EventText1
EventText2
EventText3
Called when the engine is about to display the text for any event that uses the standard text options shared by all event types.
Parameters
None
Context
None
Return Value
The value returned by this Hook is a string that will be displayed.
Example of Use:
By defining the hook “EventText1” you could have the SHOP event greet the player with a varying text message depending on the time-of-day: “Good Morning”; “Good Afternoon”; “Good evening. We were about to close but I will stay open for you.”