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  • CreateMonsterCombatant

    Just after creating a monster combatant we search for a script named “CreateMonsterCombatant” in the following places:

    The scripts are run in that order. Therefore, whatever is done in the global script can be undone or overridden by the script for the particular monster type.
    This hook was initially provided so that the designer could specify the 'Save Versus Spell' value of the monster in combat.

    Parameters

    None

    Context

    Character - the character associated with the combatant being created
    Monster Type (for example 'Half Orc')