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  • Appendix G: Default Items

    Name

    ID Name

    Description

    Arrow

    Arrow

    damage: 1d6 + 0, used with bows

    Arrow|1

    Arrow +1

    as arrow +1 to damage, is magical

    Arrow|2

    Arrow +2

    as arrow +2 to damage, is magical

    Arrow|3

    Arrow +3

    as arrow +3 to damage, is magical

    Arrow|4

    Arrow +4

    as arrow +4 to damage, is magical

    Arrow|5

    Arrow +5

    as arrow +5 to damage, is magical

    Awl Pike

    Awl Pike

    damage: 1d6 + 1/1d12 = 0, 2 hands to use

    Awl Pike|1

    Awl Pike +1

    as awl pike +1 to dmage, is magical

    Awl Pike|2

    Awl Pike +2

    as awl pike +2 to dmage, is magical

    Awl Pike|3

    Awl Pike +3

    as awl pike +3 to dmage, is magical

    Awl Pike|4

    Awl Pike +4

    as awl pike +4 to dmage, is magical

    Awl Pike|5

    Awl Pike +5

    as awl pike +5 to dmage, is magical

    Azer Mallet

    Azer Mallet

    same as mace +1, only usable by Azer

    Banded Mail

    Banded Mail

    not weapon, -6 to AC base

    Banded Mail|1

    Banded Mail +1

    as banded mail -1 to AC base, is magical

    Banded Mail|2

    Banded Mail +2

    as banded mail -2 to AC base, is magical

    Banded Mail|3

    Banded Mail +3

    as banded mail -3 to AC base, is magical

    Banded Mail|4

    Banded Mail +4

    as banded mail -4 to AC base, is magical

    Banded Mail|5

    Banded Mail +5

    as banded mail -5 to AC base, is magical

    Bardiche

    Bardiche

    damage: 2d4 + 0/2d6 + 0, 2 hands to use

    Bardiche|1

    Bardiche +1

    as bardiche +1 to damage, is magical

    Bardiche|2

    Bardiche +2

    as bardiche +2 to damage, is magical

    Bardiche|3

    Bardiche +3

    as bardiche +3 to damage, is magical

    Bardiche|4

    Bardiche +4

    as bardiche +4 to damage, is magical

    Bardice|5

    Bardiche +5

    as bardiche +5 to damage, is magical

    Bastard Sword

    Bastard Sword

    damage: 2d4 + 0/2d8 + 0, 2 hands to use

    Bastard Sword|1

    Bastard Sword +1

    as bastard sword +1 to damage, is magical

    Bastard Sword|2

    Bastard Sword +2

    as bastard sword +2 to damage, is magical

    Bastard Sword|3

    Bastard Sword +3

    as bastard sword +3 to damage, is magical

    Bastard Sword|4

    Bastard Sword +4

    as bastard sword +4 to damage, is magical

    Bastard Sword|5

    Bastard Sword +5

    as bastard sword +5 to damage, is magical

    Battle Axe

    Battle Axe

    damage: 1d8 + 0, 1 hand to use

    Battle Axe|1

    Battle Axe +1

    as battle axe +1 to damage, is magical

    Battle Axe|2

    Battle Axe +2

    as battle axe +2 to damage, is magical

    Battle Axe|3

    Battle Axe +3

    as battle axe +3 to damage, is magical

    Battle Axe|4

    Battle Axe +4

    as battle axe +4 to damage, is magical

    Battle Axe|5

    Battle Axe +5

    as battle axe +5 to damage, is magical

    Belt

    Belt

    not weapon

    Belt|1

    Belt Of Prot +3

    not weapon, -3 to AC base, is magical

    Bolt

    Bolt

    damage: 1d4 + 0, used with cross-bows

    Bolt|1

    Blessed Bolt

    as bolt +2 to damage, is magical

    Bolt|2

    Bolt +1

    as bolt +1 to damage, is magical

    Bolt|3

    Bolt +2

    as bolt +2 to damage, is magical

    Bolt|4

    Bolt +3

    as bolt +3 to damage, is magical

    Bolt|5

    Bolt +4

    as bolt +4 to damage, is magical

    Bolt|6

    Bolt +5

    as bolt +5 to damage, is magical

    Boots

    Boots

    not weapon,

    Boots|1

    Boots of Speed

    not weapon, has Special Ability – item_BootsOfSpeed (see list of Special Abilities)

