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  • Appendix I: Default Spells

    Name

    Class

    Level

    Description

    Bless

    Cleric

    1

    imrove THAC0 of target

    Cause Light Wounds

    Cleric

    1

    inflicts 1d8 hp of damage

    Cure Light Wounds

    Cleric

    1

    cure 1d8 HP of target that does not have mummy rot

    Curse

    Cleric

    1

    lower THAC0 of target

    Detect Magic|Cleric

    Cleric

    1

    used to detect if magic items present

    Protection From Evil|Cleric

    Cleric

    1

    protects target from evil

    Protection From Good| Cleric

    Cleric

    1

    protects target from good

    Resist Cold

    Cleric

    1

    target takes half damage from cold-based attack

    Detect Magic|Druid

    Druid

    1

    used to detect if magic items present

    Entangle|Druid

    Druid

    1

    targets affected lose movement

    Faerie Fire|Druid

    Druid

    1

    target AC increased by 2

    Invisibility to Animals|Druid

    Druid

    1

    as Invisibility but only effects animals

    Shillelagh|Druid

    Druid

    1

    gives the druid a +1 oaken club

    Speak with Animals|Druid

    Druid

    1

    allows druid to communicate with animals

    Burning Hands

    MU

    1

    Deals 1 HP per level of caster to target

    Charm Person

    MU

    1

    target enemy becomes friendly

    Detect Magic|MagicUser

    MU

    1

    caster can tell if item is magical

    Enlarge

    MU

    1

    target combat damage ingreased

    Friends

    MU

    1

    target's charisma raised

    Magic Missile

    MU

    1

    deals damage to target

    Protection From Evil|MagicUser

    MU

    1

    target takes no damage from evil aligned attacker

    Protection From Good|MagicUser

    MU

    1

    target takes no damage from good aligned attacker

    Read Magic

    MU

    1

    target can read magic scrolls

    Reduce

    MU

    1

    target damage decreased

    Shield

    MU

    1

    target's AC is improved

    Shocking Grasp

    MU

    1

    deals damage to target

    Sleep

    MU

    1

    target cannot move or do an action

    Find Traps

    Cleric

    2

    allows target to find traps

    Hold Person

    Cleric

    2

    targets may not move or do an action

    Resist Fire

    Cleric

    2

    target takes half damage from fire-based attacks

    Silence 15' Radius

    Cleric

    2

    target cannot cast spells

    Slow Poison

    Cleric

    2

    character HP set to 1 if poisoned

    Snake Charm

    Cleric

    2

    target is charmed if a snake

    Spiritual Hammer

    Cleric

    2

    target gains use of magical, spiritual hammer for round

    Barkskin|Druid

    Druid

    2

    target AC set to 6 minus a number relative to the caster's level

    Cause Light Wounds|Druid

    Druid

    2

    as cleric spell of the same name

    Charm Person|Druid

    Druid

    2

    as magic user spell of the same name

    Cure Light Wounds|Druid

    Druid

    2

    as cleric spell of the same name

    Hold Animal|Druid

    Druid

    2

    target animal loses movement and ability to attack

    Slow Poison|Druid

    Druid

    2

    character HP set to 1 if poisoned

    Detect Invisibility

    MU

    2

    target can see “invisible” combatants

    Invisibility

    MU

    2

    target cannot be attacked

    Knock

    MU

    2

    used to unlock doors

    Mirror Image

    MU

    2

    target AC increased by 2

    Ray of Enfeeblement

    MU

    2

    target strength reduced to 5

    Stinking Cloud

    MU

    2

    target held for 2 to 5 rounds

    Strength

    MU

    2

    target strength increased

    Bestow Curse

    Cleric

    3

    curses target

    Cause Blindness

    Cleric

    3

    blinds target

    Cause Disease

    Cleric

    3

    diseases target

    Cure Blindness

    Cleric

    3

    cures blindness

    Cure Disease

    Cleric

    3

    cures disease

    Dispel Magic

    Cleric

    3

    dispels magic and magical effects on target

    Prayer

    Cleric

    3

    improves target's THAC0 and saving throws

    Remove Curse

    Cleric

    3

    removes curse

    Cause Disease|Druid

    Druid

    3

    as cleric spell of the same name

    Cure Disease|Druid

    Druid

    3

    as cleric spell of the same name

    Neutralize Poison|Druid

    Druid

    3

    as cleric spell of the same name

    Poison|Druid

    Druid

    3

    as cleric spell of the same name

    Protection from Fire|Druid

    Druid

    3

    target takes half damage from fire-based attacks

    Blink

    MU

    3

    blinking target may not be targetted by other combatants after that rounds actions are completed

