Chain events do not do anything in the sense that other events provide an action that is directly visible to the player. Chains offer the designer alternatives in triggering events, allowing for complex triggers to be used without any need for scripting or programming. Chain events are also unique in that you will never use them by themselves - they are always used in conjunction with events of another type.
Placing Chain Event
Since each event has it's own trigger, you will really be looking to use the Chain event for complex triggers.
Example 1: Following the above examples, let us say that a building has special walls that only a dwarf can see the quality of, and that they only notice at night because the building technique is associated with some monster that is and enemy of dwarves. Place a Chain event, and select "Specific Race in Party" and set it to "Dwarf", then in the Chained Event chain, place a "Text Statement" event, with an Event Trigger of "Nighttime". Write a message of dire warning - "Oh no, those walls were made by the hated deep smurfs, the most deadly of enemies."
Example 2: Let's say you want the above scenario to be even more specific - not only will dwarves only notice the walls at night, but only members of the Secret Masonic Order of Dwarves (SMOD) will know that the deep smurfs are behind it's construction and in your design, all members of SMOD are men. Place the Chain event as before, this time in the Chained Event chain, place another Chain event, and choose the Event Trigger of "Gender is not in Party" and select "Female" from the Gender menu, select "Female". In the Chained Event chain of this event, place your Text Statement as above.
Back to Design Tutorials
Back to Designer's Guide Index