    Bracers

    Bracers AC 6

    not weapon, -4 to AC base, is magical

    Bracers|1

    Bracers AC 4

    not weapon, -6 to AC base, is magical

    Bracers|2

    Bracers AC 2

    not weapon, -8 to AC base, is magical

    Broad Sword

    Broad Sword

    damage: 1d6 + 0/2d8 + 0, 1 hand to use

    Broad Sword|1

    Broad Sword +1

    as broad sword +1 damage, is magical

    Broad Sword|2

    Broad Sword +2

    as broad sword +2 damage, is magical

    Broad Sword|3

    Broad Sword +3

    as broad sword +3 damage, is magical

    Broad Sword|4

    Broad Sword +4

    as broad sword +4 damage, is magical

    Broad Sword|5

    Broad Sword +5

    as broad sword +5 damage, is magical

    Buckler

    Buckler

    not weapon, -1 to AC base

    Buckler|1

    Buckler +1

    as buckler -1 to AC base, is magical

    Buckler|2

    Buckler +2

    as buckler -2 to AC base, is magical

    Buckler|3

    Buckler +3

    as buckler -3 to AC base, is magical

    Buckler|4

    Buckler +4

    as buckler -4 to AC base, is magical

    Buckler|5

    Buckler +5

    as buckler -5 to AC base, is magical

    Chain Mail

    Chain Mail

    not weapon -5 to AC base

    Chain Mail|1

    Chain Mail +1

    as chain mail -1 to AC base, is magical

    Chain Mail|2

    Chain Mail +2

    as chain mail -2 to AC base, is magical

    Chain Mail|3

    Chain Mail +3

    as chain mail -3 to AC base, is magical

    Chain Mail|4

    Chain Mail +4

    as chain mail -4 to AC base, is magical

    Chain Mail|5

    Chain Mail +5

    as chain mail -5 to AC base, is magical

    Claymore

    Claymore

    damage: 2d4 + 0/2d8 + 0, 2 hands to use

    Claymore|1

    Claymore +1

    as claymore +1 to damage, is magical

    Claymore|2

    Claymore +2

    as claymore +2 to damage, is magical

    Claymore|3

    Claymore +3

    as claymore +3 to damage, is magical

    Claymore|4

    Claymore +4

    as claymore +4 to damage, is magical

    Claymore|5

    Claymore +5

    as claymore +5 to damage, is magical

    Cloak

    Cloak

    not weapon

    Cloak|1

    Cloak of Displacement

    not weapon, -2 to AC base, is magical

    Cloak|2

    Cloak Of Prot +1

    as cloak -1 to AC base, is magical

    Cloak|3

    Cloak Of Prot +2

    as cloak -2 to AC base, is magical

    Cloak|4

    Cloak Of Prot +3

    as cloak -3 to AC base, is magical

    Cloak|5

    Cloak Of Prot +4

    as cloak -4 to AC base, is magical

    Cloak|6

    Cloak Of Prot +5

    as cloak -5 to AC base, is magical

    Club

    Club

    damage: 1d6 + 0/1d3 + 0, 1 hand to use

    Composite Long Bow

    Composite Long Bow

    uses arrow, range 22, 2 hands to use

    Composite Long Bow|1

    Composite Long Bow +1

    as composite long bow +1 to damage, is magical

    Composite Long Bow|2

    Composite Long Bow +2

    as composite long bow +2 to damage, is magical

    Composite Long Bow|3

    Composite Long Bow +3

    as composite long bow +3 to damage, is magical

    Composite Long Bow|4

    Composite Long Bow +4

    as composite long bow +4 to damage, is magical

    Composite Long Bow|5

    Composite Long Bow +5

    as composite long bow +5 to damage, is magical

    Composite Short Bow

    Composite Short Bow

    uses arrow, range 19, 2 hands to use

    Composite Short Bow|1

    Composite Short Bow +1

    as composite short bow +1 to damage, is magical

    Composite Short Bow|2

    Composite Short Bow +2

    as composite short bow +2 to damage, is magical

    Composite Short Bow|3

    Composite Short Bow +3

    as composite short bow +3 to damage, is magical

    Composite Short Bow|4

    Composite Short Bow +4

    as composite short bow +4 to damage, is magical

    Composite Short Bow|5

    Composite Short Bow +5

    as composite short bow +5 to damage, is magical

    Dagger

    Dagger

    damage: 1d4 + 0/1d3 + 0, 1 hand to use

    Dagger|1

    Dagger +1

    as dagger +1 to damage, is magical

    Dagger|2

    Dagger +2

    as dagger +2 to damage, is magical

    Dagger|3

    Dagger +3

    as dagger +3 to damage, is magical

    Dagger|4

    Dagger +4

    as dagger +4 to damage, is magical

    Dagger|5

    Dagger +5

    as dagger +5 to damage, is magical

    Dart

    Dart

    damage: 1d3 +0/1d2 +0, range 5, 1 hand to use

    Dart|1