    Dispel Magic|Magic User

    MU

    3

    removes magical effect

    Fireball

    MU

    3

    deals fire-based damage to target

    Haste

    MU

    3

    targets max movement is doubled and aged 1 year

    Hold Person|Magic User

    MU

    3

    target movement and available actions nullified

    Invisibility 10' Radius

    MU

    3

    as invisibility but for multiple targets

    Lightning Bolt

    MU

    3

    deals electrical-based damage to target

    Monster Summoning

    MU

    3

    monsters come to aid caster in combat

    Protection From Evil 10' Radius| Magic User

    MU

    3

    as protection from evil, but for multiple targets

    Protection From Good 10' Radius| Magic User

    MU

    3

    as protection from good, but for multiple targets

    Protection from Normal Missiles

    MU

    3

    target immune to damage from normal weapons

    Slow

    MU

    3

    target movement actions reduced by half

    Cause Serious Wounds

    Cleric

    4

    does 2d8 + 1 damage to target

    Cure Serious Wound

    Cleric

    4

    restores 2d8 + 1 HP except if target suffers from mummy rot

    Neutralize Poison

    Cleric

    4

    counters poison and restores full HP

    Poison

    Cleric

    4

    sets status to “poisoned” and HP to 0

    Protection From Evil 10' Radius| Cleric

    Cleric

    4

    target is protected from evil

    Protection From Good 10' Radius| Cleric

    Cleric

    4

    target is protected from good

    Sticks to Snakes

    Cleric

    4

    does 1d4 + 1 damage to target

    Animal Summoning I|Druid

    Druid

    4

    animals come to aid caster in combat

    Cause Serious Wounds|Druid

    Druid

    4

    as cleric spell of the same name

    Cure Serious Wounds|Druid

    Druid

    4

    as cleric spell of the same name

    Dispel Magic|Druid

    Druid

    4

    as magic user spell of the same name

    Bestow Curse|Magic User

    MU

    4

    target is cursed

    Charm Monster

    MU

    4

    target monster becomes friendly to caster

    Confusion

    MU

    4

    target intelligence and wisdom lowered by 5 points

    Dimension Door

    MU

    4

    caster can teleport during combat

    Fear

    MU

    4

    target freezes or flees from caster

    Fire Shield

    MU

    4

    caster deals damage to attackers using fire-based attacks

    Fumble

    MU

    4

    target dexterity lowered by 4

    Ice Storm

    MU

    4

    deals cold-based damage to target

    Minor Globe of Invulnerability

    MU

    4

    target is protected from spells 4th level and below

    Monster Summoning II

    MU

    4

    monsters come to aid caster in combat

    Remove Curse|Magic User

    MU

    4

    curse is removed from target

    Cause Critical Wounds

    Cleric

    5

    does 3d8 + 3 damage to target

    Cure Critical Wounds

    Cleric

    5

    heals 3d8 + 3 HP to target not suffering from mummy rot

    Dispel Evil

    Cleric

    5

    target gains protection from evil aligned creatures

    Flame Strike

    Cleric

    5

    deals 6d8 damage to target

    Raise Dead

    Cleric

    5

    target status changed from dead to okay and HP set to 1

    Slay Living

    Cleric

    5

    target is killed

    Animal Summoning II|Druid

    Druid

    5

    animals come to aid caster in combat

    Insect Plague|Druid

    Druid

    5

    target receives 1 HP damage per round while spell lasts

    Sticks to Snakes|Druid

    Druid

    5

    deals 1d4 + 1 HP per level of caster to target

    Cloudkill

    MU

    5

    deals damage to target

    Cone of Cold

    MU

    5

    deals cold-based damage to target

    Feeblemind

    MU

    5

    spellcasters intelligence lower

    Fire Touch

    MU

    5

    deals fire-based damage to target

    Hold Monster

    MU

    5

    target movement and available actions nullified

    Monster Summoning III

    MU

    5

    monsters come to aid caster in combat

    Blade Barrier

    Cleric

    6

    deals 8d8 damage to target

    Harm

    Cleric

    6

    target becomes diseased and is set to 1d4 hit points

    Heal

    Cleric

    6

    blindness and disease are cured and all HP restored

    Animal Summoning III|Druid

    Druid

    6

    animals come to aid caster in combat

    Cause Critical Wounds|Druid

    Druid

    6

    as cleric spell of the same name

    Conjure Fire Elemental|Druid

    Druid

    6

    fire elemental comes to aid caster in combat

    Cure Critical Wounds| Druid

    Druid

    6

    as cleric spell of the same name

    Feeblemind|Druid

    Druid

    6

    as magic user spell of the same name

    Death Spell

    MU

    6

    target is killed

    Disintegrate

    MU

    6

    target is killed and may not be resurrected

    Flesh to Stone

    MU

    6

    target is turned to stone

    Globe of Invulnerability

    MU

    6

    target is protected from spells 6th level and lower

    Monster Summoning IV

    MU

    6

    monsters come to aid caster in combat

    Stone to Flesh

    MU

    6

    stoned target is returned to OK status

    Destruction

    Cleric

    7

    target is killed

    Energy Drain

    Cleric

    7

    target is aged 2 years and drained 1 level

    Restoration

    Cleric

    7

    target is aged 2 years and drained levels restored

    Resurrection

    Cleric

    7

    dead targets are restored to OK status, full HP and aged 3 years

    Confusion|Druid

    Druid

    7

    target intelligence and wisdom lowered by 5 points

    Conjure Earth Elemental|Druid

    Druid

    7

    earth elemental comes to aid caster in combat

    Delayed Blast Fireball

    MU

    7

    deals fire-based damage to target

    Mass Invisibility

    MU

    7

    as invisibility but for multiple targets

    Monster Summoning V

    MU

    7

    monsters come to aid caster in combat

    Power Word, Stun

    MU

    7

    target movement and attacks set to 0 and intelligence set to 3

    Mass Charm

    MU

    8

    as charm but for multiple targets

    Mind Blank

    MU

    8

    target is protected from mind-effecting spells and devices

    Monster Summoning VI

    MU

    8

    monsters come to aid caster in combat

    Otto's Irresistible Dance

    MU

    8

    target AC increased by 4 and all saving throws set to 20

    Power Word, Blind

    MU

    8

    target is blinded, movement and actions set to 0

    Meteor Swarm

    MU

    9

    deals fire-based damage to target

    Monster Summoning VII

    MU

    9

    monsters come to aid caster in combat

    Power Word, Kill

    MU

    9

    target is killed and may not be resurrected