// Item database file // The line above **must** be the first line of the items file!!! // Total validation is performed when reading this data. // Nothing you do can cause the program to crash. It may spit // error messages and quit for lack of something decent to do but // it will not crash or do unexpected things. // Ha. Ha. Well, it shouldn't anyway. Let me know if it does. // // The first item has a name of "template" and will be ignored. You can // use it as a 'template'. Copy it to the bottom of the file and // edit the copy to add your item to the database. // // Each line is of the form name = value // value may be omitted. // eg: // special abilities = // This line will be interpreted as setting special abilities // to the empty string. This is commonly the default so in // many cases it is the same as omitting the line entirely. // // White space is a bit important. Because names and values can // contain blanks. So the rule is....leading and trailing whitespace // are ignored. So, for example: // attack bonus = 3 // attack bonus=3 // are equivalent. But // attack bonus = 3 // attack bonus = 3 // are different. // // Lines starting with two slashes are comment lines. Like me. // // Attribute names are case-insensitive. // Name = Wimpy Axe // namE = Wimpy Axe // NAME = Wimpy Axe // are equivalent. // Text values retain their case. Values with enumerated possibilities // are case-insensitive. Example: readied location = SHIELD HANd // // File names can use the UNIX syntax with slashes because the backslash // is used to escape special characters and it gets ugly to put // double backslashes everywhere. If you like to use backslashes you // may. We will accept either. Even mixed in a single filename. // Example: C:/UAF\\src\\guild of ravens/release1/beta\\art/barkeep.bmp // // Item definitions are delimited by \(BEGIN) ........ \(END) which // must start in column 1. This ain't free, Format. You get what you // pay for. // // ******************** Now for the interesting part **************** // // Each item is defined by the following fields: // // Name (text, required - item record ignored if missing or blank). // // Each item must have a uniue name. You may add a qualifier to a // name (separated with a vertical bar) to make it unique. For example: // Axe // Axe|Sharp // Axe|Dull // The qualifier is only used when editing a design. The qualifier // is discarded when the binary files for the design are created. But // the unique name is necessary during the design stage to allow unambiguous // references to the items. During gameplay they are identified by a // binary integer 'key' so there is no confusion between the three Axes // even though they all print as 'Axe'. // default: no default value...required // eg: name = Axe of Partial Beheading // // Id Name (text, Name used for identified magical items - text, or NA) // default is NA which means Not Applicable // eg: Id Name = qwerty // // Hit Sound File (text, WAV file played when item hits opponent, or None) // default is to use the default hit sound // eg: hit sound = C:/uaf/UAF/ouch.wav // hit sound = None // hit sound = // // Miss Sound File (text, WAV file played when item misses opponent, None) // default is to use the default miss sound // eg: miss sound = C:/uaf/UAF/swish.wav // miss sound = None // miss sound = // // Launch Sound File (text, WAV file played when item attack is initiated on opponent, None) // default is to use the default launch sound // eg: launch sound = C:/uaf/UAF/ShootArrow.wav // launch sound = None // launch sound = // // Ammo Type (text - specifies ammo category) // Before a weapon can use ammo, the Ammo Type text for both must match exactly. // The Ammo Type can be any text string // eg: ammo type = bow // // Experience (int - given to player when item received) // default is zero // eg: experience = 23 // // Cost (int - in gold pieces) // default is zero // eg: cost = 12 // // Encumbrance (int - weight in gold pieces, the gp per pound is configured in UAFConfig.txt) // default is zero // eg: encumbrance = 20 // // Attack Bonus (int) // default is zero // eg: attack bonus = 3 // // Cursed (yes or no - if yes, item cannot be un-readied without magical intervention) // default is no // eg: cursed = yes // // Non Lethal (yes or no - if yes, item cannot reduce target below 0 hit points) // default is yes // eg: non lethal = yes // // Bundle Qty (int - if higher than 1, item can be joined/halved and is purchased in this qty) // default is 1 // eg: bundle quantity = 10 // // Location Carried (weapon hand, shield hand, armor, on hands, head, // waist, body, back, feet, fingers, quiver // default is weapon hand // eg: readied location = QUIVER // // Hands to carry (0,1,2) // default is 1 // eg: hands to carry = 2 // // Small/Medium damage dice (NumDice 'D' NumSides + Bonus - damage to small/medium creatures) // default is 0D0+0 // eg: small/medium damage dice = 1D8+3 // // large damage dice (NumDice 'D' NumSides + Bonus - damage to large creatures) // default is 0D0+0 // eg: large damage dice = 1D6+2 // // ROF per round (float, 3 attacks every 2 rounds = 3/2 = 1.5) // default is 1.0 // eg: ROF per round = 2.0 // // AC base (int) // default is 0 // eg: AC base = 1 // // AC Bonus (int) // default is zero // eg: AC bonus = 1 // // Weapon Type (not weapon, hand held blunt, hand held cutting, hand held or thrown, sling, // bow, crossbow, thrown only, ammo (bolts,etc) // default is not weapon // eg: weapon type = sling // // class (which classes can ready this item) // (MU, Cleric, Thief, Fighter, Paladin, Ranger, Druid, any) // (Can combine these with '+' // default is any // eg: ranger + DRUID // // Combat Range (int, in squares) // default is 1 // eg: combat range = 3 // // Special Abilities // eg: Special Ability = SA_Bless,1 // // Spell effect (name of spell in spell database that this item can cast) // default is none // eg: spell effect = Cause Tonsillitus // // Spell level (1-9) // default is 1 // eg: spell level = 3 // // Spell class (1=MU, 2=Cleric) // default is MU // eg: spell class = clERIC // // Usable? (yes or no) // default is no // eg: usable = yes // // Number of Charges (int) // default is zero // eg: number of charges = 8 // // Recharge Rate (how often item charges are restored to maximum) // can be 'never' or 'daily' // default is never, and only has effect if 'usable = yes' // eg: recharge rate = daily // // Missile Sprite // comma-separated text: // filename,delay,num frames, frame width, frame height, style, MaxLoops, flags // filename can be blank to use DEFAULT or "none" // delay in millisecs where 1 sec=1000 ms (should be 0 for items) // num frames is total frames in image // width is pixel width of single frame in image // height is pixel height // style is animation style where: // 0=sequenced (sequences thru frames on way to target) // 1=directional (like arrows, requires 8 frames for directions N,NE,E,SE,S,SW,W,NW) // MaxLoops is the max nbr times the animation will loop, if looping enabled by flags // flags is animation properties where: (flags are additive) // 0=none // 1=not used for items // 2=loop only nbr times in Max Loops // 4=loop this animation // flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2) // // default is "DEFAULT" // eg: missle sprite = c:\sprites\arrow.bmp,0,1,16,16,1,0,0 // // Hit Sprite // comma-separated text: // filename,delay,num frames, frame width, frame height, style, MaxLoops, flags // filename can be blank to use DEFAULT or "none" // delay in millisecs where 1 sec=1000 ms (should be 0 for items) // num frames is total frames in image // width is pixel width of single frame in image // height is pixel height // style is animation style, should be 0 for hit sprite // MaxLoops is the max nbr times the animation will loop, if looping enabled by flags // flags is animation properties where: (flags are additive) // 0=none // 1=not used for items // 2=loop only nbr times in Max Loops // 4=loop this animation // flags can be combined, as in 4+2=6 gives looping (4) and uses MaxLoops (2) // // default is "none" // eg: hit sprite = c:\sprites\wham.bmp,0,1,16,16,0,0,0 // // An item will be considered magical if any of the following are true: // Cursed = yes // Attack Bonus > 0 // AC Bonus > 0 // Usable = yes and Spell effect is non-blank // Has a special ability // \(BEGIN) name = template Key = -1 id name = launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 0 cost = 0 hands to carry = 1 class = fighter small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // melee weapons: key 1 - 500 \(BEGIN) name = Awl Pike Key = id name = Awl Pike launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Awl Pike|1 Key = id name = Awl Pike +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 200 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Awl Pike|2 Key = id name = Awl Pike +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 600 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Awl Pike|3 Key = id name = Awl Pike +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Awl Pike|4 Key = id name = Awl Pike +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Awl Pike|5 Key = id name = Awl Pike +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche Key = id name = Bardiche launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche|1 Key = id name = Bardiche +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche|2 Key = id name = Bardiche +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche|3 Key = id name = Bardiche +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche|4 Key = id name = Bardiche +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bardiche|5 Key = id name = Bardiche +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword Key = id name = Bastard Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword|1 Key = id name = Bastard Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword|2 Key = id name = Bastard Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword|3 Key = id name = Bastard Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword|4 Key = id name = Bastard Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bastard Sword|5 Key = id name = Bastard Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe Key = id name = Battle Axe launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe|1 Key = id name = Battle Axe +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe|2 Key = id name = Battle Axe +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe|3 Key = id name = Battle Axe +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1800 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe|4 Key = id name = Battle Axe +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 2500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Battle Axe|5 Key = id name = Battle Axe +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 4000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword Key = id name = Broad Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword|1 Key = id name = Broad Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword|2 