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  • IsValidTarget

    When the player or the engine considers possible targets, each possible target is searched for special abilities with a script named IsValidTarget. If any script returns a value containing 'Y' then we stop running scripts and consider the target valid. If any script returns a value containing 'N' we stop running scripts and skip over this combatant as a possible target. If no script returns any such values then the target is considered valid by default.

    Parameters

    Parameter [5] = X coordinate of target
    Parameter [6] = Y Coordinate of target

    Context

    Combatant - the target combatant
    Target - the target combatant
    Attacker - the attacking combatant
    Spell - if a spell is being cast