,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = ranger
BonusXP = Strength,%,0,0,0,0,0,0,0,0,0,0,0,0,100,100,100,110,110,110,110,110,110,110,110,110,110
BonusXP = Intelligence,%,0,0,0,0,0,0,0,0,100,100,100,100,100,100,100,110,110,110,110,110,110,110,110,110,110
BonusXP = Wisdom,%,0,0,0,0,0,0,0,0,0,0,0,0,0,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,18,18,16,16,14,14,12,12,10,10,8,8,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
AbilityRequirement = Strength 13/18
AbilityRequirement = Dexterity 13/19
AbilityRequirement = Constitution 14/18
AbilityRequirement = Wisdom 14/18
Allowed Race = Half-Elf
Allowed Race = Human
Allowed Alignment = Lawful Good
Allowed Alignment = Neutral Good
Allowed Alignment = Chaotic Good
ExpLevel = 0
ExpLevel = 2251
ExpLevel = 4501
ExpLevel = 10001
ExpLevel = 20001
ExpLevel = 40001
ExpLevel = 90001
ExpLevel = 150001
ExpLevel = 225001
ExpLevel = 325001
ExpLevel = 650001
ExpLevel = 975001
ExpLevel = 1300001
ExpLevel = 1625001
ExpLevel = 1950001
ExpLevel = 2275001
ExpLevel = 2600001
ExpLevel = 2925001
ExpLevel = 3250001
ExpLevel = 3575001
ExpLevel = 3900001
ExpLevel = 4225001
ExpLevel = 4550001
ExpLevel = 4875001
ExpLevel = 5200001
ExpLevel = 5525001
ExpLevel = 5850001
ExpLevel = 6175001
ExpLevel = 6500001
ExpLevel = 6825001
ExpLevel = 7150001
ExpLevel = 7475001
ExpLevel = 7800001
ExpLevel = 8125001
ExpLevel = 8450001
ExpLevel = 8775001
ExpLevel = 9100001
ExpLevel = 9425001
ExpLevel = 9750001
ExpLevel = 10075001
Base Spell Levels = 8,Druid,1,0,0
Base Spell Levels = 9,Druid,1,0,0
Base Spell Levels = 10,Druid,2,0,0
Base Spell Levels = 11,Druid,2,0,0
Base Spell Levels = 12,Druid,2,1,0
Base Spell Levels = 13,Druid,2,1,0
Base Spell Levels = 14,Druid,2,2,0
Base Spell Levels = 15,Druid,2,2,0
Base Spell Levels = 16,Druid,2,2,1
Base Spell Levels = 17,Druid,2,2,2
Base Spell Levels = 18,Druid,2,2,2
Base Spell Levels = 19,Druid,2,2,2
Base Spell Levels = 20,Druid,2,2,2
Base Spell Levels = 21,Druid,2,2,2
Base Spell Levels = 22,Druid,2,2,2
Base Spell Levels = 23,Druid,2,2,2
Base Spell Levels = 24,Druid,2,2,2
Base Spell Levels = 25,Druid,2,2,2
Base Spell Levels = 26,Druid,2,2,2
Base Spell Levels = 27,Druid,2,2,2
Base Spell Levels = 28,Druid,2,2,2
Base Spell Levels = 29,Druid,2,2,2
Base Spell Levels = 30,Druid,2,2,2
Base Spell Levels = 31,Druid,2,2,2
Base Spell Levels = 32,Druid,2,2,2
Base Spell Levels = 33,Druid,2,2,2
Base Spell Levels = 34,Druid,2,2,2
Base Spell Levels = 35,Druid,2,2,2
Base Spell Levels = 36,Druid,2,2,2
Base Spell Levels = 37,Druid,2,2,2
Base Spell Levels = 38,Druid,2,2,2
Base Spell Levels = 39,Druid,2,2,2
Base Spell Levels = 40,Druid,2,2,2
Base Spell Levels = 9,Magic User,1,0
Base Spell Levels = 10,Magic User,1,0
Base Spell Levels = 11,Magic User,2,0
Base Spell Levels = 12,Magic User,2,0
Base Spell Levels = 13,Magic User,2,1
Base Spell Levels = 14,Magic User,2,1
Base Spell Levels = 15,Magic User,2,2
Base Spell Levels = 16,Magic User,2,2
Base Spell Levels = 17,Magic User,2,2
Base Spell Levels = 18,Magic User,2,2
Base Spell Levels = 19,Magic User,2,2
Base Spell Levels = 20,Magic User,2,2
Base Spell Levels = 21,Magic User,2,2
Base Spell Levels = 22,Magic User,2,2
Base Spell Levels = 23,Magic User,2,2
Base Spell Levels = 24,Magic User,2,2
Base Spell Levels = 25,Magic User,2,2
Base Spell Levels = 26,Magic User,2,2
Base Spell Levels = 27,Magic User,2,2
Base Spell Levels = 28,Magic User,2,2
Base Spell Levels = 29,Magic User,2,2
Base Spell Levels = 30,Magic User,2,2
Base Spell Levels = 31,Magic User,2,2
Base Spell Levels = 32,Magic User,2,2
Base Spell Levels = 33,Magic User,2,2