Key = id name = Broad Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword|3 Key = id name = Broad Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword|4 Key = id name = Broad Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Broad Sword|5 Key = id name = Broad Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore Key = id name = Claymore launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore|1 Key = id name = Claymore +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore|2 Key = id name = Claymore +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore|3 Key = id name = Claymore +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore|4 Key = id name = Claymore +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Claymore|5 Key = id name = Claymore +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 2D4 + 0 large damage dice = 2D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Club Key = id name = Club launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Club.png,150,4,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 1 hands to carry = 1 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,club weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger Key = id name = Dagger launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 1 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger|1 Key = id name = Dagger +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 100 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger|2 Key = id name = Dagger +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 300 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger|3 Key = id name = Dagger +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 500 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger|4 Key = id name = Dagger +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 2000 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dagger|5 Key = id name = Dagger +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 4000 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Long Sword Key = id name = Drow Long Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Long Sword +1 Special Ability = item_ElfBonus,Drow Long Sword +1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Long Sword|1 Key = id name = Drow Long Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = MagicWeapon,2 Special Ability = item_DrowEquipment,Drow Long Sword +2 Special Ability = item_ElfBonus,Drow Long Sword +2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Long Sword|2 Key = id name = Drow Long Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Long Sword +3 Special Ability = item_ElfBonus,Drow Long Sword +3 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Long Sword|3 Key = id name = Drow Long Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Long Sword +4 Special Ability = item_ElfBonus,Drow Long Sword +4 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Long Sword|4 Key = id name = Drow Long Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Long Sword +5 Special Ability = item_ElfBonus,Drow Long Sword +5 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Mace Key = id name = Drow Mace +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Mace +1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Mace|1 Key = id name = Drow Mace +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 900 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Mace +2 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Mace|2 Key = id name = Drow Mace +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Mace +3 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Mace|3 Key = id name = Drow Mace +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Mace +4 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Mace|4 Key = id name = Drow Mace +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Mace +5 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Whip Key = id name = Drow Whip +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = Cleric + Druid small/medium damage dice = 4D2 + 0 large damage dice = 4D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Whip +1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt Special Ability = item_Whip,1 weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Whip|1 Key = id name = Drow Whip +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = Cleric + Druid small/medium damage dice = 4D2 + 0 large damage dice = 4D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Whip +2 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt Special Ability = item_Whip,1 weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Whip|2 Key = id name = Drow Whip +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = Cleric + Druid small/medium damage dice = 4D2 + 0 large damage dice = 4D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Whip +3 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt Special Ability = item_Whip,1 weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Whip|3 Key = id name = Drow Whip +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = Cleric + Druid small/medium damage dice = 4D2 + 0 large damage dice = 4D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Whip +4 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt Special Ability = item_Whip,1 weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Whip|4 Key = id name = Drow Whip +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = Cleric + Druid small/medium damage dice = 4D2 + 0 large damage dice = 4D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Whip +5 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt Special Ability = item_Whip,1 weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail Key = id name = Flail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail|1 Key = id name = Flail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail|2 Key = id name = Flail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1800 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail|3 Key = id name = Flail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail|4 Key = id name = Flail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Flail|5 Key = id name = Flail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5500 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd Key = id name = Halberd launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd|1 Key = id name = Halberd +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd|2 Key = id name = Halberd +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd|3 Key = id name = Halberd +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd|4 Key = id name = Halberd +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Halberd|5 Key = id name = Halberd +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 2D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer Key = id name = Hammer launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 1 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer|1 Key = id name = Hammer +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 500 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer|2 Key = id name = Hammer +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 1200 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer|3 Key = id name = Hammer +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 1600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer|4 Key = id name = Hammer +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 2000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hammer|5 Key = id name = Hammer +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Hammer.png,210,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 5 cost = 6000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,hammer weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Hand Axe Key = id name = Hand Axe launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_HandAve.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 1 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing Special Ability = item_HurledWeapon,axe weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana Key = id name = Katana launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 15 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana|1 Key = id name = Katana +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana|2 Key = id name = Katana +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana|3 Key = id name = Katana +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana|4 Key = id name = Katana +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Katana|5 Key = id name = Katana +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 8000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword Key = id name = Khopesh Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword|1 Key = id name = Khopesh Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword|2 Key = id name = Khopesh Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword|3 Key = id name = Khopesh Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword|4 Key = id name = Khopesh Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Khopesh Sword|5 Key = id name = Khopesh Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 75 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Knife Key = id name = Knife launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 1 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger small/medium damage dice = 1D3 + 0 large damage dice = 1D1 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,knife weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword Key = id name = Long Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|1 Key = id name = Long Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 500 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword +1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|2 Key = id name = Long Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword +2 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|3 Key = id name = Long Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1800 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword +3 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|4 Key = id name = Long Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2500 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword +4 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|5 Key = id name = Long Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword +5 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|6 Key = id name = Long Sword vs Giants launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1100 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Sword vs Giants Special Ability = item_LongSwordVsGiants Special Ability = item_MagicalWeapon,6 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Sword|7 Key = id name = Vorpal Long Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 10000 hands to carry = 1 class = fighter + Paladin + ranger + thief