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  • Text Ability Database

    Names should not conflict with any of the names in the baseclass database, items database, spells database, races database, or class database, all baseclasses start with a lower case letter and classes with an upper case letter. Note: at this time, Dungeon Craft expects six abilities named 'Strength', 'Intelligence', 'Wisdom', 'Dexterity', 'Constitution', and 'Charisma'. Abbreviations and rolls may be changed by the designer.

    Abbreviation is the three letter short form for an ability. Eg: Abbreviation = WIS

    Roll is the range and number and type of dice for ability. The first number is the the minimum, the middle is the number and type of dice, and the final number is the max. Eg: Roll = 3 |< 3d6 >| 18 Modifiers to the final number may include the name of the race to be modified and are in the format of Race_Name, where "Name" is the race name. If the race contains a hyphen, such as Half-Elf, the modifier should be in quotation marks.


    Example:
    \(BEGIN)
    name = Strength
    Abbreviation = STR
    Roll = 3 |< 3d6 >| 18 + (Race_Halfling*-1) + ("Race_Half-Orc"*1)
    \(END)