Designer's Guide
Introduction
The Design Editor
Editors in Action
Databases in Action
Utilities in Action
Combat AI Scripting
Designer's Tables
Appendix A: Events
Appendix B: Logic Block
Appendix C: config.txt
Appendix D: Tables
Appendix E: Import FRUA Designs
Appendix F: Default Art
Appendix G: Default Items
Appendix H: Default Monsters
Appendix I: Default Spells
Appendix J: Default Special Abilities
Appendix K: Hot Keys
Glossary
Player's Guide
Introduction
Getting Started
Create Character
Add Character
Load Saved Game
Exit From Game
Playing the Game
Movement
3-D View Menu
Combat Menu
Adventuring Guide
Shops
Taverns
Temples
Training Halls
Advanced Dungeons & Dragons Primer
Attributes
Races
Dwarves
Elves
Gnomes
Half-elves
Half-orcs
Halflings
Humans
Classes
Assassin
Cleric
Druid
Fighter
Magic User
Paladin
Ranger
Thief
Magic
Mage Spells
Priest Spells
GPDL
Overview
List of Functions
Regular Expressions
$DEBUG
Program Structure
Special Abilities
Overview
scripts
Tutorials
Editor Basic
Placing a Combat Event
Placing a Shop Event
Placing a Tavern Event
Placing a Temple Event
Placing a Text Statement Event
Placing a Training Hall Event
Placing a Transfer Module Event
Creating an Overland Level
Editor Intermediate
Creating an Inn Event
Placing a Chain Event
Placing an Encounter Event
Placing a Quest Stage Event
Changing Icon Index via Logic Block
Database Basic
Adding an Item
Adding a Monster
Adding a Spell
Adding a Special Ability
Database Intermediate
Adding an Item which uses Special Abilities
Adding a Spell which uses Special Abilities
Database Advanced
Adding an Item which uses an Event and Script
GPDL Basic
Scripting for Beginners
Execute GPDL Function Trigger
GPDL Intermediate
Execute GPDL Function Trigger
Special Shops via GPDL Triggers
GPDL Advanced
Calculate the Phase of the Moon
Solo Combat
Changing Walls, Doors, Overlays, Backdrops and Blockage
Miscellaneous
Bug with Magic Missile
Bug with Dispel Magic
Tutorial Design
Tutorial Design - Event Attributes
Home
Test Art Transparency
Test Art Transparency Dialog