small/medium damage dice = 1D8 + 0 large damage dice = 1D12 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Vorpal Long Sword Special Ability = item_MagicalWeapon,6 Special Ability = item_VorpalLongSword,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace Key = id name = Mace launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace|1 Key = id name = Mace +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace|2 Key = id name = Mace +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 900 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace|3 Key = id name = Mace +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace|4 Key = id name = Mace +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Mace|5 Key = id name = Mace +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick Key = id name = Military Pick launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick|1 Key = id name = Military Pick +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick|2 Key = id name = Military Pick +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick|3 Key = id name = Military Pick +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick|4 Key = id name = Military Pick +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Military Pick|5 Key = id name = Military Pick +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star Key = id name = Morning Star launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star|1 Key = id name = Morning Star +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 200 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star|2 Key = id name = Morning Star +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star|3 Key = id name = Morning Star +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star|4 Key = id name = Morning Star +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Morning Star|5 Key = id name = Morning Star +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 125 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff Key = id name = Quarter Staff launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff|1 Key = id name = Quarter Staff +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff|2 Key = id name = Quarter Staff +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff|3 Key = id name = Quarter Staff +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1400 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff|4 Key = id name = Quarter Staff +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Quarter Staff|5 Key = id name = Quarter Staff +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 2 class = MU + Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar Key = id name = Scimitar launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar|1 Key = id name = Scimitar +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar|2 Key = id name = Scimitar +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar|3 Key = id name = Scimitar +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar|4 Key = id name = Scimitar +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scimitar|5 Key = id name = Scimitar +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6000 hands to carry = 1 class = thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 40 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shillelagh Key = id name = Shillelagh launch sound = none hit sound = none miss sound = none missile sprite = item_Club.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 0 hands to carry = 1 class = Druid small/medium damage dice = 2D4 + 0 large damage dice = 1D4 + 1 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt Special Ability = item_HurledWeapon,shillelagh weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword Key = id name = Short Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword|1 Key = id name = Short Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword +1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword|2 Key = id name = Short Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword +2 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword|3 Key = id name = Short Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1400 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword +3 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword|4 Key = id name = Short Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword +4 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Sword|5 Key = id name = Short Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 35 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Sword +5 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Silver Dagger Key = id name = Silver Dagger launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dagger.png,150,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 3 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D3 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_SilverWeapon,1 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,dagger weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear Key = id name = Spear launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 1 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear|1 Key = id name = Spear +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 140 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear|2 Key = id name = Spear +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 300 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear|3 Key = id name = Spear +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 500 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear|4 Key = id name = Spear +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 700 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spear|5 Key = id name = Spear +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 900 hands to carry = 1 class = fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing Special Ability = item_HurledWeapon,spear weapon type = hand held or thrown ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Spiritual Hammer Key = id name = Spiritual Hammer launch sound = none hit sound = none miss sound = none missile sprite = item_SpiritualHammer.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 0 hands to carry = 1 class = Cleric + Paladin small/medium damage dice = 1D6 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt Special Ability = item_SpiritualHammer,cleric weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident Key = id name = Trident launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident|1 Key = id name = Trident +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident|2 Key = id name = Trident +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident|3 Key = id name = Trident +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1400 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident|4 Key = id name = Trident +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Trident|5 Key = id name = Trident +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 3D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword Key = id name = Two-Handed Sword launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword|1 Key = id name = Two-Handed Sword +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 500 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword|2 Key = id name = Two-Handed Sword +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword|3 Key = id name = Two-Handed Sword +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword|4 Key = id name = Two-Handed Sword +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2500 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Two-Handed Sword|5 Key = id name = Two-Handed Sword +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D10 + 0 large damage dice = 3D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi Key = id name = Wakizashi launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 10 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi|1 Key = id name = Wakizashi +1 launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 750 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi|2 Key = id name = Wakizashi +2 launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1500 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi|3 Key = id name = Wakizashi +3 launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 2250 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi|4 Key = id name = Wakizashi +4 launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 3750 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Wakizashi|5 Key = id name = Wakizashi +5 launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 6750 hands to carry = 1 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D8 + 0 large damage dice = 1D8 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,piercing/slashing weapon type = hand held cutting ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // ranged weapons: key 501 - 600 \(BEGIN) name = Composite Long Bow Key = id name = Composite Long Bow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 25 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow Special Ability = item_CombatAim,Bow weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Long Bow|1 Key = id name = Composite Long Bow +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow +1 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,1 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Long Bow|2 Key = id name = Composite Long Bow +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 1800 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow +2 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,2 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Long Bow|3 Key = id name = Composite Long Bow +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 3000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow +3 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,3 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Long Bow|4 Key = id name = Composite Long Bow +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 2500 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow +4 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,4 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Long Bow|5 Key = id name = Composite Long Bow +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 5000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Long Bow +5 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,5 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow Key = id name = Composite Short Bow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 15 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow Special Ability = item_CombatAim,Bow weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow|1 Key = id name = Composite Short Bow +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 700 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow +1 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,1 