    Dart of Hornet's Nest

    damage: 1d3 + 1/1d2 + 1, range 4, 1 hand to use, is magical

    Dart|2

    Dart +1

    as dart +1 to damage, is magical

    Dart|3

    Dart +2

    as dart +2 to damage, is magical

    Dart|4

    Dart +3

    as dart +3 to damage, is magical

    Dart|5

    Dart +4

    as dart +4 to damage, is magical

    Dart|6

    Dart +5

    as dart +5 to damage, is magical

    Drow Buckler

    Drow Buckler +1

    as buckler -1 to AC base, is magical

    Drow Buckler|1

    Drow Buckler +2

    as buckler -2 to AC base, is magical

    Drow Buckler|2

    Drow Buckler +3

    as buckler -3 to AC base, is magical

    Drow Buckler|3

    Drow Buckler +4

    as buckler -4 to AC base, is magical

    Drow Buckler|4

    Drow Buckler +5

    as buckler -5 to AC base, is magical

    Drow Chain

    Drow Chain +1

    as elfin chain -1 to AC base, is magical, is drow

    Drow Chain|1

    Drow Chain +2

    as elfin chain -2 to AC base, is magical, is drow

    Drow Chain|2

    Drow Chain +3

    as elfin chain -3 to AC base, is magical, is drow

    Drow Chain|3

    Drow Chain +4

    as elfin chain -4 to AC base, is magical, is drow

    Drow Chain|4

    Drow Chain +5

    as elfin chain -5 to AC base, is magical, is drow

    Drow Long Sword

    Drow Long Sword +1

    as long sword, +1 to damage, is magical, is drow

    Drow Long Sword|1

    Drow Long Sword +2

    as long sword, +2 to damage, is magical, is drow

    Drow Long Sword|2

    Drow Long Sword +3

    as long sword, +3 to damage, is magical, is drow

    Drow Long Sword|3

    Drow Long Sword +4

    as long sword, +4 to damage, is magical, is drow

    Drow Long Sword|4

    Drow Long Sword +5

    as long sword, +5 to damage, is magical, is drow

    Drow Mace

    Drow Mace +1

    as mace, +1 to damage, is magical

    Drow Mace|1

    Drow Mace +2

    as mace, +2 to damage, is magical

    Drow Mace|2

    Drow Mace +3

    as mace, +3 to damage, is magical

    Drow Mace|3

    Drow Mace +4

    as mace, +4 to damage, is magical

    Drow Mace|4

    Drow Mace +5

    as mace, +5 to damage, is magical

    Drow Whip

    Drow Whip +1

    as whip (2d4 + 0/ 2d4 + 0), +1 to damage, is magical

    Drow Whip|1

    Drow Whip +2

    as whip, +2 to damage, is magical

    Drow Whip|2

    Drow Whip +3

    as whip, +3 to damage, is magical

    Drow Whip|3

    Drow Whip +4

    as whip, +4 to damage, is magical

    Drow Whip|4

    Drow Whip +5

    as whip, +5 to damage, is magical

    Elfin Chain

    Elfin Chain

    not weapon -5 to AC base

    Elfin Chain|1

    Elfin Chain +1

    as elfin chain -1 to AC base, is magical

    Elfin Chain|2

    Elfin Chain +2

    as elfin chain -2 to AC base, is magical

    Elfin Chain|3

    Elfin Chain +3

    as elfin chain -3 to AC base, is magical

    Elfin Chain|4

    Elfin Chain +4

    as elfin chain -4 to AC base, is magical

    Elfin Chain|5

    Elfin Chain +5

    as elfin chain -5 to AC base, is magical

    Empty Bottle

    Empty Bottle

    not weapon

    Fine Long Bow

    Fine Long Bow

    as composite long bow

    Fine Long Bow|1

    Fine Long Bow +2

    as fine long bow, +2 to damage, is magical

    Flail

    Flail

    damage: 1d6 + 1/2d4 + 0, 1 hand to use

    Flail|1

    Flail +1

    as flail, +1 to damage, is magical

    Flail|2

    Flail +2

    as flail, +2 to damage, is magical

    Flail|3

    Flail +3

    as flail, +3 to damage, is magical

    Flail|4

    Flail +4

    as flail, +4 to damage, is magical

    Flail|5

    Flail +5

    as flail, +5 to damage, is magical

    Gauntlets

    Gauntlets of Ogre Power

    not weapon, strength set to 18/100

    Girdle

    Girdle of Hill Giant Strength

    not weapon, strength set to 19

    Girdle|1

    Girdle of Stone Giant Strength

    not weapon, strength set to 20

    Girdle|2

    Girdle of Frost Giant Strength

    not weapon, strength set to 21

    Girdle|3

    Girdle of Fire Giant Strength

    not weapon, strength set to 22

    Girdle|4

    Girdle of Cloud Giant Strength

    not weapon, strength set to 23

    Girdle|5

    Girdle of Storm Giant Strength

    not weapon, strength set to 24

    Glasses

    Eyes of Charming

    not weapon, has Special Ability – SA_Charm (see list of Special Abilities)

