CreateMonsterCombatant
Just after creating a monster combatant we search for a script named “CreateMonsterCombatant” in the following places:
- The global Special Ability “Global_CreateMonsterCombatant”
- The MonsterType (for example 'Half Orc”)
The scripts are run in that order. Therefore, whatever is done in the global script can be undone or
overridden by the script for the particular monster type.
This hook was initially provided so that the designer could specify the 'Save Versus Spell' value of the
monster in combat.
Parameters
None
Context
Character - the character associated with the combatant being created
Monster Type (for example 'Half Orc')