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow|2 Key = id name = Composite Short Bow +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 1500 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow +2 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,2 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow|3 Key = id name = Composite Short Bow +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 2500 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow +3 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,3 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow|4 Key = id name = Composite Short Bow +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 2000 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow +4 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,4 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Composite Short Bow|5 Key = id name = Composite Short Bow +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 19 cost = 4000 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 80 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Composite Short Bow +5 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,5 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart Key = id name = Dart launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 0 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|1 Key = id name = Dart of Hornet's Nest launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 12.000000 combat range = 4 cost = 1500 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 1 large damage dice = 1D2 + 1 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 4 Special Ability = item_MagicalWeapon,6 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|2 Key = id name = Dart +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 10 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|3 Key = id name = Dart +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 25 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|4 Key = id name = Dart +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 120 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|5 Key = id name = Dart +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 100 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|6 Key = id name = Dart +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 160 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 10 Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,3 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Dart|7 Key = id name = Poison Dart launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Dart.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 3.000000 combat range = 5 cost = 0 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D3 + 0 large damage dice = 1D2 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = WEAPON bundle quantity = 5 Special Ability = item_MissileWeapon,3 Special Ability = item_Poison Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Fine Long Bow Key = id name = Fine Long Bow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 5000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Fine Long Bow Special Ability = item_CombatAim,Bow weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Fine Long Bow|1 Key = id name = Fine Long Bow +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 8000 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Fine Long Bow +2 Special Ability = item_CombatAim,Bow Special Ability = item_MagicalWeapon,2 weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin Key = id name = Javelin launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 5 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|1 Key = id name = Javelin +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 400 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 2 Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|2 Key = id name = Javelin +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 1000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 2 Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|3 Key = id name = Javelin +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 1500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 2 Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|4 Key = id name = Javelin +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 2500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 2 Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|5 Key = id name = Javelin +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 5000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 1 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 2 Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Javelin|6 Key = id name = Javelin of Lightning launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Javelin.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 600 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 20 large damage dice = 1D6 + 20 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DamageType,2 Special Ability = item_MagicalWeapon,6 Special Ability = item_MissileWeapon,4 Special Ability = item_WeaponType,piercing weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow Key = id name = Light Crossbow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 2 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|1 Key = id name = Light Crossbow +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 700 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,1 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|2 Key = id name = Light Crossbow +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 1500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,2 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|3 Key = id name = Light Crossbow +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 2500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,3 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|4 Key = id name = Light Crossbow +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 2000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,4 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|5 Key = id name = Light Crossbow +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 4000 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,5 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Light Crossbow|6 Key = id name = Light Crossbow Cursed -3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 19 cost = 500 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = -3 experience = 0 encumbrance = 50 cursed = yes non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Crossbow Special Ability = item_MagicalWeapon,6 weapon type = crossbow ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Long Bow Key = id name = Long Bow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 22 cost = 12 hands to carry = 2 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Long Bow Special Ability = item_CombatAim,Bow weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Short Bow Key = id name = Short Bow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 2.000000 combat range = 16 cost = 3 hands to carry = 2 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_ElfBonus,Short Bow Special Ability = item_CombatAim,Bow weapon type = bow ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling Key = id name = Sling launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 1 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling|1 Key = id name = Sling +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 140 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling|2 Key = id name = Sling +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 300 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling|3 Key = id name = Sling +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 500 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling|4 Key = id name = Sling +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 700 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Sling|5 Key = id name = Sling +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 17 cost = 900 hands to carry = 1 class = MU + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling Key = id name = Staff Sling launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 1 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling|1 Key = id name = Staff Sling +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 800 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,1 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling|2 Key = id name = Staff Sling +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 1800 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,2 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling|3 Key = id name = Staff Sling +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 3000 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,3 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling|4 Key = id name = Staff Sling +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 2500 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,4 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Staff Sling|5 Key = id name = Staff Sling +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Stone.png,0,2,48,48,0,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 5000 hands to carry = 2 class = Cleric + fighter + Paladin + ranger + Druid small/medium damage dice = 1D8 + 0 large damage dice = 2D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_CombatAim,Sling Special Ability = item_MagicalWeapon,5 Special Ability = item_WeaponType,blunt weapon type = sling ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // ammo: key 601 - 700 \(BEGIN) name = Arrow Key = id name = Arrow launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 20 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Arrow|1 Key = id name = Arrow +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Arrow|2 Key = id name = Arrow +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Arrow|3 Key = id name = Arrow +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 9 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Arrow|4 Key = id name = Arrow +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 12 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Arrow|5 Key = id name = Arrow +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Arrow.