    Great Helm

    Great Helm

    not weapon -2 to AC base

    Great Helm|1

    Great Helm +1

    as great helm, -1 to AC base, is magical

    Great Helm|2

    Great Helm +2

    as great helm, -2 to AC base, is magical

    Great Helm|3

    Great Helm +3

    as great helm, -3 to AC base, is magical

    Great Helm|4

    Great Helm +4

    as great helm, -4 to AC base, is magical

    Great Helm|5

    Great Helm +5

    as great helm, -5 to AC base, is magical

    Halberd

    Halberd

    damage: 1d10 + 0/2d6 + 0, 2 hand to use

    Halberd|1

    Halberd +1

    as halberd, +1 to damage, is magical

    Halberd|2

    Halberd +2

    as halberd, +2 to damage, is magical

    Halberd|3

    Halberd +3

    as halberd, +3 to damage, is magical

    Halberd|4

    Halberd +4

    as halberd, +4 to damage, is magical

    Halberd|5

    Halberd +5

    as halberd, +5 to damage, is magical

    Hammer

    Hammer

    damage: 1d4 + 1/1d4 + 0, 1 hand to use

    Hammer|1

    Hammer +1

    as hammer, +1 to damage, is magical

    Hammer|2

    Hammer +2

    as hammer, +2 to damage, is magical

    Hammer|3

    Hammer +3

    as hammer, +3 to damage, is magical

    Hammer|4

    Hammer +4

    as hammer, +4 to damage, is magical

    Hammer|5

    Hammer +5

    as hammer, +5 to damage, is magical

    Hand Axe

    Hand Axe

    damage: 1d6 + 0/1d4 + 0, 1 hand to use, range 3

    Helm

    Helm

    not weapon, -1 to AC base

    Helm|1

    Helm +1

    as helm, -1 to AC base, is magical

    Helm|2

    Helm +2

    as helm, -2 to AC base, is magical

    Helm|3

    Helm +3

    as helm, -3 to AC base, is magical

    Helm|4

    Helm +4

    as helm, -4 to AC base, is magical

    Helm|5

    Helm +5

    as helm, -5 to AC base, is magical

    Javelin

    Javelin

    damage: 1d6 + 1, range 6

    Javelin|1

    Javelin +1

    as javelin, +1 to damage, is magical

    Javelin|2

    Javelin +2

    as javelin, +2 to damage, is magical

    Javelin|3

    Javelin +3

    as javelin, +3 to damage, is magical

    Javelin|4

    Javelin +4

    as javelin, +4 to damage, is magical

    Javelin|5

    Javelin +5

    as javelin, +5 to damage, is magical

    Javelin|6

    Javelin of Lightning

    as javelin, +1 to damage, + electrical damage

    Katana

    Katana

    damage: 1d10 + 0/1d12 + 0, 1 hand to use

    Katana|1

    Katana +1

    as katana, +1 to damage, is magical

    Katana|2

    Katana +2

    as katana, +2 to damage, is magical

    Katana|3

    Katana +3

    as katana, +3 to damage, is magical

    Katana|4

    Katana +4

    as katana, +4 to damage, is magical

    Katana|5

    Katana +5

    as katana, +51 to damage, is magical

    Khopesh Sword

    Khopesh Sword

    damage: 2d4 + 0/1d6 + 0, 1 hand to use

    Khopesh Sword|1

    Khopesh Sword +1

    as khopesh sword, +1 to damage, is magical

    Khopesh Sword|2

    Khopesh Sword +2

    as khopesh sword, +2 to damage, is magical

    Khopesh Sword|3

    Khopesh Sword +3

    as khopesh sword, +3 to damage, is magical

    Khopesh Sword|4

    Khopesh Sword +4

    as khopesh sword, +4 to damage, is magical

    Khopesh Sword|5

    Khopesh Sword +5

    as khopesh sword, +5 to damage, is magical

    Knife

    Knife

    damage: 1d3 + 0/1d1 + 0, range 3

    Leather Armor

    Leather Armor

    not weapon, -2 to AC base

    Leather Armor|1

    Leather Armor +1

    as leather armor, -1 to AC base, is magical

    Leather Armor|2

    Leather Armor +2

    as leather armor, -2 to AC base, is magical

    Leather Armor|3

    Leather Armor +3

    as leather armor, -3 to AC base, is magical

    Leather Armor|4

    Leather Armor +4

    as leather armor, -4 to AC base, is magical

    Leather Armor|5

    Leather Armor +5

    as leather armor, -5 to AC base, is magical

    Light Crossbow

    Light Crossbow

    uses bolt, range 19, 1 hand to use

    Light Crossbow|1

    Light Crossbow +1

    as light crossbow, +1 to damage, is magical

    Light Crossbow|2

    Light Crossbow +2

    as light crossbow, +2 to damage, is magical

    Light Crossbow|3

    Light Crossbow +3

    as light crossbow, +3 to damage, is magical

    Light Crossbow|4

    Light Crossbow +4

    as light crossbow, +4 to damage, is magical

    Light Crossbow|5

    Light Crossbow +5

    as light crossbow, +5 to damage, is magical

    Light Crossbow|6

    Light Crossbow Cursed -3

    as light crossbow, -3 to damage, is magical, cannot be unreadied unless Remove Curse (see Spells description) is cast

