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  • OnTimeElapsed

    This hook is executed whenever game time is added. Generally, time is added in one minute increments and therefore this hook will be called for every minute within the game time. Each step the party takes, for example, will cause this hook to be executed.

    Parameters

    Parameter[5] = number of .minutes that have elapsed since the beginning of time
    Parameter[6] = number of days that have elapsed since the beginning of time
    Parameter[7] = the hour within the day (0 to 23)
    Parameter[8] = the minute within the hour (0 to 59)
    Parameter[9] = number of minutes that have elapsed since the lat time this hook was executed

    Context

    nonew

    Search Order

    This script must be attached to a Special Ability named “Global_Time”.

    Return Value

    Ignored