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 15 hands to carry = 0 class = thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,1 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = Bow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt Key = id name = Bolt launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 20 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|1 Key = id name = Blessed Bolt launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 500 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 1 large damage dice = 1D4 + 1 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 2 Special Ability = item_MagicalWeapon,6 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|2 Key = id name = Bolt +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,1 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|3 Key = id name = Bolt +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 2 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,2 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|4 Key = id name = Bolt +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 9 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 3 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,3 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|5 Key = id name = Bolt +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 12 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 4 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,4 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bolt|6 Key = id name = Bolt +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = item_Bolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 15 hands to carry = 0 class = fighter + Paladin + ranger small/medium damage dice = 1D4 + 0 large damage dice = 1D4 + 0 AC base = 0 AC bonus = 0 attack bonus = 5 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = QUIVER bundle quantity = 10 Special Ability = item_MagicalWeapon,5 Special Ability = item_MissileWeapon,2 Special Ability = item_WeaponType,piercing weapon type = ammo ammo type = CrossBow usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // armor: key 701 - 900 \(BEGIN) name = Banded Mail Key = id name = Banded Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 18 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Banded Mail|1 Key = id name = Banded Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 900 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Banded Mail|2 Key = id name = Banded Mail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1800 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Banded Mail|3 Key = id name = Banded Mail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2800 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Banded Mail|4 Key = id name = Banded Mail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 7000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Banded Mail|5 Key = id name = Banded Mail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 12000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -6 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 350 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail Key = id name = Chain Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 15 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail|1 Key = id name = Chain Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 700 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail|2 Key = id name = Chain Mail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1500 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail|3 Key = id name = Chain Mail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2500 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail|4 Key = id name = Chain Mail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 6000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Chain Mail|5 Key = id name = Chain Mail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 10000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Chain Key = id name = Drow Chain +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Chain +1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Chain|1 Key = id name = Drow Chain +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Chain +2 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Chain|2 Key = id name = Drow Chain +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Chain +3 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Chain|3 Key = id name = Drow Chain +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Chain +4 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Chain|4 Key = id name = Drow Chain +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 0 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Chain +5 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain Key = id name = Elfin Chain launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 50 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain|1 Key = id name = Elfin Chain +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain|2 Key = id name = Elfin Chain +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain|3 Key = id name = Elfin Chain +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 4000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain|4 Key = id name = Elfin Chain +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 6000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Elfin Chain|5 Key = id name = Elfin Chain +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 10000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -5 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm Key = id name = Great Helm launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 10 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm|1 Key = id name = Great Helm +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm|2 Key = id name = Great Helm +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm|3 Key = id name = Great Helm +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm|4 Key = id name = Great Helm +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 6000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Great Helm|5 Key = id name = Great Helm +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 10000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 175 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm Key = id name = Helm launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm|1 Key = id name = Helm +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 500 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm|2 Key = id name = Helm +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1000 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm|3 Key = id name = Helm +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1600 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm|4 Key = id name = Helm +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2400 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Helm|5 Key = id name = Helm +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3500 hands to carry = 0 class = Cleric+ fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = HEAD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor Key = id name = Leather Armor launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor|1 Key = id name = Leather Armor +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor|2 Key = id name = Leather Armor +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor|3 Key = id name = Leather Armor +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor|4 Key = id name = Leather Armor +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 5000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Leather Armor|5 Key = id name = Leather Armor +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 10000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -2 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 150 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail Key = id name = Plate Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 80 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail|1 Key = id name = Plate Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail|2 Key = id name = Plate Mail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2100 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail|3 Key = id name = Plate Mail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3100 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail|4 Key = id name = Plate Mail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 4100 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Plate Mail|5 Key = id name = Plate Mail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 5500 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -7 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 450 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail Key = id name = Ring Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 6 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail|1 Key = id name = Ring Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail|2 Key = id name = Ring Mail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1200 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail|3 Key = id name = Ring Mail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1400 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail|4 Key = id name = Ring Mail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2800 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring Mail|5 Key = id name = Ring Mail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 5000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 250 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail Key = id name = Scale Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 9 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail|1 Key = id name = Scale Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 600 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail|2 Key = id name = Scale Mail +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1350 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail|3 Key = id name = Scale Mail +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1600 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail|4 Key = id name = Scale Mail +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3200 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Scale Mail|5 Key = id name = Scale Mail +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 4000 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -4 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 400 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor Key = id name = Studded Leather Armor launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor|1 Key = id name = Studded Leather Armor +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor|2 Key = id name = Studded Leather Armor +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 800 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor|3 Key = id name = Studded Leather Armor +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1200 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor|4 Key = id name = Studded Leather Armor +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Studded Leather Armor|5 Key = id name = Studded Leather Armor +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -3 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 200 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Svirfneblin Chain Mail Key = id name = Svirfneblin Chain Mail launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 15 