    Long Bow

    Long Bow

    uses arrow, range 22, 2 hands to use

    Long Sword

    Long Sword

    damage: 1d8 + 0/1d12 + 0, 1 hand to use

    Long Sword|1

    Long Sword +1

    as long sword, +1 to damage, is magical

    Long Sword|2

    Long Sword +2

    as long sword, +2 to damage, is magical

    Long Sword|3

    Long Sword +3

    as long sword, +3 to damage, is magical

    Long Sword|4

    Long Sword +4

    as long sword, +4 to damage, is magical

    Long Sword|5

    Long Sword +5

    as long sword, +5 to damage, is magical

    Long Sword|6

    Long Sword vs Giants

    as long sword, +2 to damage, is magical, double damage vs. giants

    Long Sword|7

    Vorpal Long Sword

    as long sword, +3 to damage, is magical, has Special Ability “item_VorpalLongSword” (see Special Ability descriptions)

    Mace

    Mace

    damage: 1d6 + 1/1d6 + 0, 1 hand to use

    Mace|1

    Mace +1

    as mace, +1 to damage, is magical

    Mace|2

    Mace +2

    as mace, +2 to damage, is magical

    Mace|3

    Mace +3

    as mace, +3 to damage, is magical

    Mace|4

    Mace +4

    as mace, +4 to damage, is magical

    Mace|5

    Mace +5

    as mace, +5 to damage, is magical

    Military Pick

    Military Pick

    damage: 1d6 + 1/2d4 + 0, 2 hands to use

    Military Pick|1

    Military Pick +1

    as military pick, +1 to damage, is magical

    Military Pick|2

    Military Pick +2

    as military pick, +2 to damage, is magical

    Military Pick|3

    Military Pick +3

    as military pick, +3 to damage, is magical

    Military Pick|4

    Military Pick +4

    as military pick, +4 to damage, is magical

    Military Pick|5

    Military Pick +5

    as military pick, +5 to damage, is magical

    Mirror

    Mirror

    not weapon, used to reflect gaze

    monsterBeholderCharm

    monsterBeholderCharm

    not weapon, beholder spell

    monsterBeholderSleep

    monsterBeholderSleep

    not weapon, beholder spell

    monsterBeholderFleshToStone

    monsterBeholderFleshToStone

    not weapon, beholder spell

    monsterBeholderFear

    monsterBeholderFear

    not weapon, beholder spell

    monsterBeholderSlow

    monsterBeholderSlow

    not weapon, beholder spell

    monsterClericCauseBlindness

    monsterClericCauseBlindness

    not weapon, cleric spell

    monsterClericCauseDisease

    monsterClericCauseDisease

    not weapon, cleric spell

    monsterClericCauseLightWounds

    monsterClericCauseLightWounds

    not weapon, cleric spell

    monsterClericCauseSeriousWounds

    monsterClericCauseSeriousWounds

    not weapon, cleric spell

    monsterClericFlameStrike

    monsterClericFlameStrike

    not weapon, cleric spell

    monsterClericHoldPerson

    monsterClericHoldPerson

    not weapon, cleric spell

    monsterClericProtectionFromGood

    monsterClericProtectionFromGood

    not weapon, cleric spell

    monsterClericSilence

    monsterClericSilence

    not weapon, cleric spell

    monsterClericSlayLiving

    monsterClericSlayLiving

    not weapon, cleric spell

    monsterClericSticksToSnakes

    monsterClericSticksToSnakes

    not weapon, cleric spell

    monsterDragonBreathAcid

    monsterDragonBreathAcid

    not weapon, dragon breath weapon

    monsterDragonBreathCold

    monsterDragonBreathCold

    not weapon, dragon breath weapon

    monsterDragonBreathFire

    monsterDragonBreathFire

    not weapon, dragon breath weapon

    monsterDragonBreathLightning

    monsterDragonBreathLightning

    not weapon, dragon breath weapon

    monsterDragonBreathPoison

    monsterDragonBreathPoison

    not weapon, dragon breath weapon

    monsterGiantSlugSpit

    monsterGiantSlugSpit

    not weapon, gian slug spit

    monsterHellHoundBreath

