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  • EventText1

    EventText2

    EventText3

    Called when the engine is about to display the text for any event that uses the standard text options shared by all event types.

    Parameters

    None

    Context

    None

    Return Value

    The value returned by this Hook is a string that will be displayed.

    Example of Use:

    By defining the hook “EventText1” you could have the SHOP event greet the player with a varying text message depending on the time-of-day: “Good Morning”; “Good Afternoon”; “Good evening. We were about to close but I will stay open for you.”