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -8 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Svirfneblin Chain Mail|1 Key = id name = Svirfneblin Chain Mail +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 415 hands to carry = 0 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D6 + 0 large damage dice = 0D0 + 0 AC base = -8 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 300 cursed = no non lethal = no readied location = ARMOR bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // shields: key 901 - 1000 \(BEGIN) name = Buckler Key = id name = Buckler launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Buckler|1 Key = id name = Buckler +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 450 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Buckler|2 Key = id name = Buckler +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 900 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Buckler|3 Key = id name = Buckler +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1440 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Buckler|4 Key = id name = Buckler +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2160 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Buckler|5 Key = id name = Buckler +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Buckler Key = id name = Drow Buckler +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 450 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Buckler + 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Buckler|1 Key = id name = Drow Buckler +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 900 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Buckler +2 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Buckler|2 Key = id name = Drow Buckler +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 1440 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Buckler +3 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Buckler|3 Key = id name = Drow Buckler +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2160 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Buckler +4 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Drow Buckler|4 Key = id name = Drow Buckler +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 30 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_DrowEquipment,Drow Buckler +5 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield Key = id name = Shield launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield|1 Key = id name = Shield +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 500 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield|2 Key = id name = Shield +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield|3 Key = id name = Shield +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1600 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield|4 Key = id name = Shield +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2400 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Shield|5 Key = id name = Shield +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3500 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Silver Shield Key = id name = Silver Shield +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3200 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_Reflect,3 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Silver Shield|1 Key = id name = Silver Shield +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 7000 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = -1 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_Reflect,4 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // potions: key 1001 - 1100 \(BEGIN) name = Potion Key = id name = Potion of Healing launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 16 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = itemPotionHealing spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|1 Key = id name = Potion of Extra Healing launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 32 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 3 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|1a Key = id name = Potion of Extra Healing launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 32 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 3 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|1b Key = id name = Potion of Extra Healing launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 32 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 3 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|2 Key = id name = Potion of Invisibility launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 20 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = itemPotionInvisibility spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|3 Key = id name = Potion of Speed launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 19 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = itemPotionSpeed spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|4 Key = id name = Potion of Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 58 hands to carry = 1 class = fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = itemPotionGiantStrength spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|5 Key = id name = Antidote launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 20 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + thief + Druid + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Potion|6 Key = id name = Elixir of Youth launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 20 hands to carry = 1 class = Cleric + fighter + Paladin + ranger + thief + Druid + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // rings: key 1101 - 1200 \(BEGIN) name = Ring Key = id name = Ring launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 100 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|1 Key = id name = Ring of Vulnerability launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 400 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 3 AC bonus = 10 attack bonus = 0 experience = 0 encumbrance = 1 cursed = yes non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|2 Key = id name = Ring of Prot +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|3 Key = id name = Ring of Prot +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2500 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|4 Key = id name = Ring of Prot +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|5 Key = id name = Ring of Prot +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3500 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|6 Key = id name = Ring of Prot +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 4000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|7 Key = id name = Ring of Invisiblity launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1500 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfInvisibility,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|8 Key = id name = Ring of Protection From Evil launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfProtectionFromEvil,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|9 Key = id name = Ring of Wizardry launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 10000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfWizardry,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|10 Key = id name = Ring of Cold Resistance launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 200 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfColdResistance,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|11 Key = id name = Ring of Electric Immunity launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 200 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfElectricalImmunity,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|12 Key = id name = Ring of Fire Resistance launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 200 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfFireResistance,1 Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Ring|13 Key = id name = Ring of Blinking launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 200 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = FINGERS bundle quantity = 1 Special Ability = item_RingOfBlinking Special Ability = itemSlot_Fingers, ring weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // scrolls: key 1201 - 1300 \(BEGIN) name = Scroll Key = id name = Scroll of Hold Monster launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 100 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Hold Monster spell level = 5 spell class = MU \(END) \(BEGIN) name = Scroll|1 Key = id name = Scroll of Fire Touch launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 100 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Fire Touch spell level = 5 spell class = MU \(END) \(BEGIN) name = Scroll|2 Key = id name = Scroll of Minor Globe of Invulnerability launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 100 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Minor Globe of Invulnerability spell level = 4 spell class = MU \(END) \(BEGIN) name = Scroll|3 Key = id name = Scroll of Death Spell launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 120 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Death Spell spell level = 6 spell class = MU \(END) \(BEGIN) name = Scroll|4 Key = id name = Scroll of Globe of Invulnerability launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 120 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Globe of Invulnerability spell level = 6 spell class = MU \(END) \(BEGIN) name = Scroll|5 Key = id name = Scroll of Stone to Flesh launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 120 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Stone to Flesh spell level = 6 spell class = MU \(END) \(BEGIN) name = Scroll|6 Key = id name = Scroll of Delayed Blast Fireball launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 140 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Delayed Blast Fireball spell level = 7 spell class = MU \(END) \(BEGIN) name = Scroll|7 Key = id name = Scroll of Monster Summoning launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 180 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Monster Summoning VII spell level = 9 spell class = MU \(END) \(BEGIN) name = Scroll|8 Key = id name = Scroll of Power Word, Kill launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 180 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Power Word, Kill spell level = 9 spell class = MU \(END) \(BEGIN) name = Scroll|9 Key = id name = Scroll of Restoration launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 140 hands to carry = 1 class = Cleric small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = Restoration spell level = 7 spell class = Cleric \(END) \(BEGIN) name = Scroll|10 Key = id name = Scroll of Resurrection launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 140 hands to carry = 1 class = Cleric small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = Resurrection