    monsterHellHoundBreath

    not weapon, hell hound breath

    monsterMageCharmMonster

    monsterMageCharmMonster

    not weapon, magic-user spell

    monsterMageFireball

    monsterMageFireball

    not weapon, magic-user spell

    monsterMageHoldMonster

    monsterMageHoldMonster

    not weapon, magic-user spell

    monsterMageHoldPerson

    monsterMageHoldPerson

    not weapon, magic-user spell

    monsterMageIceStorm

    monsterMageIceStorm

    not weapon, magic-user spell

    monsterMageMagicMissile

    monsterMageMagicMissile

    not weapon, magic-user spell

    monsterMageMirrorImage

    monsterMageMirrorImage

    not weapon, magic-user spell

    monsterMageSleep

    monsterMageSleep

    not weapon, magic-user spell

    monsterMageStinkingCloud

    monsterMageStinkingCloud

    not weapon, magic-user spell

    monsterMindBlast

    monsterMindBlast

    not weapon, mind flayer mental attack

    monsterPoisonCloud

    monsterPoisonCloud

    not weapon,

    Morning Star

    Morning Star

    damage: 1d6 + 1/2d4 + 0, 1 hand to use

    Morning Star|1

    Morning Star +1

    as morning star, +1 to damage, is magical

    Morning Star|2

    Morning Star +2

    as morning star, +2 to damage, is magical

    Morning Star|3

    Morning Star +3

    as morning star, +3 to damage, is magical

    Morning Star|4

    Morning Star +4

    as morning star, +4 to damage, is magical

    Morning Star|5

    Morning Star +5

    as morning star, +5 to damage, is magical

    Necklace

    Necklace of Missiles

    not weapon, casts “Magic Missile” (see Spell description)

    Plate Mail

    Plate Mail

    not weapon, -7 to AC base

    Plate Mail|1

    Plate Mail +1

    as plate mail, -1 to AC base, is magical

    Plate Mail|2

    Plate Mail +2

    as plate mail, -2 to AC base, is magical

    Plate Mail|3

    Plate Mail +3

    as plate mail, -3 to AC base, is magical

    Plate Mail|4

    Plate Mail +4

    as plate mail, -4 to AC base, is magical

    Plate Mail|5

    Plate Mail +5

    as plate mail, -5 to AC base, is magical

    Potion

    Potion of Healing

    not weapon, heals 2d4 + 2 HP

    Potion|1

    Potion of Extra Healing

    not weapon, heals 1d8 HP, 3 uses

    Potion|2

    Potion of Invisibility

    not weapon, as “Invisibility” (see Spell description)

    Potion|3

    Potion of Speed

    not weapon, as “Haste” (see Spell description)

    Potion|4

    Potion of Giant Strength

    not weapon, strength set to 21

    Quarter Staff

    Quarter Staff

    damage: 1d6 + 0, 2 hands to use

    Quarter Staff|1

    Quarter Staff +1

    as quarter staff, +1 to damage, is magical

    Quarter Staff|2

    Quarter Staff +2

    as quarter staff, +2 to damage, is magical

    Quarter Staff|3

    Quarter Staff +3

    as quarter staff, +3 to damage, is magical

    Quarter Staff|4

    Quarter Staff +4

    as quarter staff, +4 to damage, is magical

    Quarter Staff|5

    Quarter Staff +5

    as quarter staff, +5 to damage, is magical

    Ring

    Ring

    not weapon

    Ring|1

    Ring of Vulnerability

    not weapon, +13 to AC base, cursed

    Ring|2

    Ring Of Prot +1

    not weapon, -1 to AC base, is magical

    Ring|3

    Ring Of Prot +2

    not weapon, -2 to AC base, is magical

    Ring|4

    Ring Of Prot +3

    not weapon, -3 to AC base, is magical

    Ring|5

    Ring Of Prot +4

    not weapon, -4 to AC base, is magical

    Ring|6

    Ring Of Prot +5

    not weapon, -5 to AC base, is magical

    Ring|7

    Ring of Invisiblity

    not weapon, “Invisibility” as spell (see Spell description)

    Ring|8

    Ring of Protection From Evil

    not weapon, “Protection From Evil” as spell (see Spell desctiption)