Base Spell Levels = 34,Magic User,2,2
Base Spell Levels = 35,Magic User,2,2
Base Spell Levels = 36,Magic User,2,2
Base Spell Levels = 37,Magic User,2,2
Base Spell Levels = 38,Magic User,2,2
Base Spell Levels = 39,Magic User,2,2
Base Spell Levels = 40,Magic User,2,2
MaxNumSpellsByPrime = Druid,Wisdom,0,0,0,0,0,0,0,0,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99
MaxNumSpellsByPrime = Magic User,Intelligence,0,0,0,0,0,0,0,0,6,7,7,7,9,9,11,11,14,18,99,99,99,99,99,99,99
MaxSpellLevelByPrime = Druid,Wisdom,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
MaxSpellLevelByPrime = Magic User,Intelligence,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
HitDice = 1,2,8,0
HitDice = 2,1,8,0
HitDice = 3,1,8,0
HitDice = 4,1,8,0
HitDice = 5,1,8,0
HitDice = 6,1,8,0
HitDice = 7,1,8,0
HitDice = 8,1,8,0
HitDice = 9,1,8,0
HitDice = 10,1,8,0
HitDice = 11,0,0,2
HitDice = 12,0,0,2
HitDice = 13,0,0,2
HitDice = 14,0,0,2
HitDice = 15,0,0,2
HitDice = 16,0,0,2
HitDice = 17,0,0,2
HitDice = 18,0,0,2
HitDice = 19,0,0,2
HitDice = 20,0,0,2
HitDice = 21,0,0,2
HitDice = 22,0,0,2
HitDice = 23,0,0,2
HitDice = 24,0,0,2
HitDice = 25,0,0,2
HitDice = 26,0,0,2
HitDice = 27,0,0,2
HitDice = 28,0,0,2
HitDice = 29,0,0,2
HitDice = 30,0,0,2
HitDice = 31,0,0,2
HitDice = 32,0,0,2
HitDice = 33,0,0,2
HitDice = 34,0,0,2
HitDice = 35,0,0,2
HitDice = 36,0,0,2
HitDice = 37,0,0,2
HitDice = 38,0,0,2
HitDice = 39,0,0,2
HitDice = 40,0,0,2
Skill = RangerBonusLevel,1
Skill = Save Vs PPDM,14
Skill = Save Vs PP,15
Skill = Save Vs RSW,16
Skill = Save Vs BR,17
Skill = Save Vs SP,17
SkillAdjBaseclass = Save Vs PPDM,ranger,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs PP,ranger,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs RSW,ranger,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs BR,ranger,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjBaseclass = Save Vs SP,ranger,-,0,0,1,1,3,3,4,4,6,6,7,7,9,9,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
SkillAdjRace = MaxLevel$SYS$,Half-Elf,\=,8
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = thief
BonusXP = Dexterity,%,0,0,0,0,0,0,0,0,100,100,100,100,100,100,100,110,110,110,110,110,110,110,110,110,110
THAC0 = 20,20,20,20,19,19,19,19,16,16,16,16,14,14,14,14,12,12,12,12,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
AbilityRequirement = Dexterity 9/19
AbilityRequirement = Constitution 3/19
AbilityRequirement = Intelligence 3/19
Allowed Race = Dwarf
Allowed Race = Elf
Allowed Race = Gnome
Allowed Race = Half-Elf
Allowed Race = Halfling
Allowed Race = Half-Orc
Allowed Race = Human
Allowed Alignment = Neutral Good
Allowed Alignment = Chaotic Good
Allowed Alignment = Lawful Neutral
Allowed Alignment = True Neutral
Allowed Alignment = Chaotic Neutral
Allowed Alignment = Lawful Evil
Allowed Alignment = Neutral Evil
Allowed Alignment = Chaotic Evil
ExpLevel = 0
ExpLevel = 1251
ExpLevel = 2501
ExpLevel = 5001
ExpLevel = 10001
ExpLevel = 20001
ExpLevel = 42501
ExpLevel = 70001
ExpLevel = 110001
ExpLevel = 160001
ExpLevel = 220001
ExpLevel = 440001
ExpLevel = 660001
ExpLevel = 880001
ExpLevel = 1100001
ExpLevel = 1320001
ExpLevel = 1540001
ExpLevel = 1760001
ExpLevel = 1980001
ExpLevel = 2200001
ExpLevel = 2420001
ExpLevel = 2640001
ExpLevel = 2860001
ExpLevel = 3080001
ExpLevel = 3300001
ExpLevel = 3520001
ExpLevel = 3740001
ExpLevel = 3960001
ExpLevel = 4180001
ExpLevel = 4400001
ExpLevel = 4620001
ExpLevel = 4840001
ExpLevel = 5060001
ExpLevel = 5280001
ExpLevel = 5500001
ExpLevel = 5720001
ExpLevel = 5940001
ExpLevel = 6160001
ExpLevel = 6380001
ExpLevel = 6600001
HitDice = 1,1,6,0