spell level = 7 spell class = Cleric \(END) \(BEGIN) name = Scroll|11 Key = id name = Scroll of Destruction launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 140 hands to carry = 1 class = Cleric small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = Destruction spell level = 7 spell class = Cleric \(END) \(BEGIN) name = Scroll|12 Key = id name = Scroll of Energy Drain launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 140 hands to carry = 1 class = Cleric small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = Energy Drain spell level = 7 spell class = Cleric \(END) \(BEGIN) name = Scroll|13 Key = id name = Scroll of Blade Barrier launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 120 hands to carry = 1 class = Cleric small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 2 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = Blade Barrier spell level = 6 spell class = Cleric \(END) \(BEGIN) name = Scroll|14 Key = id name = Scroll of Magic Missile launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 20 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Magic Missile spell level = 1 spell class = MU \(END) \(BEGIN) name = Scroll|15 Key = id name = Scroll of Mirror Image launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 40 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Mirror Image spell level = 2 spell class = MU \(END) \(BEGIN) name = Scroll|16 Key = id name = Scroll of Stinking Cloud launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 40 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Stinking Cloud spell level = 2 spell class = MU \(END) \(BEGIN) name = Scroll|17 Key = id name = Scroll of Haste launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 60 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Haste spell level = 3 spell class = MU \(END) \(BEGIN) name = Scroll|18 Key = id name = Scroll of Lightning Bolt launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 60 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = Lightning Bolt spell level = 3 spell class = MU \(END) \(BEGIN) name = Scroll|19 Key = id name = Scroll of Protection From Dragon Breath launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 60 hands to carry = 1 class = thief + MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 1 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Scroll,magicUser weapon type = not weapon ammo type = usable = yes scribtable = yes can drop = yes number of charges = 1 recharge rate = never spell effect = itemScrollImmuneDragonBreath spell level = 1 spell class = MU \(END) // wands: key 1301 - 1400 \(BEGIN) name = Wand Key = id name = Wand of Fireballs launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 640 hands to carry = 1 class = MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 20 recharge rate = never spell effect = Fireball spell level = 3 spell class = MU \(END) \(BEGIN) name = Wand|1 Key = id name = Wand of Ice Storm launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 800 hands to carry = 1 class = MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 20 recharge rate = never spell effect = Ice Storm spell level = 4 spell class = MU \(END) \(BEGIN) name = Wand|2 Key = id name = Wand of Lightning launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 640 hands to carry = 1 class = MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 20 recharge rate = never spell effect = Lightning Bolt spell level = 3 spell class = MU \(END) \(BEGIN) name = Wand|3 Key = id name = Wand of Magic Missiles launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1400 hands to carry = 1 class = MU + Cleric + Druid + fighter + ranger + paladin + thief small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 25 recharge rate = never spell effect = Magic Missile spell level = 1 spell class = MU \(END) \(BEGIN) name = Wand|4 Key = id name = Wand of Paralysis launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1000 hands to carry = 1 class = MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 20 recharge rate = never spell effect = Hold Monster spell level = 5 spell class = MU \(END) // miscellaneous: key 1401 - 1500 \(BEGIN) name = Belt Key = id name = Belt launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 3 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Belt|1 Key = id name = Belt of Prot +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 6000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 3 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Boots Key = id name = Boots launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = FEET bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Boots|1 Key = id name = Boots of Speed launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 800 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = FEET bundle quantity = 1 Special Ability = item_BootsOfSpeed,1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bracers Key = id name = Bracers AC 6 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2400 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = ARMS bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bracers|1 Key = id name = Bracers AC 4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 3600 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -6 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = ARMS bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Bracers|2 Key = id name = Bracers AC 2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4800 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -8 attack bonus = 0 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = ARMS bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak Key = id name = Cloak launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|1 Key = id name = Cloak of Displacement launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 3500 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 Special Ability = item_CloakOfDisplacement,1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|2 Key = id name = Cloak of Prot +1 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 2000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -1 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|3 Key = id name = Cloak of Prot +2 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 4000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -2 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|4 Key = id name = Cloak of Prot +3 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 6000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -3 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|5 Key = id name = Cloak of Prot +4 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 8000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -4 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Cloak|6 Key = id name = Cloak of Prot +5 launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 10000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = -5 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BACK bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Empty Bottle Key = id name = Empty Bottle launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Gauntlets Key = id name = Gauntlets of Ogre Power launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 3000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = HANDS bundle quantity = 1 Special Ability = item_GauntletsOgrePower,1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle Key = id name = Girdle launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 25 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|1 Key = id name = Girdle of Hill Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 500 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,19 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|2 Key = id name = Girdle of Stone Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,20 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|3 Key = id name = Girdle of Frost Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 2000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,21 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|4 Key = id name = Girdle of Fire Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 4000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,22 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|5 Key = id name = Girdle of Cloud Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 8000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,23 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|6 Key = id name = Girdle of Storm Giant Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 16000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,24 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Girdle|7 Key = id name = Girdle of Titan Strength launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 32000 hands to carry = 0 class = Cleric + thief + fighter + Paladin + ranger small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 60 cursed = no non lethal = no readied location = WAIST bundle quantity = 1 Special Ability = item_GirdleGiantStrength,25 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Glasses Key = id name = Eyes of Charming launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 960 hands to carry = 0 class = MU small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 20 cursed = no non lethal = no readied location = FACE bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 0 recharge rate = daily spell effect = itemEyesCharming spell level = 1 spell class = MU \(END) \(BEGIN) name = Mirror Key = id name = Mirror launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 4 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 Special Ability = item_Reflect,1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Necklace Key = id name = Necklace of Missiles launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 7 cost = 120 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 50 cursed = no non lethal = no readied location = NECK bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 7 recharge rate = never spell effect = itemNecklaceMissiles spell level = 1 spell class = MU \(END) \(BEGIN) name = Parchment Key = id name = Parchment launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1 hands to carry = 1 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = SHIELD bundle quantity = 1 weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Periapt Key = id name = Periapt of Health launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 400 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 5 cursed = no non lethal = no readied location = NECK bundle quantity = 1 Special Ability = item_Periapt weapon type = not weapon ammo type = usable = yes scribtable = no can drop = yes number of charges = 1 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Robe Key = id name = Robe launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 0 cost = 1 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 