    Ring|9

    Ring of Wizardry

    not weapon, doubles number of 2nd level spells magic user may memorize

    Ring Mail

    Ring Mail

    not weapon, -3 to AC base

    Ring Mail|1

    Ring Mail +1

    as ring mail, -1 to AC base, is magical

    Ring Mail|2

    Ring Mail +2

    as ring mail, -2 to AC base, is magical

    Ring Mail|3

    Ring Mail +3

    as ring mail, -3 to AC base, is magical

    Ring Mail|4

    Ring Mail +4

    as ring mail, -4 to AC base, is magical

    Ring Mail|5

    Ring Mail +5

    as ring mail, -5 to AC base, is magical

    Robe

    Robe

    not weapon

    Scale Mail

    Scale Mail

    not weapon, -4 to AC base

    Scale Mail|1

    Scale Mail +1

    as scale mail, -1 to AC base, is magical

    Scale Mail|2

    Scale Mail +2

    as scale mail, -2 to AC base, is magical

    Scale Mail|3

    Scale Mail +3

    as scale mail, -3 to AC base, is magical

    Scale Mail|4

    Scale Mail +4

    as scale mail, -4 to AC base, is magical

    Scale Mail|5

    Scale Mail +5

    as scale mail, -5 to AC base, is magical

    Scimitar

    Scimitar

    damage: 1d8 + 0, 1 hand to use

    Scimitar|1

    Scimitar +1

    as scimitar, +1 to damage, is magical

    Scimitar|2

    Scimitar +2

    as scimitar, +2 to damage, is magical

    Scimitar|3

    Scimitar +3

    as scimitar, +3 to damage, is magical

    Scimitar|4

    Scimitar +4

    as scimitar, +4 to damage, is magical

    Scimitar|5

    Scimitar +5

    as scimitar, +5 to damage, is magical

    Scroll

    Scroll of Hold Monster

    not weapon, magic user may cast “Hold Monster” spell (see Spell description)

    Scroll|1

    Scroll of Fire Touch

    not weapon, magic user may cast “Fire Touch” spell (see Spell description)

    Scroll|2

    Scroll of Minor Globe of Invulnerability

    not weapon, magic user may cast “Minor Globe of Invulnerability” spell (see Spell description)

    Scroll|3

    Scroll of Death Spell

    not weapon, magic user may cast “Death Spell” spell (see Spell description)

    Scroll|4

    Scroll of Globe of Invulnerability

    not weapon, magic user may cast “Globe of Invulnerability” spell (see Spell description)

    Scroll|5

    Scroll of Stone to Flesh

    not weapon, magic user may cast “Stone to Flesh” spell (see Spell description)

    Scroll|6

    Scroll of Delayed Blast Fireball

    not weapon, magic user may cast “Delayed Blast Fireball” spell (see Spell description)

    Scroll|7

    Scroll of Monster Summoning

    not weapon, magic user may cast “Monster Summoning VII” spell (see Spell description)

    Scroll|8

    Scroll of Power Word, Kill

    not weapon, magic user may cast “Power Word: Kill” spell (see Spell description)

    Scroll|9

    Scroll of Restoration

    not weapon, cleric may cast “Restoration” spell (see Spell description)

    Scroll|10

    Scroll of Ressurection

    not weapon, cleric may cast “Ressurection” spell (see Spell description)

    Scroll|11

    Scroll of Destruction

    not weapon, cleric may cast “Destruction” spell (see Spell description)

    Scroll|12

    Scroll of Energy Drain

    not weapon, cleric may cast “Energy Drain” spell (see Spell description)

    Scroll|13

    Scroll of Blade Barrier

    not weapon, cleric may cast “Blade Barrier” spell (see Spell description)

    Scroll|14

    Scroll of Magic Missile

    not weapon, magic user may cast “Magic Missile” spell (see Spell description)

    Scroll|15

    Scroll of Mirror Image

    not weapon, magic user may cast “Mirror Image” spell (see Spell description)

    Scroll|16

    Scroll of Stinking Cloud

    not weapon, magic user may cast “Stinking Cloud” spell (see Spell description)

    Scroll|17

    Scroll of Haste

    not weapon, magic user may cast “Haste” spell (see Spell description)

    Scroll|18

    Scroll of Lightning Bolt

    not weapon, magic user may cast “Lightning Bolt” spell (see Spell description)