HitDice = 2,1,6,0
HitDice = 3,1,6,0
HitDice = 4,1,6,0
HitDice = 5,1,6,0
HitDice = 6,1,6,0
HitDice = 7,1,6,0
HitDice = 8,1,6,0
HitDice = 9,1,6,0
HitDice = 10,1,6,0
HitDice = 11,0,0,2
HitDice = 12,0,0,2
HitDice = 13,0,0,2
HitDice = 14,0,0,2
HitDice = 15,0,0,2
HitDice = 16,0,0,2
HitDice = 17,0,0,2
HitDice = 18,0,0,2
HitDice = 19,0,0,2
HitDice = 20,0,0,2
HitDice = 21,0,0,2
HitDice = 22,0,0,2
HitDice = 23,0,0,2
HitDice = 24,0,0,2
HitDice = 25,0,0,2
HitDice = 26,0,0,2
HitDice = 27,0,0,2
HitDice = 28,0,0,2
HitDice = 29,0,0,2
HitDice = 30,0,0,2
HitDice = 31,0,0,2
HitDice = 32,0,0,2
HitDice = 33,0,0,2
HitDice = 34,0,0,2
HitDice = 35,0,0,2
HitDice = 36,0,0,2
HitDice = 37,0,0,2
HitDice = 38,0,0,2
HitDice = 39,0,0,2
HitDice = 40,0,0,2
Skill = Save Vs PPDM,13
Skill = Save Vs PP,12
Skill = Save Vs RSW,14
Skill = Save Vs BR,16
Skill = Save Vs SP,15
Skill = PickPockets,30
Skill = OpenLocks,25
Skill = FindTraps,20
Skill = MoveSilent,15
Skill = HideInShadows,10
Skill = HearNoise,10
Skill = ClimbWalls,85
Skill = ReadLanguages,0
Skill = BackstabMultiplier,100
SkillAdjBaseclass = Save Vs PPDM,thief,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs PP,thief,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs RSW,thief,-,0,0,0,0,2,2,2,2,4,4,4,4,6,6,6,6,8,8,8,8,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
SkillAdjBaseclass = Save Vs BR,thief,-,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
SkillAdjBaseclass = Save Vs SP,thief,-,0,0,0,0,2,2,2,2,4,4,4,4,6,6,6,6,8,8,8,8,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
SkillAdjBaseclass = PickPockets,thief,+,0,5,10,15,20,25,30,35,40,50,60,65,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69
SkillAdjBaseclass = OpenLocks,thief,+,0,4,8,12,17,22,27,32,37,42,47,52,57,62,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64
SkillAdjBaseclass = FindTraps,thief,+,0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79,79
SkillAdjBaseclass = MoveSilent,thief,+,0,6,12,18,25,32,40,47,55,63,71,79,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84,84
SkillAdjBaseclass = HideInShadows,thief,+,0,5,10,15,21,27,33,39,46,53,60,67,75,83,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89
SkillAdjBaseclass = HearNoise,thief,+,0,0,5,5,10,10,15,15,20,20,25,25,30,30,40,40,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45
SkillAdjBaseclass = ClimbWalls,thief,+,0,1,2,3,5,7,9,11,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14
SkillAdjBaseclass = ReadLanguages,thief,+,0,0,0,20,25,30,35,40,45,50,55,60,65,70,75,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80
SkillAdjAbility = PickPockets,Dexterity,%,0,0,0,0,0,0,0,0,85,90,95,100,100,100,100,100,105,110,115,115,115,115,115,115,115
SkillAdjAbility = OpenLocks,Dexterity,%,0,0,0,0,0,0,0,0,90,95,100,100,100,100,100,100,105,110,115,115,115,115,115,115,115
SkillAdjAbility = FindTraps,Dexterity,%,0,0,0,0,0,0,0,0,90,90,95,100,100,100,100,100,100,105,110,110,110,110,110,110,110
SkillAdjAbility = MoveSilent,Dexterity,%,0,0,0,0,0,0,0,0,80,85,90,95,100,100,100,100,105,110,115,115,115,115,115,115,115
SkillAdjAbility = HideInShadows,Dexterity,%,0,0,0,0,0,0,0,0,90,95,100,100,100,100,100,100,105,110,115,115,115,115,115,115,115
SkillAdjBaseclass = BackstabMultiplier,thief,%,200,200,200,200,300,300,300,300,400,400,400,400,500,500,500,500,600,600,600,600,700,700,700,700,800,800,800,800,900,900,900,900,1000,1000,1000,1000,1100,1100,1100,1100
SpellBonusAbility = 
Special Ability = baseclass_NameSuppress,"Y"
\(END)

\(BEGIN)
name = $$Help
Special Ability = Date,"September 22, 2014"
Special Ability = Version,"1.00"
\(END)