0D0 + 0 large damage dice = 0D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 25 cursed = no non lethal = no readied location = BODY bundle quantity = 1 weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Stone Key = id name = Stone of Good Luck launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 1000 hands to carry = 0 class = MU + Cleric + thief + fighter + Paladin + ranger + Druid small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = PACK bundle quantity = 1 Special Ability = item_StoneOfGoodLuck,1 Special Ability = itemSlot_Pack, stone weapon type = not weapon ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = Vial Key = id name = Vial of Holy Water launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 5 hands to carry = 1 class = any small/medium damage dice = 1D0 + 0 large damage dice = 1D0 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 10 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_HolyWater,1 weapon type = thrown only ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) // monster items: key 1501 - 1600 \(BEGIN) name = Azer Mallet Key = id name = Azer Mallet launch sound = none hit sound = sound_Hit.wav miss sound = sound_Miss.wav missile sprite = none hit sprite = none ROF per round = 0.000000 combat range = 1 cost = 2 hands to carry = 1 class = Cleric + fighter + Paladin + ranger small/medium damage dice = 1D6 + 2 large damage dice = 1D6 + 1 AC base = 0 AC bonus = 0 attack bonus = 1 experience = 0 encumbrance = 100 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_WeaponType,blunt weapon type = hand held blunt ammo type = usable = no scribtable = no can drop = yes number of charges = 0 recharge rate = never spell effect = none spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterBeholderCharm Key = id name = monsterBeholderCharm launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|BeholderCharm spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterBeholderSleep Key = id name = monsterBeholderSleep launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|BeholderSleep spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterBeholderFleshToStone Key = id name = monsterBeholderFleshToStone launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|BeholderFleshtoStone spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterBeholderFear Key = id name = monsterBeholderFear launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|BeholderFear spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterBeholderSlow Key = id name = monsterBeholderSlow launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|BeholderSlow spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterClericCauseBlindness Key = id name = monsterClericCauseBlindness launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericCauseBlindness spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericCauseDisease Key = id name = monsterClericCauseDisease launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericCauseDisease spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericCauseLightWounds Key = id name = monsterClericCauseLightWounds launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericCauseLightWounds spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericCauseSeriousWounds Key = id name = monsterClericCauseSeriousWounds launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericCauseSeriousWounds spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericFlameStrike Key = id name = monsterClericFlameStrike launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericFlameStrike spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericHoldPerson Key = id name = monsterClericHoldPerson launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericHoldPerson spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericProtectionFromGood Key = id name = monsterClericProtectionFromGood launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericProtectionFromGood spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericSilence Key = id name = monsterClericSilence launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericSilence spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericSlayLiving Key = id name = monsterClericSlayLiving launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericSlayLiving spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterClericSticksToSnakes Key = id name = monsterClericSticksToSnakes launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterClericSticksToSnakes spell level = 1 spell class = Cleric \(END) \(BEGIN) name = monsterDragonBreathAcid Key = id name = monsterDragonBreathAcid launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,acid weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathAcid spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterDragonBreathCold Key = id name = monsterDragonBreathCold launch sound = none hit sound = none miss sound = none missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 7 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,cold weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathCold spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterDragonBreathColdSilver Key = id name = monsterDragonBreathColdSilver launch sound = none hit sound = none miss sound = none missile sprite = spell_missile_ConeOfCold.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 7 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,coldsilver weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathColdSilver spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterDragonBreathFire Key = id name = monsterDragonBreathFire launch sound = none hit sound = none miss sound = none missile sprite = spell_missile_Fireball.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 9 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,fire weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathFire spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterDragonBreathLightning Key = id name = monsterDragonBreathLightning launch sound = none hit sound = none miss sound = none missile sprite = spell_missile_LightningBolt.png,0,8,48,48,1,1,4 hit sprite = none ROF per round = 1.000000 combat range = 10 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,lightning weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathLightning spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterDragonBreathPoison Key = id name = monsterDragonBreathPoison launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 4 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = DragonBreathWeapon,poison weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterDragonBreathPoison spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterGiantSlugSpit Key = id name = monsterGiantSlugSpit launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 99 recharge rate = never spell effect = monsterGiantSlugSpit spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterHellHoundBreath Key = id name = monsterHellHoundBreath launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 1 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = its breath|monsterHellHoundBreath spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageCharmMonster Key = id name = monsterMageCharmMonster launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageCharmMonster spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageFireball Key = id name = monsterMageFireball launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageFireball spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageHoldMonster Key = id name = monsterMageHoldMonster launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageHoldMonster spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageHoldPerson Key = id name = monsterMageHoldPerson launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageHoldPerson spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageIceStorm Key = id name = monsterMageIceStorm launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageIceStorm spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageMagicMissile Key = id name = monsterMageMagicMissile launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageMagicMissile spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageMirrorImage Key = id name = monsterMageMirrorImage launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageMirrorImage spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageSleep Key = id name = monsterMageSleep launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageSleep spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMageStinkingCloud Key = id name = monsterMageStinkingCloud launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 Special Ability = item_Noisy,spellcaster weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = a spell|monsterMageStinkingCloud spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMedusaFleshToStone Key = id name = monsterMedusaFleshToStone launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 5 recharge rate = never spell effect = its gaze|monsterMedusaFleshToStone spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterMindBlast Key = id name = monsterMindBlast launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 6 cost = 0 hands to carry = 1 class = any small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = yes scribtable = no can drop = no number of charges = 1 recharge rate = never spell effect = monsterMindBlast spell level = 1 spell class = MU \(END) \(BEGIN) name = monsterPoisonCloud Key = id name = monsterPoisonCloud launch sound = none hit sound = none miss sound = none missile sprite = none hit sprite = none ROF per round = 1.000000 combat range = 3 cost = 0 hands to carry = 1 class = fighter small/medium damage dice = 1D6 + 0 large damage dice = 1D6 + 0 AC base = 0 AC bonus = 0 attack bonus = 0 experience = 0 encumbrance = 0 cursed = no non lethal = no readied location = WEAPON bundle quantity = 1 weapon type = SpellCaster ammo type = usable = no scribtable = no can drop = no number of charges = 0 recharge rate = never spell effect = monsterPoisonCloud spell level = 1 spell class = MU \(END) \(BEGIN) name = $$Help Key = -2 Special Ability = Date,"September 15, 2012" Special Ability = Version, ".9958" Special Ability = Updates9763, "added SAs to Drow Whips, corrected Spiritual Hammer, corrected MU scrolls so thieves can use" Special Ability = Updates9851, "updated spell name change for monsterCleric and monsterMage items, fixed beholder and hell hound items" Special Ability = Updates9855, "added Antidote & Poison Dart" Special Ability = Updates9871, "implemented new slots scheme; added periapt of health, ring of cold resistance, ring of electrical immunity, ring of fire resistance, ring of blinking, elixir of health, scroll of prot. from dragon breath" Special Ability = Updates9882, "location carried changed to readied location, formatted layout" Special Ability = Updates9958, "added item_Noisy SA to spellcaster emulating spells" \(END)