    Shield

    Shield

    not weapon, -1 to AC base

    Shield|1

    Shield +1

    as shield, -1 to AC base, is magical

    Shield|2

    Shield +2

    as shield, -2 to AC base, is magical

    Shield|3

    Shield +3

    as shield, -3 to AC base, is magical

    Shield|4

    Shield +4

    as shield, -4 to AC base, is magical

    Shield|5

    Shield +5

    as shield, -5 to AC base, is magical

    Shillelagh

    Shillelagh

    damage: 2d4 + 0/1d4 + 1, +1 to damage, summoned by “Shillelagh” spell

    Short Bow

    Short Bow

    uses arrow, range 19, 2 hands to use

    Short Sword

    Short Sword

    damage: 1d6 + 0/1d8 + 0, 1 hand to use

    Short Sword|1

    Short Sword +1

    as short sword, +1 to damage, is magical

    Short Sword|2

    Short Sword +2

    as short sword, +2 to damage, is magical

    Short Sword|3

    Short Sword +3

    as short sword, +3 to damage, is magical

    Short Sword|4

    Short Sword +4

    as short sword, +4 to damage, is magical

    Short Sword|5

    Short Sword +5

    as short sword, +5 to damage, is magical

    Silver Dagger

    Silver Dagger

    as dagger, is silver

    Silver Shield

    Silver Shield +3

    not weapon, -5 to AC base, can reflect gaze, is magical, is silver

    Silver Shield|1

    Silver Shield +4

    as silver shield +3, -1 to AC base

    Sling

    Sling

    damage: 1d4 + 0, range 17

    Sling|1

    Sling +1

    as sling, +1 to damage, is magical

    Sling|2

    Sling +2

    as sling, +2 to damage, is magical

    Sling|3

    Sling +3

    as sling, +3 to damage, is magical

    Sling|4

    Sling +4

    as sling, +4 to damage, is magical

    Sling|5

    Sling +5

    as sling, +5 to damage, is magical

    Spear

    Spear

    damage: 1d6 + 0, range 6

    Spear|1

    Spear +1

    as spear, +1 to damage, is magical

    Spear|2

    Spear +2

    as spear, +2 to damage, is magical

    Spear|3

    Spear +3

    as spear, +3 to damage, is magical

    Spear|4

    Spear +4

    as spear, +4 to damage, is magical

    Spear|5

    Spear +5

    as spear, +5 to damage, is magical

    Spiritual Hammer

    Spiritual Hammer

    as hammer +1, summoned by “Spiritual Hammer” spell

    Staff Sling

    Staff Sling

    damage: 1d8 + 0/2d4 + 0, range 10, 2 hands to use

    Staff Sling|1

    Staff Sling +1

    as staff sling, +1 to damage, is magical

    Staff Sling|2

    Staff Sling +2

    as staff sling, +2 to damage, is magical

    Staff Sling|3

    Staff Sling +3

    as staff sling, +3 to damage, is magical

    Staff Sling|4

    Staff Sling +4

    as staff sling, +4 to damage, is magical

    Staff Sling|5

    Staff Sling +5

    as staff sling, +5 to damage, is magical

    Stone

    Stone of Good Luck

    not weapon, improves users saving throws by 5 while readied

    Studded Leather Armor

    Studded Leather Armor

    not weapon, -3 to AC base

    Studded Leather Armor|1

    Studded Leather Armor +1

    as studded leather armor, -1 to AC base, is magical

    Studded Leather Armor|2

    Studded Leather Armor +2

    as studded leather armor, -2 to AC base, is magical

    Studded Leather Armor|3

    Studded Leather Armor +3

    as studded leather armor, -3 to AC base, is magical

    Studded Leather Armor|4

    Studded Leather Armor +4

    as studded leather armor, -4 to AC base, is magical

    Studded Leather Armor|5

    Studded Leather Armor +5

    as studded leather armor, -5 to AC base, is magical

    Svirfneblin Chain Mail

    Svirfneblin Chain Mail

    not weapon, -8 to AC base

    Svirfneblin Chain Mail|1

    Svirfneblin Chain Mail +1

    as svirfneblin chain mail, -1 to AC

    Trident

    Trident

    damage: 1d6 + 1/3d4 + 0, 2 hands to use

    Trident|1

    Trident +1

    as trident, +1 to damage, is magical

    Trident|2

    Trident +2

    as trident, +2 to damage, is magical

    Trident|3

    Trident +3

    as trident, +3 to damage, is magical

    Trident|4

    Trident +4

    as trident, +4 to damage, is magical

    Trident|5

    Trident +5

    as trident, +5 to damage, is magical

    Two-Handed Sword

    Two-Handed Sword

    damage: 1d10 + 0/3d6 + 0, 2 hands to use

    Two-Handed Sword|1

    Two-Handed Sword +1

    as two-handed sword, +1 to damage, is magical

    Two-Handed Sword|2

    Two-Handed Sword +2

    as two-handed sword, +2 to damage, is magical

    Two-Handed Sword|3

    Two-Handed Sword +3

    as two-handed sword, +3 to damage, is magical

    Two-Handed Sword|4

    Two-Handed Sword +4

    as two-handed sword, +4 to damage, is magical

    Two-Handed Sword|5

    Two-Handed Sword +5

    as two-handed sword, +5 to damage, is magical

    Vial

    Vial of Holy Water

    not weapon

    Wakizashi

    Wakizashi

    damage: 1d8 + 0, 1 hand to use

    Wakizashi|1

    Wakizashi +1

    as wakizashi, +1 to damage, is magical

    Wakizashi|2

    Wakizashi +2

    as wakizashi, +2 to damage, is magical

    Wakizashi|3

    Wakizashi +3

    as wakizashi, +3 to damage, is magical

    Wakizashi|4

    Wakizashi +4

    as wakizashi, +4 to damage, is magical

    Wakizashi|5

    Wakizashi +5

    as wakizashi, +5 to damage, is magical

    Wand

    Wand of Fireballs

    not weapon, user casts “Fireball” (see Spell description)

    Wand|1

    Wand of Ice Storm

    not weapon, user casts “Ice Storm” (see Spell description)

    Wand|2

    Wand of Lightning

    not weapon, user casts “Lightning Bolt” (see Spell description)

    Wand|3

    Wand of Magic Missiles

    not weapon, user casts “Magic Missile” (see Spell description)

    Wand|4

    Wand of Paralysis

    not weapon, user casts “Hold Monster” (see Spell description)